]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/environmentmap.h
Implement image-based lighting in PbrMaterial
[libs/gl.git] / source / effects / environmentmap.h
index f22a5b4b8fea673e658cb7cf01ccea1aeada2760..b671c91b10ee067d8de7e44b24fe2e5aa8d5a58b 100644 (file)
@@ -13,6 +13,8 @@
 namespace Msp {
 namespace GL {
 
+class Mesh;
+
 /**
 Creates a cube map texture of the surroundings of the renderable.  This texture
 can then be used to implement effects such as reflections or refractions.
@@ -36,7 +38,17 @@ private:
        TextureCube env_tex;
        Renderbuffer depth_buf;
        Face faces[6];
+
+       TextureCube irradiance;
+       const Program &irradiance_shprog;
+       Framebuffer irradiance_fbo;
+       const Program &specular_shprog;
+       std::vector<Framebuffer> specular_fbos;
+       ProgramData prefilter_shdata;
+       const Mesh &fullscreen_mesh;
+
        const Sampler &sampler;
+       const Sampler &mip_sampler;
        ProgramData shdata;
        bool rendered;
        unsigned update_interval;
@@ -45,8 +57,9 @@ private:
 public:
        EnvironmentMap(unsigned size, Renderable &rend, Renderable &env);
        EnvironmentMap(unsigned size, PixelFormat, Renderable &rend, Renderable &env);
+       EnvironmentMap(unsigned size, PixelFormat, unsigned, Renderable &rend, Renderable &env);
 private:
-       void init(unsigned, PixelFormat);
+       void init(unsigned, PixelFormat, unsigned);
 
 public:
        void set_depth_clip(float, float);