X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fbloom.h;h=94057b2f7b21a0603db19432fcfe4602082a0a3b;hp=b80388d6b6848b2af6023b8de17d165fb467a653;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=1863f17c5c5563be8492d7f01e5c613a740ea1e9 diff --git a/source/effects/bloom.h b/source/effects/bloom.h index b80388d6..94057b2f 100644 --- a/source/effects/bloom.h +++ b/source/effects/bloom.h @@ -1,17 +1,15 @@ #ifndef MSP_GL_BLOOM_H_ #define MSP_GL_BLOOM_H_ -#include "framebuffer.h" -#include "mesh.h" #include "postprocessor.h" -#include "texture2d.h" -#include "program.h" #include "programdata.h" #include "rendertarget.h" namespace Msp { namespace GL { +class Program; + /** The Bloom post-processing effect causes very bright areas of the image to bleed into surrounding pixels. Commonly used together with HDR rendering. @@ -31,10 +29,8 @@ public: Loader(Template &); }; - float radius; - float strength; - - Template(); + float radius = 2.0f; + float strength = 0.2f; virtual Bloom *create(unsigned, unsigned) const; };