Bind textures in the modern way when shaders are used
authorMikko Rasa <tdb@tdb.fi>
Sun, 1 Jul 2018 09:52:07 +0000 (12:52 +0300)
committerMikko Rasa <tdb@tdb.fi>
Sun, 1 Jul 2018 10:04:27 +0000 (13:04 +0300)
commit0f890ce60a560ba2ccc0719229be304bb597d919
tree295ec7bf601c12c2a7e13773c709024b7adc902f
parent7a2427020ec6ead73258aeb326dfb7e0121520f9
Bind textures in the modern way when shaders are used
source/renderer.cpp
source/texture.cpp
source/texture.h
source/texturing.cpp
source/texturing.h
source/texunit.cpp
source/texunit.h