+++ /dev/null
-#ifndef FONT_H_
-#define FONT_H_
-
-#include <map>
-#include <string>
-#include <msp/parser/loader.h>
-#include "vertexarray.h"
-
-namespace Msp {
-namespace GL {
-
-class Texture2D;
-
-class Font
-{
-public:
- class Loader: public Msp::Parser::Loader
- {
- public:
- Loader(Font &);
- ~Loader();
- Font &get_object() { return font; }
- private:
- Font &font;
-
- void texture(const std::string &);
- void glyph(unsigned);
- };
-
- Font();
- void set_texture(const Texture2D &);
- void add_glyph(wchar_t, float, float, float, float, float, float, float, float, float);
- float get_default_size() const { return default_size; }
- float get_string_width(const std::string &) const;
- float get_string_width(const std::wstring &) const;
- void draw_glyph(wchar_t);
- void draw_string(const std::string &) const;
- void draw_string(const std::wstring &) const;
- void draw_multiline(const std::string &) const;
- ~Font();
-private:
- struct Glyph
- {
- class Loader: public Msp::Parser::Loader
- {
- public:
- Loader(Glyph &);
- Glyph &get_object() { return glyph; }
- private:
- Glyph &glyph;
-
- void texcoords(float, float, float, float);
- void size(float, float);
- void offset(float, float);
- };
-
- wchar_t code;
- float x1,y1;
- float x2,y2;
- float w,h;
- float off_x, off_y;
- float advance;
- unsigned index;
- };
- typedef std::map<wchar_t, Glyph> GlyphMap;
-
- const Texture2D *tex;
- bool own_tex;
- float default_size;
- GlyphMap glyphs;
- VertexArray varray;
-
- void create_glyph_vertices();
- void create_glyph_vertices(const Glyph &, VertexArrayBuilder &);
- void prepare_render() const;
- void draw_glyph(wchar_t) const;
- float get_glyph_advance(wchar_t) const;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif