]> git.tdb.fi Git - libs/gl.git/blobdiff - source/font.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / font.cpp
diff --git a/source/font.cpp b/source/font.cpp
deleted file mode 100644 (file)
index 8320374..0000000
+++ /dev/null
@@ -1,185 +0,0 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include <msp/datafile/collection.h>
-#include "gl.h"
-#include "font.h"
-#include "immediate.h"
-#include "primitivetype.h"
-#include "texture2d.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-Font::Font():
-       tex(0),
-       own_tex(false),
-       default_size(1),
-       ascent(1),
-       descent(0)
-{ }
-
-Font::~Font()
-{
-       if(own_tex)
-               delete tex;
-}
-
-void Font::set_texture(const Texture2D &t)
-{
-       if(own_tex)
-               delete tex;
-
-       tex=&t;
-       own_tex=false;
-}
-
-const Texture2D &Font::get_texture() const
-{
-       if(!tex)
-               throw InvalidState("No texture");
-       return *tex;
-}
-
-void Font::add_glyph(unsigned code, float x1, float y1, float x2, float y2, float w, float h, float ox, float oy, float adv)
-{
-       Glyph glyph;
-       glyph.code=code;
-       glyph.x1=x1;
-       glyph.y1=y1;
-       glyph.x2=x2;
-       glyph.y2=y2;
-       glyph.w=w;
-       glyph.h=h;
-       glyph.off_x=ox;
-       glyph.off_y=oy;
-       glyph.advance=adv;
-       glyphs.insert(GlyphMap::value_type(code, glyph));
-}
-
-float Font::get_string_width(const string &str, Codecs::Decoder &dec) const
-{
-       float x=0;
-
-       for(string::const_iterator i=str.begin(); i!=str.end();)
-               x+=get_glyph_advance(dec.decode_char(str, i));
-
-       return x;
-}
-
-void Font::draw_string(const string &str, Codecs::Decoder &dec) const
-{
-       Immediate imm((TEXCOORD2, VERTEX2));
-       draw_string(str, dec, imm);
-}
-
-void Font::draw_string(const string &str, Codecs::Decoder &dec, PrimitiveBuilder &pbuilder) const
-{
-       if(!tex)
-               throw InvalidState("No texture");
-
-       tex->bind();
-
-       float x=0;
-       unsigned count=0;
-
-       pbuilder.begin(QUADS);
-       for(string::const_iterator i=str.begin(); i!=str.end();)
-       {
-               GlyphMap::const_iterator j=glyphs.find(dec.decode_char(str, i));
-               if(j==glyphs.end())
-                       continue;
-
-               create_glyph_vertices(j->second, pbuilder, x);
-               x+=j->second.advance;
-               count+=4;
-       }
-       pbuilder.end();
-}
-
-void Font::create_glyph_vertices(const Glyph &glyph, VertexBuilder &vbuilder, float x) const
-{
-       vbuilder.texcoord(glyph.x1, glyph.y1);
-       vbuilder.vertex(x+glyph.off_x, glyph.off_y);
-       vbuilder.texcoord(glyph.x2, glyph.y1);
-       vbuilder.vertex(x+glyph.off_x+glyph.w, glyph.off_y);
-       vbuilder.texcoord(glyph.x2, glyph.y2);
-       vbuilder.vertex(x+glyph.off_x+glyph.w, glyph.off_y+glyph.h);
-       vbuilder.texcoord(glyph.x1, glyph.y2);
-       vbuilder.vertex(x+glyph.off_x, glyph.off_y+glyph.h);
-}
-
-float Font::get_glyph_advance(unsigned code) const
-{
-       GlyphMap::const_iterator i=glyphs.find(code);
-       if(i==glyphs.end())
-               return 0;
-
-       return i->second.advance;
-}
-
-
-Font::Loader::Loader(Font &f):
-       DataFile::CollectionObjectLoader<Font>(f, 0)
-{
-       init();
-}
-
-Font::Loader::Loader(Font &f, Collection &c):
-       DataFile::CollectionObjectLoader<Font>(f, &c)
-{
-       init();
-}
-
-void Font::Loader::init()
-{
-       add("default_size", &Font::default_size);
-       add("ascent",  &Font::ascent);
-       add("descent", &Font::descent);
-       add("texture", &Font::tex);
-       add("texture_inline", &Loader::texture_inline);
-       add("glyph",   &Loader::glyph);
-}
-
-void Font::Loader::glyph(unsigned c)
-{
-       Glyph gl;
-       gl.code=c;
-       load_sub(gl);
-       obj.glyphs.insert(GlyphMap::value_type(c, gl));
-}
-
-void Font::Loader::texture_inline()
-{
-       RefPtr<Texture2D> tex=new Texture2D;
-       load_sub(*tex);
-       obj.tex=tex.release();
-       obj.own_tex=true;
-}
-
-
-Font::Glyph::Loader::Loader(Glyph &g):
-       DataFile::ObjectLoader<Glyph>(g)
-{
-       add("texcoords", &Loader::texcoords);
-       add("size",      &Glyph::w,     &Glyph::h);
-       add("offset",    &Glyph::off_x, &Glyph::off_y);
-       add("advance",   &Glyph::advance);
-}
-
-void Font::Glyph::Loader::texcoords(float x1, float y1, float x2, float y2)
-{
-       obj.x1=x1;
-       obj.y1=y1;
-       obj.x2=x2;
-       obj.y2=y2;
-}
-
-} // namespace GL
-} // namespace Msp