]> git.tdb.fi Git - libs/gl.git/blobdiff - source/framebuffer.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / framebuffer.cpp
diff --git a/source/framebuffer.cpp b/source/framebuffer.cpp
deleted file mode 100644 (file)
index f402b64..0000000
+++ /dev/null
@@ -1,431 +0,0 @@
-#include <msp/gl/extensions/arb_draw_buffers.h>
-#include <msp/gl/extensions/arb_direct_state_access.h>
-#include <msp/gl/extensions/ext_framebuffer_blit.h>
-#include <msp/gl/extensions/ext_framebuffer_object.h>
-#include <msp/gl/extensions/ext_texture_array.h>
-#include <msp/gl/extensions/ext_texture3d.h>
-#include <msp/gl/extensions/msp_buffer_control.h>
-#include "error.h"
-#include "framebuffer.h"
-#include "misc.h"
-#include "renderbuffer.h"
-#include "texture2d.h"
-#include "texture3d.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-void operator<<(LexicalConverter &conv, FramebufferStatus status)
-{
-       switch(status)
-       {
-       case FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
-               conv.result("incomplete attachment");
-               break;
-       case FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
-               conv.result("missing attachment");
-               break;
-       case FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
-               conv.result("mismatched attachment dimensions");
-               break;
-       case FRAMEBUFFER_INCOMPLETE_FORMATS:
-               conv.result("mismatched attachment formats");
-               break;
-       case FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
-               conv.result("missing draw buffer attachment");
-               break;
-       case FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
-               conv.result("missing read buffer attachment");
-               break;
-       case FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
-               conv.result("mismatched attachment sample counts");
-               break;
-       case FRAMEBUFFER_INCOMPLETE_LAYER_COUNT:
-               conv.result("mismatched attachment layer counts");
-               break;
-       case FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
-               conv.result("mismatched attachment layering");
-               break;
-       case FRAMEBUFFER_UNSUPPORTED:
-               conv.result("unsupported");
-               break;
-       default:
-               conv.result(lexical_cast<string, unsigned>(status, "%#x"));
-               break;
-       }
-}
-
-framebuffer_incomplete::framebuffer_incomplete(FramebufferStatus status):
-       runtime_error(lexical_cast<string>(status))
-{ }
-
-
-Framebuffer::Framebuffer(unsigned i):
-       id(i),
-       dirty(0)
-{
-       if(id)
-               throw invalid_argument("System framebuffer must have id 0");
-
-       glGetIntegerv(GL_VIEWPORT, &view.left);
-       width = view.width;
-       height = view.height;
-}
-
-Framebuffer::Framebuffer():
-       width(0),
-       height(0),
-       dirty(0)
-{
-       static Require _req(EXT_framebuffer_object);
-
-       if(ARB_direct_state_access)
-               glCreateFramebuffers(1, &id);
-       else
-               glGenFramebuffers(1, &id);
-}
-
-Framebuffer::~Framebuffer()
-{
-       if(id)
-               glDeleteFramebuffers(1, &id);
-       if(current()==this)
-               unbind();
-}
-
-void Framebuffer::update_attachment(unsigned mask) const
-{
-       if(!ARB_direct_state_access && current()!=this)
-       {
-               dirty |= mask;
-               return;
-       }
-
-       std::vector<GLenum> color_bufs;
-       color_bufs.reserve(attachments.size());
-       for(unsigned i=0; i<attachments.size(); ++i)
-       {
-               const Attachment &attch = attachments[i];
-               if(mask&(1<<i))
-               {
-                       if(attch.type==GL_RENDERBUFFER)
-                       {
-                               if(ARB_direct_state_access)
-                                       glNamedFramebufferRenderbuffer(id, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id());
-                               else
-                                       glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id());
-                       }
-                       else if(attch.type==GL_TEXTURE_2D)
-                       {
-                               static_cast<Texture2D *>(attch.tex)->allocate(attch.level);
-                               if(ARB_direct_state_access)
-                                       glNamedFramebufferTexture(id, attch.attachment, attch.tex->get_id(), attch.level);
-                               else
-                                       glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level);
-                       }
-                       else if(attch.type==GL_TEXTURE_3D || attch.type==GL_TEXTURE_2D_ARRAY)
-                       {
-                               static_cast<Texture3D *>(attch.tex)->allocate(attch.level);
-                               if(ARB_direct_state_access)
-                                       glNamedFramebufferTextureLayer(id, attch.attachment, attch.tex->get_id(), attch.level, attch.layer);
-                               else if(attch.type==GL_TEXTURE_2D_ARRAY)
-                                       glFramebufferTextureLayer(GL_FRAMEBUFFER, attch.attachment, attch.tex->get_id(), attch.level, attch.layer);
-                               else
-                                       glFramebufferTexture3D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level, attch.layer);
-                       }
-                       else if(attch.type==GL_TEXTURE_CUBE_MAP)
-                       {
-                               static_cast<TextureCube *>(attch.tex)->allocate(attch.level);
-                               if(ARB_direct_state_access)
-                                       glNamedFramebufferTextureLayer(id, attch.attachment, attch.tex->get_id(), attch.level, attch.layer);
-                               else
-                                       glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, TextureCube::enumerate_faces(attch.layer), attch.tex->get_id(), attch.level);
-                       }
-                       else if(ARB_direct_state_access)
-                               glNamedFramebufferRenderbuffer(id, attch.attachment, 0, 0);
-                       else
-                               glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, 0, 0);
-               }
-
-               if(attch.attachment>=COLOR_ATTACHMENT0 && attch.attachment<=COLOR_ATTACHMENT3)
-                       color_bufs.push_back(attch.attachment);
-       }
-
-       if(color_bufs.size()>1)
-               static Require _req(ARB_draw_buffers);
-
-       GLenum first_buffer = (color_bufs.empty() ? GL_NONE : color_bufs.front());
-       if(ARB_direct_state_access)
-       {
-               /* ARB_direct_state_access ties the availability of these functions to
-               framebuffers themselves, so no further checks are needed. */
-               glNamedFramebufferDrawBuffers(id, color_bufs.size(), &color_bufs[0]);
-               glNamedFramebufferReadBuffer(id, first_buffer);
-       }
-       else
-       {
-               if(ARB_draw_buffers)
-                       glDrawBuffers(color_bufs.size(), &color_bufs[0]);
-               else if(MSP_buffer_control)
-                       glDrawBuffer(first_buffer);
-
-               if(MSP_buffer_control)
-                       glReadBuffer(first_buffer);
-       }
-}
-
-void Framebuffer::check_size()
-{
-       bool full_viewport = (view.left==0 && view.bottom==0 && view.width==width && view.height==height);
-       for(vector<Attachment>::iterator i=attachments.begin(); i!=attachments.end(); ++i)
-               if(i->type)
-               {
-                       if(i->type==GL_RENDERBUFFER)
-                       {
-                               width = i->rbuf->get_width();
-                               height = i->rbuf->get_height();
-                       }
-                       else if(i->type==GL_TEXTURE_2D)
-                       {
-                               Texture2D *tex = static_cast<Texture2D *>(i->tex);
-                               width = max(tex->get_width()>>i->level, 1U);
-                               height = max(tex->get_height()>>i->level, 1U);
-                       }
-                       else if(i->type==GL_TEXTURE_3D || i->type==GL_TEXTURE_2D_ARRAY)
-                       {
-                               Texture3D *tex = static_cast<Texture3D *>(i->tex);
-                               width = max(tex->get_width()>>i->level, 1U);
-                               height = max(tex->get_height()>>i->level, 1U);
-                       }
-                       else if(i->type==GL_TEXTURE_CUBE_MAP)
-                       {
-                               width = max(static_cast<TextureCube *>(i->tex)->get_size()>>i->level, 1U);
-                               height = width;
-                       }
-                       if(full_viewport)
-                               reset_viewport();
-                       break;
-               }
-}
-
-unsigned Framebuffer::get_attachment_index(FramebufferAttachment attch)
-{
-       for(unsigned i=0; i<attachments.size(); ++i)
-               if(attachments[i].attachment==attch)
-                       return i;
-       attachments.push_back(Attachment(attch));
-       return attachments.size()-1;
-}
-
-void Framebuffer::attach(FramebufferAttachment attch, Renderbuffer &rbuf)
-{
-       if(!id)
-               throw invalid_operation("Framebuffer::attach");
-
-       unsigned i = get_attachment_index(attch);
-       attachments[i].set(rbuf);
-       update_attachment(1<<i);
-       check_size();
-}
-
-void Framebuffer::attach(FramebufferAttachment attch, Texture2D &tex, unsigned level)
-{
-       if(!id)
-               throw invalid_operation("Framebuffer::attach");
-
-       unsigned i = get_attachment_index(attch);
-       attachments[i].set(tex, level, 0);
-       update_attachment(1<<i);
-       check_size();
-}
-
-void Framebuffer::attach(FramebufferAttachment attch, Texture3D &tex, unsigned layer, unsigned level)
-{
-       if(!id)
-               throw invalid_operation("Framebuffer::attach");
-
-       unsigned i = get_attachment_index(attch);
-       attachments[i].set(tex, level, layer);
-       update_attachment(1<<i);
-       check_size();
-}
-
-void Framebuffer::attach(FramebufferAttachment attch, TextureCube &tex, TextureCubeFace face, unsigned level)
-{
-       if(!id)
-               throw invalid_operation("Framebuffer::attach");
-
-       unsigned i = get_attachment_index(attch);
-       attachments[i].set(tex, level, TextureCube::get_face_index(face));
-       update_attachment(1<<i);
-       check_size();
-}
-
-void Framebuffer::detach(FramebufferAttachment attch)
-{
-       if(!id)
-               throw invalid_operation("Framebuffer::detach");
-
-       unsigned i = get_attachment_index(attch);
-       attachments[i].clear();
-       update_attachment(1<<i);
-       check_size();
-}
-
-FramebufferStatus Framebuffer::check_status() const
-{
-       if(ARB_direct_state_access)
-               return static_cast<FramebufferStatus>(glCheckNamedFramebufferStatus(id, GL_FRAMEBUFFER));
-       else
-       {
-               BindRestore _bind(this);
-               return static_cast<FramebufferStatus>(glCheckFramebufferStatus(GL_FRAMEBUFFER));
-       }
-}
-
-void Framebuffer::require_complete() const
-{
-       FramebufferStatus status = check_status();
-       if(status!=FRAMEBUFFER_COMPLETE)
-               throw framebuffer_incomplete(status);
-}
-
-void Framebuffer::viewport(int l, int b, unsigned w, unsigned h)
-{
-       view.left = l;
-       view.bottom = b;
-       view.width = w;
-       view.height = h;
-
-       if(current()==this)
-               glViewport(view.left, view.bottom, view.width, view.height);
-}
-
-void Framebuffer::reset_viewport()
-{
-       viewport(0, 0, width, height);
-}
-
-void Framebuffer::clear(BufferBits bits)
-{
-       BindRestore _bind(this);
-       glClear(bits);
-}
-
-void Framebuffer::blit_from(const Framebuffer &other, int sx0, int sy0, int sx1, int sy1, int dx0, int dy0, int dx1, int dy1, BufferBits bits, bool filter)
-{
-       static Require _req(EXT_framebuffer_blit);
-
-       if(ARB_direct_state_access)
-       {
-               glBlitNamedFramebuffer(other.id, id, sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1, bits, (filter ? GL_LINEAR : GL_NEAREST));
-               return;
-       }
-
-       const Framebuffer *old = current();
-       if(set_current(this))
-       {
-               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, id);
-               if(dirty)
-               {
-                       update_attachment(dirty);
-                       dirty = 0;
-               }
-       }
-       if(old!=&other)
-               glBindFramebuffer(GL_READ_FRAMEBUFFER, other.id);
-
-       glBlitFramebuffer(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1, bits, (filter ? GL_LINEAR : GL_NEAREST));
-
-       set_current(old);
-       glBindFramebuffer(GL_FRAMEBUFFER, (old ? old->id : 0));
-}
-
-void Framebuffer::blit_from(const Framebuffer &other, int sx, int sy, unsigned wd, unsigned ht, int dx, int dy, BufferBits bits)
-{
-       blit_from(other, sx, sy, sx+wd, sy+ht, dx, dy, dx+wd, dy+ht, bits, false);
-}
-
-void Framebuffer::blit_from(const Framebuffer &other, BufferBits bits, bool filter)
-{
-       blit_from(other, 0, 0, other.width, other.height, 0, 0, width, height, bits, filter);
-}
-
-void Framebuffer::bind() const
-{
-       if(attachments.empty())
-               throw invalid_operation("Framebuffer::bind");
-
-       if(set_current(this))
-       {
-               glBindFramebuffer(GL_FRAMEBUFFER, id);
-               if(dirty)
-               {
-                       update_attachment(dirty);
-                       dirty = 0;
-               }
-
-               if(width && height)
-                       glViewport(view.left, view.bottom, view.width, view.height);
-       }
-}
-
-const Framebuffer *Framebuffer::current()
-{
-       if(!cur_obj)
-               cur_obj = &system();
-       return cur_obj;
-}
-
-void Framebuffer::unbind()
-{
-       system().bind();
-}
-
-Framebuffer &Framebuffer::system()
-{
-       static Framebuffer sys_framebuf(0);
-       return sys_framebuf;
-}
-
-
-Framebuffer::Attachment::Attachment(FramebufferAttachment a):
-       attachment(a),
-       type(0),
-       level(0),
-       layer(0)
-{ }
-
-void Framebuffer::Attachment::set(Renderbuffer &r)
-{
-       type = GL_RENDERBUFFER;
-       rbuf = &r;
-       level = 0;
-       layer = 0;
-}
-
-void Framebuffer::Attachment::set(Texture &t, unsigned l, unsigned z)
-{
-       type = t.get_target();
-       tex = &t;
-       level = l;
-       layer = z;
-}
-
-void Framebuffer::Attachment::clear()
-{
-       type = 0;
-}
-
-
-Framebuffer::Viewport::Viewport():
-       left(0),
-       bottom(0),
-       width(0),
-       height(0)
-{ }
-
-} // namespace GL
-} // namespace Msp