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Check the flat qualifier from the correct member
[libs/gl.git] / source / environmentmap.cpp
diff --git a/source/environmentmap.cpp b/source/environmentmap.cpp
deleted file mode 100644 (file)
index 68e5051..0000000
+++ /dev/null
@@ -1,121 +0,0 @@
-#include <algorithm>
-#include <cmath>
-#include "environmentmap.h"
-#include "renderer.h"
-#include "texunit.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
-       Effect(r),
-       size(s),
-       environment(e),
-       rendered(false),
-       update_interval(1),
-       update_delay(0)
-{
-       env_tex.storage(RGB, size, 1);
-       env_tex.set_wrap(CLAMP_TO_EDGE);
-       env_tex.set_min_filter(LINEAR);
-       depth_buf.storage(DEPTH_COMPONENT, size, size);
-       for(unsigned i=0; i<6; ++i)
-       {
-               fbo[i].attach(COLOR_ATTACHMENT0, env_tex, TextureCube::enumerate_faces(i), 0);
-               fbo[i].attach(DEPTH_ATTACHMENT, depth_buf);
-               fbo[i].require_complete();
-       }
-
-       camera.set_field_of_view(Geometry::Angle<float>::right());
-       camera.set_aspect_ratio(1);
-       camera.set_depth_clip(0.1, 100);
-}
-
-void EnvironmentMap::set_depth_clip(float n, float f)
-{
-       camera.set_depth_clip(n, f);
-}
-
-void EnvironmentMap::set_update_interval(unsigned i)
-{
-       update_interval = i;
-       update_delay = min(update_delay, update_interval-1);
-}
-
-void EnvironmentMap::queue_update()
-{
-       update_delay = 0;
-}
-
-void EnvironmentMap::setup_frame(Renderer &renderer)
-{
-       if(rendered)
-               return;
-
-       rendered = true;
-       renderable.setup_frame(renderer);
-
-       if(update_delay)
-       {
-               if(update_interval)
-                       --update_delay;
-               return;
-       }
-       update_delay = update_interval-1;
-       environment.setup_frame(renderer);
-
-       const Matrix *matrix = renderable.get_matrix();
-       if(!matrix)
-               return;
-
-       Renderer::Push push(renderer);
-       Renderer::Exclude exclude1(renderer, renderable);
-       Renderer::Exclude exclude2(renderer, *this);
-
-       camera.set_position(matrix->column(3).slice<3>(0));
-
-       BindRestore bind_fbo(fbo[0]);
-       for(unsigned i=0; i<6; ++i)
-       {
-               TextureCubeFace face = TextureCube::enumerate_faces(i);
-               fbo[i].bind();
-               fbo[i].clear();
-               camera.set_look_direction(TextureCube::get_face_direction(face));
-               camera.set_up_direction(TextureCube::get_t_direction(face));
-               renderer.set_camera(camera);
-               renderer.render(environment);
-       }
-}
-
-void EnvironmentMap::finish_frame()
-{
-       if(rendered)
-       {
-               rendered = false;
-               renderable.finish_frame();
-               environment.finish_frame();
-       }
-}
-
-void EnvironmentMap::render(Renderer &renderer, const Tag &tag) const
-{
-       if(!enabled_passes.count(tag))
-               return renderer.render(renderable, tag);
-
-       Renderer::Push _push_rend(renderer);
-
-       unsigned unit = renderer.allocate_effect_texunit();
-       shdata.uniform("environment", static_cast<int>(unit));
-       Bind _bind_env(env_tex, unit);
-
-       const Matrix &camera_matrix = renderer.get_camera()->get_object_matrix();
-       shdata.uniform("env_eye_matrix", camera_matrix.block<3, 3>(0, 0));
-
-       renderer.add_shader_data(shdata);
-       renderer.render(renderable, tag);
-}
-
-} // namespace GL
-} // namespace Msp