]> git.tdb.fi Git - libs/gl.git/blobdiff - source/framebuffer.h
Check the flat qualifier from the correct member
[libs/gl.git] / source / framebuffer.h
diff --git a/source/framebuffer.h b/source/framebuffer.h
deleted file mode 100644 (file)
index 8563d2f..0000000
+++ /dev/null
@@ -1,84 +0,0 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#ifndef MSP_GL_FRAMEBUFFER_H_
-#define MSP_GL_FRAMEBUFFER_H_
-
-#include <GL/gl.h>
-#include "types.h"
-
-namespace Msp {
-namespace GL {
-
-class Renderbuffer;
-class Texture2D;
-
-enum FramebufferAttachment
-{
-       COLOR_ATTACHMENT0  = GL_COLOR_ATTACHMENT0_EXT,
-       COLOR_ATTACHMENT1  = GL_COLOR_ATTACHMENT1_EXT,
-       COLOR_ATTACHMENT2  = GL_COLOR_ATTACHMENT2_EXT,
-       COLOR_ATTACHMENT3  = GL_COLOR_ATTACHMENT3_EXT,
-       DEPTH_ATTACHMENT   = GL_DEPTH_ATTACHMENT_EXT,
-       STENCIL_ATTACHMENT = GL_STENCIL_ATTACHMENT_EXT
-};
-
-enum FramebufferStatus
-{
-       FRAMEBUFFER_INCOMPLETE_ATTACHMENT         = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT,
-       FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT,
-       FRAMEBUFFER_INCOMPLETE_DIMENSIONS         = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT,
-       FRAMEBUFFER_INCOMPLETE_FORMATS            = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT,
-       FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER        = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT,
-       FRAMEBUFFER_INCOMPLETE_READ_BUFFER        = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT,
-       FRAMEBUFFER_UNSUPPORTED                   = GL_FRAMEBUFFER_UNSUPPORTED_EXT,
-       FRAMEBUFFER_COMPLETE                      = GL_FRAMEBUFFER_COMPLETE_EXT
-};
-
-/**
-Framebuffer objects can be used to perform offscreen rendering.  The most
-common application is rendering to a texture, which can then be used for
-fullscreen shader effects.
-
-A framebuffer consist of a number of logical buffers, such as color and depth
-buffers.  Renderbuffers and Textures can be attached to the logical buffers.  At
-least one image must be attached for the framebuffer to be usable.
-
-Requires the GL_EXT_framebuffer_object extension.
-*/
-class Framebuffer
-{
-private:
-       uint id;
-
-       static const Framebuffer *current;
-
-public:
-       Framebuffer();
-       ~Framebuffer();
-
-       void bind() const;
-
-       void attach(FramebufferAttachment attch, Renderbuffer &rbuf);
-       void attach(FramebufferAttachment attch, Texture2D &tex, int level);
-
-       /**
-       Checks the completeness status of the framebuffer.  Returns
-       FRAMEBUFFER_COMPLETE if the framebuffer is complate and can be rendered to,
-       or one of the error status codes otherwise.
-       */
-       FramebufferStatus check_status() const;
-
-       static void unbind();
-private:
-       void maybe_bind() const;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif