]> git.tdb.fi Git - libs/gl.git/blobdiff - source/glsl/debug.cpp
Add multisampled texture types to the shader compiler
[libs/gl.git] / source / glsl / debug.cpp
index 60b7c2477cf093664f4fc2ac8bcfdb52f56fb5b1..c741ed57665b2dfae993073c13b387fcec61b0aa 100644 (file)
@@ -357,6 +357,8 @@ void DumpTree::visit(ImageTypeDeclaration &type)
                branches.emplace_back(format("Element type: %s %s", get_label(*type.base_type), format_type(type.base_type->name)));
        if(type.shadow)
                branches.emplace_back("Shadow");
+       if(type.multisample)
+               branches.emplace_back("Multisample");
        append_subtree(branches);
 }