]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/environmentmap.cpp
Mark constant data as const
[libs/gl.git] / source / effects / environmentmap.cpp
index e33295dabba94249c75f75812efd855dc0e00160..87e4898df21a48d07f9cf7346f3926d9b5523d87 100644 (file)
@@ -4,25 +4,12 @@
 #include "mesh.h"
 #include "renderer.h"
 #include "resources.h"
-#include "texunit.h"
 
 using namespace std;
 
 namespace Msp {
 namespace GL {
 
-EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
-       Effect(r),
-       environment(e),
-       irradiance_shprog(Resources::get_global().get<Program>("_envmap_irradiance.glsl.shader")),
-       specular_shprog(Resources::get_global().get<Program>("_envmap_specular.glsl.shader")),
-       fullscreen_mesh(Resources::get_global().get<Mesh>("_fullscreen_quad.mesh")),
-       sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp")),
-       mip_sampler(Resources::get_global().get<Sampler>("_mip_clamp.samp"))
-{
-       init(s, RGB8, 1);
-}
-
 EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, Renderable &r, Renderable &e):
        Effect(r),
        environment(e),
@@ -58,13 +45,13 @@ void EnvironmentMap::init(unsigned s, PixelFormat f, unsigned l)
        update_delay = 0;
 
        env_tex.storage(f, size, l);
-       depth_buf.storage(DEPTH_COMPONENT32F, size, size);
+       depth_buf.storage(DEPTH_COMPONENT32F, size, size, 1);
        for(unsigned i=0; i<6; ++i)
        {
                TextureCubeFace face = TextureCube::enumerate_faces(i);
-               faces[i].fbo.attach(COLOR_ATTACHMENT0, env_tex, face, 0);
+               faces[i].fbo.set_format((COLOR_ATTACHMENT,f, DEPTH_ATTACHMENT,DEPTH_COMPONENT32F));
+               faces[i].fbo.attach(COLOR_ATTACHMENT, env_tex, face, 0);
                faces[i].fbo.attach(DEPTH_ATTACHMENT, depth_buf);
-               faces[i].fbo.require_complete();
                faces[i].camera.set_look_direction(TextureCube::get_face_direction(face));
                faces[i].camera.set_up_direction(TextureCube::get_t_direction(face));
                faces[i].camera.set_field_of_view(Geometry::Angle<float>::right());
@@ -73,13 +60,17 @@ void EnvironmentMap::init(unsigned s, PixelFormat f, unsigned l)
        }
 
        irradiance.storage(f, size/4, 1);
-       irradiance_fbo.attach_layered(COLOR_ATTACHMENT0, irradiance);
+       irradiance_fbo.set_format((COLOR_ATTACHMENT,f));
+       irradiance_fbo.attach_layered(COLOR_ATTACHMENT, irradiance);
 
        if(l>1)
        {
                specular_fbos.resize(l-1);
                for(unsigned i=1; i<l; ++i)
-                       specular_fbos[i-1].attach_layered(COLOR_ATTACHMENT0, env_tex, i);
+               {
+                       specular_fbos[i-1].set_format((COLOR_ATTACHMENT,f));
+                       specular_fbos[i-1].attach_layered(COLOR_ATTACHMENT, env_tex, i);
+               }
 
                LinAl::Matrix<float, 3, 3> face_matrices[6];
                for(unsigned i=0; i<6; ++i)
@@ -144,17 +135,16 @@ void EnvironmentMap::setup_frame(Renderer &renderer)
 
        Vector3 center = matrix->column(3).slice<3>(0);
 
-       BindRestore bind_fbo(faces[0].fbo);
        for(unsigned i=0; i<6; ++i)
        {
                faces[i].camera.set_position(center);
-               faces[i].fbo.bind();
-               faces[i].fbo.clear();
+               renderer.set_framebuffer(&faces[i].fbo);
+               renderer.clear();
                renderer.set_camera(faces[i].camera);
                renderer.render(environment);
        }
 
-       irradiance_fbo.bind();
+       renderer.set_framebuffer(&irradiance_fbo);
        renderer.set_shader_program(&irradiance_shprog, &prefilter_shdata);
        renderer.set_texture("environment_map", &env_tex, &sampler);
        fullscreen_mesh.draw(renderer);
@@ -163,7 +153,7 @@ void EnvironmentMap::setup_frame(Renderer &renderer)
        for(unsigned i=0; i<specular_fbos.size(); ++i)
        {
                prefilter_shdata.uniform("roughness", 1.0f-sqrt(1.0f-static_cast<float>(i+1)/specular_fbos.size()));
-               specular_fbos[i].bind();
+               renderer.set_framebuffer(&specular_fbos[i]);
                fullscreen_mesh.draw(renderer);
        }
 }
@@ -196,7 +186,7 @@ void EnvironmentMap::set_debug_name(const string &name)
 #ifdef DEBUG
        env_tex.set_debug_name(name+"/environment.texcb");
        depth_buf.set_debug_name(name+"/environment_depth.rbuf");
-       static const char *face_names[] = { "X+", "X-", "Y+", "Y-", "Z+", "Z-" };
+       static const char *const face_names[] = { "X+", "X-", "Y+", "Y-", "Z+", "Z-" };
        for(unsigned i=0; i<6; ++i)
        {
                faces[i].fbo.set_debug_name(format("%s [FBO:%s]", name, face_names[i]));