#include <msp/gl/extensions/ext_texture3d.h>
#include <msp/gl/extensions/ext_texture_array.h>
#include <msp/graphics/image.h>
#include <msp/gl/extensions/ext_texture3d.h>
#include <msp/gl/extensions/ext_texture_array.h>
#include <msp/graphics/image.h>
- glTextureStorage3D(id, levels, storage_fmt, width, height, depth);
+ glTextureStorage3D(id, levels, fmt, width, height, depth);
- glTexStorage3D(target, levels, storage_fmt, width, height, depth);
+ {
+ bind_scratch();
+ glTexStorage3D(target, levels, fmt, width, height, depth);
+ }
if(ARB_texture_storage)
return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data);
if(ARB_texture_storage)
return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data);
- glTexImage3D(target, level, storage_fmt, size.x, size.y, size.z, 0, comp, type, data);
+ glTexImage3D(target, level, fmt, size.x, size.y, size.z, 0, comp, type, data);
}
void Texture3D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
}
void Texture3D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
GLenum type = get_gl_type(get_component_type(storage_fmt));
if(ARB_direct_state_access)
glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data);
else
GLenum type = get_gl_type(get_component_type(storage_fmt));
if(ARB_direct_state_access)
glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data);
else
glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data);
glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data);
}
void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelComponents comp, DataType type, const void *data)
}
void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelComponents comp, DataType type, const void *data)
PixelFormat fmt = pixelformat_from_image(img);
storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, d, lv);
PixelFormat fmt = pixelformat_from_image(img);
storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, d, lv);
return LinAl::Vector<unsigned, 3>(w, h, d);
}
return LinAl::Vector<unsigned, 3>(w, h, d);
}