]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/shadowmap.h
Use persistent cameras in effects
[libs/gl.git] / source / effects / shadowmap.h
index 9fc0f4497ac1f160d18062c54bcdf616f80dd99c..d7b4eef970160f34503bb51ed23096991a4035f7 100644 (file)
@@ -1,6 +1,7 @@
 #ifndef MSP_GL_SHADOWMAP_H_
 #define MSP_GL_SHADOWMAP_H_
 
+#include "camera.h"
 #include "effect.h"
 #include "framebuffer.h"
 #include "programdata.h"
@@ -25,6 +26,7 @@ private:
        unsigned size;
        const Light &light;
        Framebuffer fbo;
+       Camera shadow_camera;
        Matrix shadow_matrix;
        Texture2D depth_buf;
        const Sampler &sampler;