]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/shadowmap.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / effects / shadowmap.cpp
index 6b926dd897355b68b461299bb6f070207c552d86..bbf602bc60f2ed483215074c0727eba0e8ea2634 100644 (file)
@@ -12,8 +12,8 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-ShadowMap::ShadowMap(unsigned w, unsigned h, Renderable &r, const Lighting *l):
-       Effect(r),
+ShadowMap::ShadowMap(unsigned w, unsigned h, Renderable &c, const Lighting *l):
+       Effect(c),
        width(w),
        height(h),
        lighting(l),
@@ -24,7 +24,7 @@ ShadowMap::ShadowMap(unsigned w, unsigned h, Renderable &r, const Lighting *l):
        fbo.attach(DEPTH_ATTACHMENT, depth_buf, 0);
 
        set_darkness(1.0f);
-       for(unsigned i=0; i<4; ++i)
+       for(unsigned i=0; i<6; ++i)
        {
                string base = format("shadows[%d]", i);
                shdata.uniform(base+".type", 0);
@@ -38,10 +38,10 @@ ShadowMap::ShadowMap(unsigned w, unsigned h, Renderable &r, const Lighting *l):
        shdata.uniform_array("shd_world_matrix", 1, &dummy_matrix);
 }
 
-ShadowMap::ShadowMap(unsigned s, Renderable &r, const DirectionalLight &l, Renderable &c):
-       ShadowMap(s, s, r, 0)
+ShadowMap::ShadowMap(unsigned s, Renderable &c, const DirectionalLight &l, Renderable &sc):
+       ShadowMap(s, s, c, 0)
 {
-       add_light(l, s, c);
+       add_light(l, s, sc);
 }
 
 ShadowMap::ShadowMap(unsigned w, unsigned h, Renderable &r, const Lighting &l):
@@ -183,7 +183,7 @@ void ShadowMap::setup_frame(Renderer &renderer)
                return;
 
        rendered = true;
-       renderable.setup_frame(renderer);
+       content.setup_frame(renderer);
        for(const ShadowedLight &l: lights)
                l.shadow_caster->setup_frame(renderer);
 
@@ -196,7 +196,7 @@ void ShadowMap::setup_frame(Renderer &renderer)
                {
                        float distance = (sqrt(2.0f/3.0f)-sqrt(3.0f/8.0f))*2.0f;
                        float bias = depth_bias*2.0f/(distance*l.region.width);
-                       shdata.uniform(base+".bias", -1001.0f/999.0f, 1.0f-bias);
+                       shdata.uniform(base+".bias", views[l.view_index].camera.get_projection_matrix()(2, 2), 1.0f-bias);
                }
        }
 
@@ -219,7 +219,7 @@ void ShadowMap::setup_frame(Renderer &renderer)
                        v.camera.set_depth_clip(radius/1000.0f, radius);
                }
 
-               Matrix to_texcoord = Matrix().translate(Vector3(0.5f, 0.5f, 0.5f)).scale(0.5f);
+               Matrix to_texcoord = Matrix().translate(Vector3(0.5f, 0.5f, 0.0f)).scale(Vector3(0.5f, 0.5f, 1.0f));
                shadow_matrices.push_back(to_texcoord*v.camera.get_projection_matrix()*v.camera.get_view_matrix());
        }
 
@@ -244,20 +244,20 @@ void ShadowMap::finish_frame()
        if(rendered)
        {
                rendered = false;
-               renderable.finish_frame();
+               content.finish_frame();
        }
 }
 
 void ShadowMap::render(Renderer &renderer, Tag tag) const
 {
        if(!is_enabled_for_method(tag))
-               return renderable.render(renderer, tag);
+               return content.render(renderer, tag);
 
        Renderer::Push _push_rend(renderer);
 
        renderer.set_texture("shadow_map", &depth_buf, &sampler);
        renderer.add_shader_data(shdata);
-       renderable.render(renderer, tag);
+       content.render(renderer, tag);
 }
 
 void ShadowMap::set_debug_name(const string &name)
@@ -298,6 +298,8 @@ ShadowMap *ShadowMap::Template::create(const map<string, Renderable *> &renderab
                        throw invalid_operation("ShadowMap::Template::create");
        }
 
+       create_base(*shadow_map);
+
        return shadow_map.release();
 }