-void DefaultUniformBlock::attach(const ReflectData::UniformInfo &info, const Uniform &uni)
-{
- if(info.block->bind_point>=0)
- throw invalid_argument("DefaultUniformBlock::attach");
-
- attach(info.location, uni);
-}
-
-void DefaultUniformBlock::attach(int index, const Uniform &uni)
-{
- if(index<0)
- return;
-
- if(static_cast<unsigned>(index)>=uniforms.size())
- uniforms.resize(index+1, 0);
- uniforms[index] = &uni;
-}
-
-void DefaultUniformBlock::apply() const
-{
- for(unsigned i=0; i<uniforms.size(); ++i)
- if(uniforms[i])
- uniforms[i]->apply(i);
-}
-
-
-BufferBackedUniformBlock::BufferBackedUniformBlock(unsigned s):
- size(s),
- data(size)
-{
- static Require _req(ARB_shader_objects);
- static Require _req2(ARB_uniform_buffer_object);
-
- if(!size)
- throw invalid_argument("BufferBackedUniformBlock::BufferBackedUniformBlock");
-}
-
-unsigned BufferBackedUniformBlock::get_alignment() const