]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texture2d.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / core / texture2d.cpp
index 9ebc3cc5fc496e0e7afe057f12f26c7796637b10..e38c99deb85e2dda60603b89e97405a013c763cd 100644 (file)
@@ -1,10 +1,6 @@
-#include <msp/core/raii.h>
-#include <msp/gl/extensions/arb_direct_state_access.h>
-#include <msp/gl/extensions/arb_texture_storage.h>
+#include <msp/datafile/rawdata.h>
 #include <msp/graphics/imageloader.h>
-#include "buffer.h"
 #include "error.h"
-#include "resources.h"
 #include "texture2d.h"
 
 using namespace std;
@@ -17,12 +13,12 @@ class Texture2D::AsyncLoader: public Resource::AsyncLoader
 private:
        Texture2D &texture;
        IO::Seekable &io;
-       Buffer pixel_buffer;
-       char *mapped_address;
+       Texture2D::AsyncTransfer transfer;
        Graphics::Image image;
-       Graphics::ImageLoader *img_loader;
-       unsigned n_bytes;
-       int phase;
+       Graphics::ImageLoader *img_loader = 0;
+       DataFile::RawData *raw_data = 0;
+       unsigned n_bytes = 0;
+       int phase = 0;
 
 public:
        AsyncLoader(Texture2D &, IO::Seekable &);
@@ -33,13 +29,6 @@ public:
 };
 
 
-Texture2D::Texture2D(ResourceManager *m):
-       Texture(GL_TEXTURE_2D, m),
-       width(0),
-       height(0),
-       allocated(0)
-{ }
-
 Texture2D::~Texture2D()
 {
        set_manager(0);
@@ -49,7 +38,7 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv)
 {
        if(width>0)
        {
-               if(fmt!=format || wd!=width || ht!=height || (lv && lv!=levels))
+               if(fmt!=format || wd!=width || ht!=height || (lv && lv!=n_levels))
                        throw incompatible_data("Texture2D::storage");
                return;
        }
@@ -59,158 +48,38 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv)
        set_format(fmt);
        width = wd;
        height = ht;
-       levels = get_n_levels();
+       n_levels = count_levels(max(width, height));
        if(lv>0)
-               levels = min(levels, lv);
-}
+               n_levels = min(n_levels, lv);
 
-void Texture2D::allocate(unsigned level)
-{
-       if(width==0 || height==0)
-               throw invalid_operation("Texture2D::allocate");
-       if(level>=levels)
-               throw invalid_argument("Texture2D::allocate");
-
-       bool direct = ARB_texture_storage && ARB_direct_state_access;
-       if(!direct)
-       {
-               glActiveTexture(GL_TEXTURE0);
-               glBindTexture(target, id);
-       }
-
-       allocate_(level);
-
-       if(!direct)
-               glBindTexture(target, 0);
-}
-
-void Texture2D::allocate_(unsigned level)
-{
-       if(allocated&(1<<level))
-               return;
-
-       if(ARB_texture_storage)
-       {
-               GLenum fmt = get_gl_pixelformat(storage_fmt);
-               if(ARB_direct_state_access)
-                       glTextureStorage2D(id, levels, fmt, width, height);
-               else
-                       glTexStorage2D(target, levels, fmt, width, height);
-               apply_swizzle();
-               allocated |= (1<<levels)-1;
-       }
-       else
-               image_(level, 0);
+       allocate();
 }
 
 void Texture2D::image(unsigned level, const void *data)
 {
-       if(width==0 || height==0)
-               throw invalid_operation("Texture2D::image");
-       if(level>=levels)
-               throw out_of_range("Texture2D::image");
-
-       if(ARB_texture_storage)
-       {
-               LinAl::Vector<unsigned, 2> size = get_level_size(level);
-               return sub_image(level, 0, 0, size.x, size.y, data);
-       }
-
-       glActiveTexture(GL_TEXTURE0);
-       glBindTexture(target, id);
-
-       image_(level, data);
-
-       if(auto_gen_mipmap && level==0)
-       {
-               generate_mipmap_();
-               allocated |= (1<<levels)-1;
-       }
-
-       glBindTexture(target, 0);
-}
-
-void Texture2D::image_(unsigned level, const void *data)
-{
-       if(!allocated)
-       {
-               glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
-               apply_swizzle();
-       }
-
        LinAl::Vector<unsigned, 2> size = get_level_size(level);
-       GLenum fmt = get_gl_pixelformat(storage_fmt);
-       GLenum comp = get_gl_components(get_components(storage_fmt));
-       GLenum type = get_gl_type(get_component_type(storage_fmt));
-       glTexImage2D(target, level, fmt, size.x, size.y, 0, comp, type, data);
-
-       allocated |= 1<<level;
-}
-
-void Texture2D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
-{
-       if(comp!=get_components(format) || type!=get_component_type(format))
-               throw incompatible_data("Texture2D::image");
-       image(level, data);
+       return sub_image(level, 0, 0, size.x, size.y, data);
 }
 
-void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
+void Texture2D::sub_image(unsigned level, unsigned x, unsigned y, unsigned wd, unsigned ht, const void *data)
 {
        if(width==0 || height==0)
                throw invalid_operation("Texture2D::sub_image");
-       if(level>=levels)
+       if(level>=n_levels || x>width || x+wd>width || y>height || y+ht>height)
                throw out_of_range("Texture2D::sub_image");
 
-       bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<<level))));
-       if(!direct)
-       {
-               glActiveTexture(GL_TEXTURE0);
-               glBindTexture(target, id);
-       }
-
-       allocate_(level);
-
-       GLenum comp = get_gl_components(get_components(storage_fmt));
-       GLenum type = get_gl_type(get_component_type(storage_fmt));
-       if(ARB_direct_state_access)
-               glTextureSubImage2D(id, level, x, y, wd, ht, comp, type, data);
-       else
-               glTexSubImage2D(target, level, x, y, wd, ht, comp, type, data);
-
-       if(auto_gen_mipmap && level==0)
-               generate_mipmap_();
-
-       if(!direct)
-               glBindTexture(target, 0);
+       Texture2DBackend::sub_image(level, x, y, wd, ht, data);
 }
 
-void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data)
+Texture2D::AsyncTransfer Texture2D::sub_image_async(unsigned level, unsigned x, unsigned y, unsigned wd, unsigned ht)
 {
-       if(comp!=get_components(format) || type!=get_component_type(format))
-               throw incompatible_data("Texture2D::sub_image");
-       sub_image(level, x, y, wd, ht, data);
+       return AsyncTransfer(*this, level, x, y, wd, ht);
 }
 
 void Texture2D::image(const Graphics::Image &img, unsigned lv)
 {
-       image(img, lv, false);
-}
-
-void Texture2D::image(const Graphics::Image &img, unsigned lv, bool from_buffer)
-{
-       unsigned w = img.get_width();
-       unsigned h = img.get_height();
-       PixelFormat fmt = pixelformat_from_image(img);
-       storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, lv);
-
-       image(0, from_buffer ? 0 : img.get_pixels());
-}
-
-unsigned Texture2D::get_n_levels() const
-{
-       unsigned n = 0;
-       for(unsigned s=max(width, height); s; s>>=1, ++n) ;
-       return n;
+       storage(pixelformat_from_image(img, use_srgb_format), img.get_width(), img.get_height(), lv);
+       image(0, img.get_pixels());
 }
 
 LinAl::Vector<unsigned, 2> Texture2D::get_level_size(unsigned level) const
@@ -228,20 +97,7 @@ LinAl::Vector<unsigned, 2> Texture2D::get_level_size(unsigned level) const
 
 Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *)
 {
-       AsyncLoader *ldr = new AsyncLoader(*this, io);
-       return ldr;
-}
-
-UInt64 Texture2D::get_data_size() const
-{
-       return id ? width*height*get_pixel_size(format) : 0;
-}
-
-void Texture2D::unload()
-{
-       glDeleteTextures(1, &id);
-       id = 0;
-       allocated = 0;
+       return new AsyncLoader(static_cast<Texture2D &>(*this), io);
 }
 
 
@@ -259,22 +115,10 @@ Texture2D::Loader::Loader(Texture2D &t, Collection &c):
 
 void Texture2D::Loader::init()
 {
-       add("raw_data", &Loader::raw_data);
        add("storage", &Loader::storage);
        add("storage", &Loader::storage_levels);
 }
 
-void Texture2D::Loader::raw_data(const string &data)
-{
-       if(obj.manager)
-       {
-               obj.set_manager(0);
-               if(!obj.id)
-                       obj.generate_id();
-       }
-       obj.image(0, data.data());
-}
-
 void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h)
 {
        obj.storage(fmt, w, h);
@@ -286,19 +130,82 @@ void Texture2D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h,
 }
 
 
+Texture2D::AsyncTransfer::AsyncTransfer(Texture2D &t, unsigned l, unsigned x_, unsigned y_, unsigned wd, unsigned ht):
+       texture(&t),
+       level(l),
+       x(x_),
+       y(y_),
+       width(wd),
+       height(ht),
+       data_size(width*height*get_pixel_size(texture->storage_fmt)),
+       dest_addr(0)
+{
+       dest_addr = allocate();
+}
+
+Texture2D::AsyncTransfer::AsyncTransfer(AsyncTransfer &&other):
+       Texture2DBackend::AsyncTransfer(move(other)),
+       texture(other.texture),
+       level(other.level),
+       x(other.x),
+       y(other.y),
+       width(other.width),
+       height(other.height),
+       data_size(other.data_size),
+       dest_addr(other.dest_addr)
+{
+       other.dest_addr = 0;
+}
+
+Texture2D::AsyncTransfer &Texture2D::AsyncTransfer::operator=(AsyncTransfer &&other)
+{
+       if(dest_addr)
+               finalize();
+
+       Texture2DBackend::AsyncTransfer::operator=(move(other));
+
+       texture = other.texture;
+       level = other.level;
+       x = other.x;
+       y = other.y;
+       width = other.width;
+       height = other.height;
+       data_size = other.data_size;
+       dest_addr = other.dest_addr;
+
+       other.dest_addr = 0;
+
+       return *this;
+}
+
+Texture2D::AsyncTransfer::~AsyncTransfer()
+{
+       if(dest_addr)
+               finalize();
+}
+
+
 Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
        texture(t),
-       io(i),
-       mapped_address(0),
-       img_loader(Graphics::ImageLoader::open_io(io)),
-       phase(0)
-{ }
+       io(i)
+{
+       char magic[4] = { };
+       io.read(magic, 4);
+       io.seek(0, IO::S_BEG);
+
+       if(DataFile::RawData::detect_signature(string(magic, 4)))
+       {
+               raw_data = new DataFile::RawData;
+               raw_data->open_io(io, "async");
+       }
+       else
+               img_loader = Graphics::ImageLoader::open_io(io);
+}
 
 Texture2D::AsyncLoader::~AsyncLoader()
 {
-       if(mapped_address)
-               pixel_buffer.unmap();
        delete img_loader;
+       delete raw_data;
 }
 
 bool Texture2D::AsyncLoader::needs_sync() const
@@ -310,30 +217,53 @@ bool Texture2D::AsyncLoader::process()
 {
        if(phase==0)
        {
-               image.load_headers(*img_loader);
-               n_bytes = image.get_stride()*image.get_height();
+               if(raw_data)
+                       n_bytes = raw_data->get_size();
+               else
+               {
+                       image.load_headers(*img_loader);
+                       n_bytes = image.get_stride()*image.get_height();
+               }
        }
        else if(phase==1)
        {
-               pixel_buffer.storage(n_bytes);
-               mapped_address = reinterpret_cast<char *>(pixel_buffer.map());
+               if(img_loader)
+               {
+                       unsigned w = image.get_width();
+                       unsigned h = image.get_height();
+                       texture.storage(pixelformat_from_image(image, texture.use_srgb_format), w, h);
+               }
+
+               transfer = texture.sub_image_async(0, 0, 0, texture.width, texture.height);
        }
        else if(phase==2)
-               image.load_into(*img_loader, mapped_address);
-       else if(phase==3)
        {
-               mapped_address = 0;
-               if(!pixel_buffer.unmap())
+               if(texture.swizzle==RGBA_TO_RGB)
                {
-                       phase = 1;
-                       return false;
+                       const void *data;
+                       if(raw_data)
+                       {
+                               raw_data->load();
+                               data = raw_data->get_data();
+                       }
+                       else
+                       {
+                               image.load(*img_loader);
+                               data = image.get_pixels();
+                       }
+                       texture.stage_pixels(transfer.get_address(), data, texture.width*texture.height);
                }
+               else if(raw_data)
+                       raw_data->load_into(transfer.get_address());
+               else
+                       image.load_into(*img_loader, transfer.get_address());
+       }
+       else if(phase==3)
+       {
+               transfer = Texture2D::AsyncTransfer();
 
-               if(!texture.id)
-                       texture.generate_id();
-               glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixel_buffer.get_id());
-               texture.image(image, 0, true);
-               glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+               if(texture.auto_gen_mipmap)
+                       texture.generate_mipmap();
        }
 
        ++phase;