- glTexSubImage2D(face, level, x, y, wd, ht, comp, type, data);
-
- if(auto_gen_mipmap && level==0)
- generate_mipmap();
+ if(ARB_direct_state_access)
+ glTextureSubImage3D(id, level, x, y, get_face_index(face), wd, ht, 1, comp, type, data);
+ else
+ {
+ bind_scratch();
+ glTexSubImage2D(face, level, x, y, wd, ht, comp, type, data);
+ }