]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texture1d.h
Move all OpenGL-specific code to a separate directory
[libs/gl.git] / source / core / texture1d.h
index d8dbb017bd6882c0a941e770e660b1dd9394be1a..1871a17caaa4d282ae1fee19fb656c3686808029 100644 (file)
@@ -1,13 +1,16 @@
 #ifndef MSP_GL_TEXTURE1D_H_
 #define MSP_GL_TEXTURE1D_H_
 
-#include "texture.h"
+#include <string>
+#include "texture1d_backend.h"
 
 namespace Msp {
 namespace GL {
 
-class Texture1D: public Texture
+class Texture1D: public Texture1DBackend
 {
+       friend Texture1DBackend;
+
 public:
        class Loader: public DataFile::DerivedObjectLoader<Texture1D, Texture::Loader>
        {
@@ -25,14 +28,12 @@ public:
 private:
        unsigned width;
        unsigned levels;
-       unsigned allocated;
 
 public:
        Texture1D();
 
        void storage(PixelFormat, unsigned, unsigned = 0);
 
-       void allocate(unsigned);
        void image(unsigned, const void *);
        void sub_image(unsigned, int, unsigned, const void *);
        virtual void image(const Graphics::Image &, unsigned = 0);