]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/bloom.h
Use default member initializers for simple types
[libs/gl.git] / source / effects / bloom.h
index b80388d6b6848b2af6023b8de17d165fb467a653..94057b2f7b21a0603db19432fcfe4602082a0a3b 100644 (file)
@@ -1,17 +1,15 @@
 #ifndef MSP_GL_BLOOM_H_
 #define MSP_GL_BLOOM_H_
 
-#include "framebuffer.h"
-#include "mesh.h"
 #include "postprocessor.h"
-#include "texture2d.h"
-#include "program.h"
 #include "programdata.h"
 #include "rendertarget.h"
 
 namespace Msp {
 namespace GL {
 
+class Program;
+
 /**
 The Bloom post-processing effect causes very bright areas of the image to bleed
 into surrounding pixels.  Commonly used together with HDR rendering.
@@ -31,10 +29,8 @@ public:
                        Loader(Template &);
                };
 
-               float radius;
-               float strength;
-
-               Template();
+               float radius = 2.0f;
+               float strength = 0.2f;
 
                virtual Bloom *create(unsigned, unsigned) const;
        };