]> git.tdb.fi Git - libs/gl.git/blobdiff - source/environmentmap.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / environmentmap.cpp
diff --git a/source/environmentmap.cpp b/source/environmentmap.cpp
deleted file mode 100644 (file)
index ae98719..0000000
+++ /dev/null
@@ -1,100 +0,0 @@
-#include <cmath>
-#include "environmentmap.h"
-#include "renderer.h"
-#include "texunit.h"
-
-namespace Msp {
-namespace GL {
-
-EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
-       Effect(r),
-       size(s),
-       environment(e),
-       rendered(false)
-{
-       env_tex.storage(RGB, size);
-       env_tex.set_wrap(CLAMP_TO_EDGE);
-       env_tex.set_min_filter(LINEAR);
-       depth_buf.storage(DEPTH_COMPONENT, size, size);
-       for(unsigned i=0; i<6; ++i)
-       {
-               fbo[i].attach(COLOR_ATTACHMENT0, env_tex, TextureCube::enumerate_faces(i), 0);
-               fbo[i].attach(DEPTH_ATTACHMENT, depth_buf);
-               fbo[i].require_complete();
-       }
-
-       // XXX Make the depth range configurable
-       camera.set_field_of_view(Geometry::Angle<float>::right());
-       camera.set_aspect(1);
-       camera.set_depth_clip(0.1, 100);
-
-}
-
-void EnvironmentMap::setup_frame() const
-{
-       if(rendered)
-               return;
-
-       rendered = true;
-       renderable.setup_frame();
-       environment.setup_frame();
-
-       const Matrix *matrix = renderable.get_matrix();
-       Vector3 position = (*matrix)*Vector3();
-       camera.set_position(position);
-       for(unsigned i=0; i<6; ++i)
-       {
-               TextureCubeFace face = TextureCube::enumerate_faces(i);
-               fbo[i].bind();
-               fbo[i].clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
-               camera.set_look_direction(env_tex.get_face_direction(face));
-               camera.set_up_direction(env_tex.get_t_direction(face));
-               Renderer env_renderer(&camera);
-               env_renderer.exclude(renderable);
-               env_renderer.exclude(*this);
-               env_renderer.render(environment);
-       }
-       Framebuffer::unbind();
-}
-
-void EnvironmentMap::finish_frame() const
-{
-       if(rendered)
-       {
-               rendered = false;
-               renderable.finish_frame();
-               environment.finish_frame();
-       }
-}
-
-void EnvironmentMap::render(Renderer &renderer, const Tag &tag) const
-{
-       if(!enabled_passes.count(tag))
-               return renderer.render(renderable, tag);
-
-       Renderer::Push _push_rend(renderer);
-
-       unsigned unit = renderer.allocate_effect_texunit();
-       shdata.uniform("environment", static_cast<int>(unit));
-       Bind _bind_env(env_tex, unit);
-
-       const Matrix &view_matrix = renderer.get_camera()->get_matrix();
-       // XXX The camera should maybe have store its own object matrix
-       float env_mdata[9];
-       env_mdata[0] = view_matrix[0];
-       env_mdata[1] = view_matrix[4];
-       env_mdata[2] = view_matrix[8];
-       env_mdata[3] = view_matrix[1];
-       env_mdata[4] = view_matrix[5];
-       env_mdata[5] = view_matrix[9];
-       env_mdata[6] = view_matrix[2];
-       env_mdata[7] = view_matrix[6];
-       env_mdata[8] = view_matrix[10];
-       shdata.uniform_matrix3("env_eye_matrix", env_mdata);
-
-       renderer.add_shader_data(shdata);
-       renderer.render(renderable, tag);
-}
-
-} // namespace GL
-} // namespace Msp