X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fenvironmentmap.h;h=b671c91b10ee067d8de7e44b24fe2e5aa8d5a58b;hp=f22a5b4b8fea673e658cb7cf01ccea1aeada2760;hb=6b9338845dfee441cd18ad6c633e4feef8ad14e1;hpb=87b74b1263710b0acb9e0b72283e972fd54ee91b diff --git a/source/effects/environmentmap.h b/source/effects/environmentmap.h index f22a5b4b..b671c91b 100644 --- a/source/effects/environmentmap.h +++ b/source/effects/environmentmap.h @@ -13,6 +13,8 @@ namespace Msp { namespace GL { +class Mesh; + /** Creates a cube map texture of the surroundings of the renderable. This texture can then be used to implement effects such as reflections or refractions. @@ -36,7 +38,17 @@ private: TextureCube env_tex; Renderbuffer depth_buf; Face faces[6]; + + TextureCube irradiance; + const Program &irradiance_shprog; + Framebuffer irradiance_fbo; + const Program &specular_shprog; + std::vector specular_fbos; + ProgramData prefilter_shdata; + const Mesh &fullscreen_mesh; + const Sampler &sampler; + const Sampler &mip_sampler; ProgramData shdata; bool rendered; unsigned update_interval; @@ -45,8 +57,9 @@ private: public: EnvironmentMap(unsigned size, Renderable &rend, Renderable &env); EnvironmentMap(unsigned size, PixelFormat, Renderable &rend, Renderable &env); + EnvironmentMap(unsigned size, PixelFormat, unsigned, Renderable &rend, Renderable &env); private: - void init(unsigned, PixelFormat); + void init(unsigned, PixelFormat, unsigned); public: void set_depth_clip(float, float);