- glActiveTexture(GL_TEXTURE0);
- glBindTexture(target, id);
-
- image_(face, level, data);
-
- if(auto_gen_mipmap && level==0 && (allocated&63)==63)
- {
- generate_mipmap_();
- allocated |= (64<<levels)-1;
- }
-
- glBindTexture(target, 0);
-}
-
-void TextureCube::image_(TextureCubeFace face, unsigned level, const void *data)
-{