]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texture2d.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / core / texture2d.cpp
index 3c3579c1d131137f89ab49b57dd565f15a3ed544..e38c99deb85e2dda60603b89e97405a013c763cd 100644 (file)
@@ -1,3 +1,5 @@
+#include <msp/datafile/rawdata.h>
+#include <msp/graphics/imageloader.h>
 #include "error.h"
 #include "texture2d.h"
 
@@ -6,6 +8,27 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
+class Texture2D::AsyncLoader: public Resource::AsyncLoader
+{
+private:
+       Texture2D &texture;
+       IO::Seekable &io;
+       Texture2D::AsyncTransfer transfer;
+       Graphics::Image image;
+       Graphics::ImageLoader *img_loader = 0;
+       DataFile::RawData *raw_data = 0;
+       unsigned n_bytes = 0;
+       int phase = 0;
+
+public:
+       AsyncLoader(Texture2D &, IO::Seekable &);
+       ~AsyncLoader();
+
+       virtual bool needs_sync() const;
+       virtual bool process();
+};
+
+
 Texture2D::~Texture2D()
 {
        set_manager(0);
@@ -15,7 +38,7 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv)
 {
        if(width>0)
        {
-               if(fmt!=format || wd!=width || ht!=height || (lv && lv!=levels))
+               if(fmt!=format || wd!=width || ht!=height || (lv && lv!=n_levels))
                        throw incompatible_data("Texture2D::storage");
                return;
        }
@@ -25,9 +48,9 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv)
        set_format(fmt);
        width = wd;
        height = ht;
-       levels = get_n_levels();
+       n_levels = count_levels(max(width, height));
        if(lv>0)
-               levels = min(levels, lv);
+               n_levels = min(n_levels, lv);
 
        allocate();
 }
@@ -38,27 +61,25 @@ void Texture2D::image(unsigned level, const void *data)
        return sub_image(level, 0, 0, size.x, size.y, data);
 }
 
-void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
+void Texture2D::sub_image(unsigned level, unsigned x, unsigned y, unsigned wd, unsigned ht, const void *data)
 {
        if(width==0 || height==0)
                throw invalid_operation("Texture2D::sub_image");
-       if(level>=levels)
+       if(level>=n_levels || x>width || x+wd>width || y>height || y+ht>height)
                throw out_of_range("Texture2D::sub_image");
 
        Texture2DBackend::sub_image(level, x, y, wd, ht, data);
 }
 
-void Texture2D::image(const Graphics::Image &img, unsigned lv)
+Texture2D::AsyncTransfer Texture2D::sub_image_async(unsigned level, unsigned x, unsigned y, unsigned wd, unsigned ht)
 {
-       storage(pixelformat_from_image(img, use_srgb_format), img.get_width(), img.get_height(), lv);
-       image(0, img.get_pixels());
+       return AsyncTransfer(*this, level, x, y, wd, ht);
 }
 
-unsigned Texture2D::get_n_levels() const
+void Texture2D::image(const Graphics::Image &img, unsigned lv)
 {
-       unsigned n = 0;
-       for(unsigned s=max(width, height); s; s>>=1, ++n) ;
-       return n;
+       storage(pixelformat_from_image(img, use_srgb_format), img.get_width(), img.get_height(), lv);
+       image(0, img.get_pixels());
 }
 
 LinAl::Vector<unsigned, 2> Texture2D::get_level_size(unsigned level) const
@@ -76,12 +97,7 @@ LinAl::Vector<unsigned, 2> Texture2D::get_level_size(unsigned level) const
 
 Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *)
 {
-       return create_async_loader(io);
-}
-
-uint64_t Texture2D::get_data_size() const
-{
-       return id ? width*height*get_pixel_size(format) : 0;
+       return new AsyncLoader(static_cast<Texture2D &>(*this), io);
 }
 
 
@@ -99,18 +115,10 @@ Texture2D::Loader::Loader(Texture2D &t, Collection &c):
 
 void Texture2D::Loader::init()
 {
-       add("raw_data", &Loader::raw_data);
        add("storage", &Loader::storage);
        add("storage", &Loader::storage_levels);
 }
 
-void Texture2D::Loader::raw_data(const string &data)
-{
-       if(obj.manager)
-               obj.set_manager(0);
-       obj.image(0, data.data());
-}
-
 void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h)
 {
        obj.storage(fmt, w, h);
@@ -121,5 +129,146 @@ void Texture2D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h,
        obj.storage(fmt, w, h, l);
 }
 
+
+Texture2D::AsyncTransfer::AsyncTransfer(Texture2D &t, unsigned l, unsigned x_, unsigned y_, unsigned wd, unsigned ht):
+       texture(&t),
+       level(l),
+       x(x_),
+       y(y_),
+       width(wd),
+       height(ht),
+       data_size(width*height*get_pixel_size(texture->storage_fmt)),
+       dest_addr(0)
+{
+       dest_addr = allocate();
+}
+
+Texture2D::AsyncTransfer::AsyncTransfer(AsyncTransfer &&other):
+       Texture2DBackend::AsyncTransfer(move(other)),
+       texture(other.texture),
+       level(other.level),
+       x(other.x),
+       y(other.y),
+       width(other.width),
+       height(other.height),
+       data_size(other.data_size),
+       dest_addr(other.dest_addr)
+{
+       other.dest_addr = 0;
+}
+
+Texture2D::AsyncTransfer &Texture2D::AsyncTransfer::operator=(AsyncTransfer &&other)
+{
+       if(dest_addr)
+               finalize();
+
+       Texture2DBackend::AsyncTransfer::operator=(move(other));
+
+       texture = other.texture;
+       level = other.level;
+       x = other.x;
+       y = other.y;
+       width = other.width;
+       height = other.height;
+       data_size = other.data_size;
+       dest_addr = other.dest_addr;
+
+       other.dest_addr = 0;
+
+       return *this;
+}
+
+Texture2D::AsyncTransfer::~AsyncTransfer()
+{
+       if(dest_addr)
+               finalize();
+}
+
+
+Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
+       texture(t),
+       io(i)
+{
+       char magic[4] = { };
+       io.read(magic, 4);
+       io.seek(0, IO::S_BEG);
+
+       if(DataFile::RawData::detect_signature(string(magic, 4)))
+       {
+               raw_data = new DataFile::RawData;
+               raw_data->open_io(io, "async");
+       }
+       else
+               img_loader = Graphics::ImageLoader::open_io(io);
+}
+
+Texture2D::AsyncLoader::~AsyncLoader()
+{
+       delete img_loader;
+       delete raw_data;
+}
+
+bool Texture2D::AsyncLoader::needs_sync() const
+{
+       return phase%2;
+}
+
+bool Texture2D::AsyncLoader::process()
+{
+       if(phase==0)
+       {
+               if(raw_data)
+                       n_bytes = raw_data->get_size();
+               else
+               {
+                       image.load_headers(*img_loader);
+                       n_bytes = image.get_stride()*image.get_height();
+               }
+       }
+       else if(phase==1)
+       {
+               if(img_loader)
+               {
+                       unsigned w = image.get_width();
+                       unsigned h = image.get_height();
+                       texture.storage(pixelformat_from_image(image, texture.use_srgb_format), w, h);
+               }
+
+               transfer = texture.sub_image_async(0, 0, 0, texture.width, texture.height);
+       }
+       else if(phase==2)
+       {
+               if(texture.swizzle==RGBA_TO_RGB)
+               {
+                       const void *data;
+                       if(raw_data)
+                       {
+                               raw_data->load();
+                               data = raw_data->get_data();
+                       }
+                       else
+                       {
+                               image.load(*img_loader);
+                               data = image.get_pixels();
+                       }
+                       texture.stage_pixels(transfer.get_address(), data, texture.width*texture.height);
+               }
+               else if(raw_data)
+                       raw_data->load_into(transfer.get_address());
+               else
+                       image.load_into(*img_loader, transfer.get_address());
+       }
+       else if(phase==3)
+       {
+               transfer = Texture2D::AsyncTransfer();
+
+               if(texture.auto_gen_mipmap)
+                       texture.generate_mipmap();
+       }
+
+       ++phase;
+       return phase>3;
+}
+
 } // namespace GL
 } // namespace Msp