]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texturecube.cpp
Use a scratch binding to modify textures and buffers
[libs/gl.git] / source / core / texturecube.cpp
index 93faa3703ab993ee29e05710347c56be82c3bca2..a2c6c8eb62725c21ce21553cf30926b01fe127e8 100644 (file)
@@ -5,9 +5,7 @@
 #include <msp/gl/extensions/arb_texture_storage.h>
 #include <msp/io/memory.h>
 #include <msp/strings/format.h>
-#include "bindable.h"
 #include "error.h"
-#include "pixelstore.h"
 #include "texturecube.h"
 
 using namespace std;
@@ -84,11 +82,14 @@ void TextureCube::allocate(unsigned level)
 
        if(ARB_texture_storage)
        {
-               Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
+               GLenum fmt = get_gl_pixelformat(storage_fmt);
                if(ARB_direct_state_access)
-                       glTextureStorage2D(id, levels, storage_fmt, size, size);
+                       glTextureStorage2D(id, levels, fmt, size, size);
                else
-                       glTexStorage2D(target, levels, storage_fmt, size, size);
+               {
+                       bind_scratch();
+                       glTexStorage2D(target, levels, fmt, size, size);
+               }
                apply_swizzle();
                allocated |= (64<<levels)-1;
        }
@@ -103,15 +104,13 @@ void TextureCube::image(TextureCubeFace face, unsigned level, const void *data)
 {
        if(size==0)
                throw invalid_operation("TextureCube::image");
-
-       unsigned s = get_level_size(level);
-       if(s==0)
+       if(level>=levels)
                throw out_of_range("TextureCube::image");
 
-       if(ARB_texture_storage)
-               return sub_image(face, level, 0, 0, s, s, data);
+       unsigned lsz = get_level_size(level);
 
-       BindRestore _bind(this);
+       if(ARB_texture_storage)
+               return sub_image(face, level, 0, 0, lsz, lsz, data);
 
        if(!allocated)
        {
@@ -119,9 +118,10 @@ void TextureCube::image(TextureCubeFace face, unsigned level, const void *data)
                apply_swizzle();
        }
 
-       PixelComponents comp = get_components(storage_fmt);
+       GLenum fmt = get_gl_pixelformat(storage_fmt);
+       GLenum comp = get_gl_components(get_components(storage_fmt));
        GLenum type = get_gl_type(get_component_type(storage_fmt));
-       glTexImage2D(face, level, storage_fmt, s, s, 0, comp, type, data);
+       glTexImage2D(face, level, fmt, lsz, lsz, 0, comp, type, data);
 
        if(level==0)
        {
@@ -129,7 +129,7 @@ void TextureCube::image(TextureCubeFace face, unsigned level, const void *data)
                if((allocated&63)==63)
                {
                        allocated |= 64;
-                       if(auto_gen_mipmap)
+                       if(auto_gen_mipmap && level==0 && (allocated&63)==63)
                        {
                                generate_mipmap();
                                allocated |= (64<<levels)-1;
@@ -140,7 +140,7 @@ void TextureCube::image(TextureCubeFace face, unsigned level, const void *data)
        {
                for(unsigned i=0; i<6; ++i)
                        if(enumerate_faces(i)!=face)
-                               glTexImage2D(enumerate_faces(i), level, storage_fmt, s, s, 0, comp, type, 0);
+                               glTexImage2D(enumerate_faces(i), level, fmt, lsz, lsz, 0, comp, type, 0);
 
                allocated |= 64<<level;
        }
@@ -157,16 +157,20 @@ void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y,
 {
        if(size==0)
                throw invalid_operation("TextureCube::sub_image");
+       if(level>=levels)
+               throw out_of_range("TextureCube::sub_image");
 
-       Conditional<BindRestore> _bind(!ARB_direct_state_acess, this);
        allocate(level);
 
-       PixelComponents comp = get_components(storage_fmt);
+       GLenum comp = get_gl_components(get_components(storage_fmt));
        GLenum type = get_gl_type(get_component_type(storage_fmt));
        if(ARB_direct_state_access)
                glTextureSubImage3D(id, level, x, y, get_face_index(face), wd, ht, 1, comp, type, data);
        else
+       {
+               bind_scratch();
                glTexSubImage2D(face, level, x, y, wd, ht, comp, type, data);
+       }
 
        if(auto_gen_mipmap && level==0)
                generate_mipmap();
@@ -189,9 +193,6 @@ void TextureCube::image(TextureCubeFace face, const Graphics::Image &img)
        PixelFormat fmt = pixelformat_from_image(img);
        storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w);
 
-       PixelStore pstore = PixelStore::from_image(img);
-       BindRestore _bind_ps(pstore);
-
        image(face, 0, img.get_pixels());
 }
 
@@ -215,9 +216,6 @@ void TextureCube::image(const Graphics::Image &img, unsigned lv)
        else if(w!=size || h!=size)
                throw incompatible_data("TextureCube::image");
 
-       PixelStore pstore = PixelStore::from_image(img);
-       BindRestore _bind_ps(pstore);
-
        const char *pixels = reinterpret_cast<const char *>(img.get_pixels());
        unsigned face_size = img.get_stride()*size;
        for(unsigned i=0; i<6; ++i)