]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texture3d.cpp
Use standard fixed-size integer types
[libs/gl.git] / source / core / texture3d.cpp
index ab8bca7cba1c8cfd4f5598b73c8dfa759d96488c..285abeb957665b3cad558f2caf62d2d29b04166e 100644 (file)
@@ -5,7 +5,6 @@
 #include <msp/gl/extensions/ext_texture3d.h>
 #include <msp/gl/extensions/ext_texture_array.h>
 #include <msp/graphics/image.h>
-#include "bindable.h"
 #include "error.h"
 #include "texture3d.h"
 
@@ -61,32 +60,21 @@ void Texture3D::allocate(unsigned level)
        if(allocated&(1<<level))
                return;
 
-       bool direct = ARB_texture_storage && ARB_direct_state_access;
-       if(!direct)
-       {
-               glActiveTexture(GL_TEXTURE0);
-               glBindTexture(target, id);
-       }
-
-       allocate_(level);
-
-       if(!direct)
-               glBindTexture(target, 0);
-}
-
-void Texture3D::allocate_(unsigned level)
-{
        if(ARB_texture_storage)
        {
+               GLenum fmt = get_gl_pixelformat(storage_fmt);
                if(ARB_direct_state_access)
-                       glTextureStorage3D(id, levels, storage_fmt, width, height, depth);
+                       glTextureStorage3D(id, levels, fmt, width, height, depth);
                else
-                       glTexStorage3D(target, levels, storage_fmt, width, height, depth);
+               {
+                       bind_scratch();
+                       glTexStorage3D(target, levels, fmt, width, height, depth);
+               }
                apply_swizzle();
                allocated |= (1<<levels)-1;
        }
        else
-               image_(level, 0);
+               image(level, 0);
 }
 
 void Texture3D::image(unsigned level, const void *data)
@@ -96,38 +84,23 @@ void Texture3D::image(unsigned level, const void *data)
        if(level>=levels)
                throw out_of_range("Texture3D::image");
 
+       LinAl::Vector<unsigned, 3> size = get_level_size(level);
+
        if(ARB_texture_storage)
-       {
-               LinAl::Vector<unsigned, 3> size = get_level_size(level);
                return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data);
-       }
 
-       glActiveTexture(GL_TEXTURE0);
-       glBindTexture(target, id);
+       bind_scratch();
 
-       image_(level, data);
-
-       if(auto_gen_mipmap && level==0)
-       {
-               generate_mipmap_();
-               allocated |= (1<<levels)-1;
-       }
-
-       glBindTexture(target, 0);
-}
-
-void Texture3D::image_(unsigned level, const void *data)
-{
        if(!allocated)
        {
                glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
                apply_swizzle();
        }
 
-       LinAl::Vector<unsigned, 3> size = get_level_size(level);
-       PixelComponents comp = get_components(storage_fmt);
+       GLenum fmt = get_gl_pixelformat(storage_fmt);
+       GLenum comp = get_gl_components(get_components(storage_fmt));
        GLenum type = get_gl_type(get_component_type(storage_fmt));
-       glTexImage3D(target, level, storage_fmt, size.x, size.y, size.z, 0, comp, type, data);
+       glTexImage3D(target, level, fmt, size.x, size.y, size.z, 0, comp, type, data);
 
        allocated |= 1<<level;
 }
@@ -146,27 +119,17 @@ void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsi
        if(level>=levels)
                throw out_of_range("Texture3D::sub_image");
 
-       bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<<level))));
-       if(!direct)
-       {
-               glActiveTexture(GL_TEXTURE0);
-               glBindTexture(target, id);
-       }
-
-       allocate_(level);
+       allocate(level);
 
-       PixelComponents comp = get_components(storage_fmt);
+       GLenum comp = get_gl_components(get_components(storage_fmt));
        GLenum type = get_gl_type(get_component_type(storage_fmt));
        if(ARB_direct_state_access)
                glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data);
        else
+       {
+               bind_scratch();
                glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data);
-
-       if(auto_gen_mipmap && level==0)
-               generate_mipmap_();
-
-       if(!direct)
-               glBindTexture(target, 0);
+       }
 }
 
 void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelComponents comp, DataType type, const void *data)
@@ -220,7 +183,7 @@ LinAl::Vector<unsigned, 3> Texture3D::get_level_size(unsigned level) const
        return LinAl::Vector<unsigned, 3>(w, h, d);
 }
 
-UInt64 Texture3D::get_data_size() const
+uint64_t Texture3D::get_data_size() const
 {
        return id ? width*height*depth*get_pixel_size(storage_fmt) : 0;
 }