]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texture1d.cpp
Move all OpenGL-specific code to a separate directory
[libs/gl.git] / source / core / texture1d.cpp
index 76ff946fc45959f58af87dfa93851c5c2f0a3327..1733a2d8e252b7c8bc4b330120a9500b3eb00ee5 100644 (file)
@@ -1,6 +1,3 @@
-#include <msp/gl/extensions/arb_direct_state_access.h>
-#include <msp/gl/extensions/arb_texture_storage.h>
-#include <msp/gl/extensions/msp_texture1d.h>
 #include "error.h"
 #include "texture1d.h"
 
@@ -10,11 +7,8 @@ namespace Msp {
 namespace GL {
 
 Texture1D::Texture1D():
-       Texture(GL_TEXTURE_1D),
        width(0)
-{
-       static Require _req(MSP_texture1D);
-}
+{ }
 
 void Texture1D::storage(PixelFormat fmt, unsigned wd, unsigned lv)
 {
@@ -33,28 +27,7 @@ void Texture1D::storage(PixelFormat fmt, unsigned wd, unsigned lv)
        if(lv)
                levels = min(levels, lv);
 
-       GLenum gl_fmt = get_gl_pixelformat(storage_fmt);
-       if(ARB_texture_storage)
-       {
-               if(ARB_direct_state_access)
-                       glTextureStorage1D(id, levels, gl_fmt, width);
-               else
-               {
-                       bind_scratch();
-                       glTexStorage1D(target, levels, gl_fmt, width);
-               }
-       }
-       else
-       {
-               bind_scratch();
-               glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
-               GLenum comp = get_gl_components(get_components(storage_fmt));
-               GLenum type = get_gl_type(get_component_type(storage_fmt));
-               for(unsigned i=0; i<levels; ++i)
-                       glTexImage1D(target, i, gl_fmt, get_level_size(i), 0, comp, type, 0);
-       }
-
-       apply_swizzle();
+       allocate();
 }
 
 void Texture1D::image(unsigned level, const void *data)
@@ -69,15 +42,7 @@ void Texture1D::sub_image(unsigned level, int x, unsigned wd, const void *data)
        if(level>=levels)
                throw out_of_range("Texture1D::sub_image");
 
-       GLenum comp = get_gl_components(get_components(storage_fmt));
-       GLenum type = get_gl_type(get_component_type(storage_fmt));
-       if(ARB_direct_state_access)
-               glTextureSubImage1D(id, level, x, wd, comp, type, data);
-       else
-       {
-               bind_scratch();
-               glTexSubImage1D(target, level, x, wd, comp, type, data);
-       }
+       Texture1DBackend::sub_image(level, x, wd, data);
 }
 
 void Texture1D::image(const Graphics::Image &img, unsigned lv)