]> git.tdb.fi Git - libs/gl.git/blobdiff - source/environmentmap.cpp
Bind textures in the modern way when shaders are used
[libs/gl.git] / source / environmentmap.cpp
index 1e6f639a3eb8f89bb1037b94f386fe8c59cfaf1d..b55dd2c7c6cca956d000a4823859b102b9513086 100644 (file)
@@ -25,24 +25,31 @@ EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
 
        // XXX Make the depth range configurable
        camera.set_field_of_view(Geometry::Angle<float>::right());
-       camera.set_aspect(1);
+       camera.set_aspect_ratio(1);
        camera.set_depth_clip(0.1, 100);
 
 }
 
-void EnvironmentMap::setup_frame() const
+void EnvironmentMap::setup_frame(Renderer &renderer)
 {
        if(rendered)
                return;
 
        rendered = true;
-       renderable.setup_frame();
-       environment.setup_frame();
+       renderable.setup_frame(renderer);
+       environment.setup_frame(renderer);
 
-       Renderer env_renderer(0);
        const Matrix *matrix = renderable.get_matrix();
-       Vector3 position = (*matrix)*Vector3();
-       camera.set_position(position);
+       if(!matrix)
+               return;
+
+       Renderer::Push push(renderer);
+       Renderer::Exclude exclude1(renderer, renderable);
+       Renderer::Exclude exclude2(renderer, *this);
+
+       camera.set_position(matrix->column(3).slice<3>(0));
+
+       BindRestore bind_fbo(fbo[0]);
        for(unsigned i=0; i<6; ++i)
        {
                TextureCubeFace face = TextureCube::enumerate_faces(i);
@@ -50,15 +57,12 @@ void EnvironmentMap::setup_frame() const
                fbo[i].clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
                camera.set_look_direction(env_tex.get_face_direction(face));
                camera.set_up_direction(env_tex.get_t_direction(face));
-               env_renderer.begin(&camera);
-               env_renderer.exclude(renderable);
-               env_renderer.exclude(*this);
-               env_renderer.render(environment);
+               renderer.set_camera(camera);
+               renderer.render(environment);
        }
-       Framebuffer::unbind();
 }
 
-void EnvironmentMap::finish_frame() const
+void EnvironmentMap::finish_frame()
 {
        if(rendered)
        {