]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/vertexsetup.cpp
Make VertexFormat capable of storing type information
[libs/gl.git] / source / core / vertexsetup.cpp
index f077ad2e00260ac675efcd191a214b8820eb3554..8498e043dde57d48c758e4a83957caf2f77e384b 100644 (file)
@@ -23,7 +23,8 @@ VertexSetup::VertexSetup():
        dirty(0),
        vertex_array(0),
        inst_array(0),
-       index_buffer(0)
+       index_buffer(0),
+       index_type(UNSIGNED_SHORT)
 {
        static Require req(ARB_vertex_array_object);
        if(ARB_direct_state_access)
@@ -86,9 +87,10 @@ void VertexSetup::set_instance_array(const VertexArray &a)
        dirty |= INSTANCE_ARRAY;
 }
 
-void VertexSetup::set_index_buffer(const Buffer &ibuf)
+void VertexSetup::set_index_buffer(const Buffer &ibuf, DataType itype)
 {
        index_buffer = &ibuf;
+       index_type = itype;
        dirty |= INDEX_BUFFER;
 }
 
@@ -99,7 +101,7 @@ bool VertexSetup::verify_format(const VertexFormat &fmt)
 
        unsigned max_attribs = Limits::get_global().max_vertex_attributes;
 
-       for(const unsigned char *a=fmt.begin(); a!=fmt.end(); ++a)
+       for(const UInt16 *a=fmt.begin(); a!=fmt.end(); ++a)
                if(get_attribute_semantic(*a)>=max_attribs)
                        return false;
 
@@ -133,7 +135,7 @@ void VertexSetup::update_vertex_array(const VertexArray &array, unsigned binding
                glBindBuffer(GL_ARRAY_BUFFER, array.get_buffer()->get_id());
 
        const VertexFormat &fmt = array.get_format();
-       unsigned stride = fmt.stride()*sizeof(float);
+       unsigned stride = fmt.stride();
        if(direct)
        {
                glVertexArrayVertexBuffer(id, binding, array.get_buffer()->get_id(), 0, stride);
@@ -141,30 +143,25 @@ void VertexSetup::update_vertex_array(const VertexArray &array, unsigned binding
        }
 
        unsigned offset = 0;
-       for(const unsigned char *a=fmt.begin(); a!=fmt.end(); ++a)
+       for(const UInt16 *a=fmt.begin(); a!=fmt.end(); ++a)
        {
                unsigned sem = get_attribute_semantic(*a);
-               unsigned sz = get_attribute_size(*a);
+               GLenum type = get_gl_type(get_attribute_source_type(*a));
+               unsigned cc = get_attribute_component_count(*a);
                if(direct)
                {
-                       if(*a==COLOR4_UBYTE)
-                               glVertexArrayAttribFormat(id, sem, 4, GL_UNSIGNED_BYTE, true, offset);
-                       else
-                               glVertexArrayAttribFormat(id, sem, sz, GL_FLOAT, false, offset);
+                       glVertexArrayAttribFormat(id, sem, cc, type, true, offset);
                        glVertexArrayAttribBinding(id, sem, binding);
                        glEnableVertexArrayAttrib(id, sem);
                }
                else
                {
-                       if(*a==COLOR4_UBYTE)
-                               glVertexAttribPointer(sem, 4, GL_UNSIGNED_BYTE, true, stride, reinterpret_cast<unsigned char *>(offset));
-                       else
-                               glVertexAttribPointer(sem, sz, GL_FLOAT, false, stride, reinterpret_cast<float *>(offset));
+                       glVertexAttribPointer(sem, cc, type, true, stride, reinterpret_cast<void *>(offset));
                        if(ARB_instanced_arrays)
                                glVertexAttribDivisor(sem, divisor);
                        glEnableVertexAttribArray(sem);
                }
-               offset += sz*sizeof(float);
+               offset += get_attribute_size(*a);
        }
 
        if(!direct)
@@ -184,13 +181,13 @@ void VertexSetup::unload()
                glBindVertexArray(id);
                glBindBuffer(GL_ARRAY_BUFFER, 0);
 
-               for(const unsigned char *a=vertex_format.begin(); a!=vertex_format.end(); ++a)
+               for(const UInt16 *a=vertex_format.begin(); a!=vertex_format.end(); ++a)
                {
                        unsigned sem = get_attribute_semantic(*a);
                        glDisableVertexAttribArray(sem);
                        glVertexAttribPointer(sem, 1, GL_FLOAT, false, 0, 0);
                }
-               for(const unsigned char *a=inst_format.begin(); a!=inst_format.end(); ++a)
+               for(const UInt16 *a=inst_format.begin(); a!=inst_format.end(); ++a)
                {
                        unsigned sem = get_attribute_semantic(*a);
                        glDisableVertexAttribArray(sem);