]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/uniformblock.cpp
Store default-block uniform data in a memory block
[libs/gl.git] / source / core / uniformblock.cpp
index 4b07241fab3943d14f35932ea498024bdc5ad2d2..f713bd2af5d320541b27f114b9a4cad719528231 100644 (file)
@@ -1,4 +1,3 @@
-#include <stdexcept>
 #include <msp/gl/extensions/arb_shader_objects.h>
 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
 #include "buffer.h"
 #include "uniformblock.h"
 #include "vector.h"
 
-using namespace std;
-
 namespace Msp {
 namespace GL {
 
-DefaultUniformBlock::DefaultUniformBlock()
+UniformBlock::UniformBlock(const ReflectData::UniformBlockInfo &info):
+       data(info.data_size)
 {
        static Require _req(ARB_shader_objects);
+       if(info.bind_point>=0)
+               static Require _req2(ARB_uniform_buffer_object);
 }
 
-void DefaultUniformBlock::attach(const ReflectData::UniformInfo &info, const Uniform &uni)
-{
-       if(info.block->bind_point>=0)
-               throw invalid_argument("DefaultUniformBlock::attach");
-
-       attach(info.location, uni);
-}
-
-void DefaultUniformBlock::attach(int index, const Uniform &uni)
-{
-       if(index<0)
-               return;
-
-       if(static_cast<unsigned>(index)>=uniforms.size())
-               uniforms.resize(index+1, 0);
-       uniforms[index] = &uni;
-}
-
-void DefaultUniformBlock::apply() const
-{
-       for(unsigned i=0; i<uniforms.size(); ++i)
-               if(uniforms[i])
-                       uniforms[i]->apply(i);
-}
-
-
-BufferBackedUniformBlock::BufferBackedUniformBlock(unsigned s):
-       size(s),
-       data(size)
-{
-       static Require _req(ARB_shader_objects);
-       static Require _req2(ARB_uniform_buffer_object);
-
-       if(!size)
-               throw invalid_argument("BufferBackedUniformBlock::BufferBackedUniformBlock");
-}
-
-unsigned BufferBackedUniformBlock::get_alignment() const
+unsigned UniformBlock::get_alignment() const
 {
        return Limits::get_global().uniform_buffer_alignment;
 }
 
-void BufferBackedUniformBlock::attach(const ReflectData::UniformInfo &info, const Uniform &uni)
+void UniformBlock::store(const ReflectData::UniformInfo &info, const Uniform &uni)
 {
        if(info.block->bind_point<0)
-               throw invalid_argument("BufferBackedUniformBlock::attach");
-
-       uni.store(info, &data[info.offset]);
+       {
+               if(info.location<0)
+                       return;
+               uni.store(info, &data[info.location*16]);
+       }
+       else
+               uni.store(info, &data[info.offset]);
        dirty = true;
 }