]> git.tdb.fi Git - libs/gl.git/blobdiff - source/environmentmap.cpp
Move texture sampler state to a separate object
[libs/gl.git] / source / environmentmap.cpp
index bf2a63597cd512244953eba4a7d6ed5dc3248548..ac68ff99a892572a4042dd96adb93748c6424bd0 100644 (file)
@@ -18,8 +18,9 @@ EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
        update_delay(0)
 {
        env_tex.storage(RGB, size, 1);
-       env_tex.set_wrap(CLAMP_TO_EDGE);
-       env_tex.set_min_filter(LINEAR);
+       Sampler &env_samp = env_tex.get_default_sampler();
+       env_samp.set_wrap(CLAMP_TO_EDGE);
+       env_samp.set_min_filter(LINEAR);
        depth_buf.storage(DEPTH_COMPONENT, size, size);
        for(unsigned i=0; i<6; ++i)
        {
@@ -31,7 +32,6 @@ EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
        camera.set_field_of_view(Geometry::Angle<float>::right());
        camera.set_aspect_ratio(1);
        camera.set_depth_clip(0.1, 100);
-
 }
 
 void EnvironmentMap::set_depth_clip(float n, float f)
@@ -83,8 +83,8 @@ void EnvironmentMap::setup_frame(Renderer &renderer)
                TextureCubeFace face = TextureCube::enumerate_faces(i);
                fbo[i].bind();
                fbo[i].clear();
-               camera.set_look_direction(env_tex.get_face_direction(face));
-               camera.set_up_direction(env_tex.get_t_direction(face));
+               camera.set_look_direction(TextureCube::get_face_direction(face));
+               camera.set_up_direction(TextureCube::get_t_direction(face));
                renderer.set_camera(camera);
                renderer.render(environment);
        }