]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texture.h
Use a scratch binding to modify textures and buffers
[libs/gl.git] / source / core / texture.h
index 3057ef36ed0ae57c84c133c836db12c35319e556..1631f69f248109a1a06764f9fd038b05841e685e 100644 (file)
@@ -67,6 +67,7 @@ protected:
        std::string debug_name;
 
        static int swizzle_orders[];
+       static Texture *scratch_binding;
 
        Texture(GLenum, ResourceManager * = 0);
        Texture(const Texture &);
@@ -86,10 +87,7 @@ public:
        static bool can_generate_mipmap();
 
        void generate_mipmap();
-protected:
-       void generate_mipmap_();
 
-public:
        /** Sets automatic mipmap generation.  If enabled, mipmaps are generated
        when a texture image is uploaded. */
        void set_auto_generate_mipmap(bool);
@@ -115,6 +113,11 @@ public:
        virtual UInt64 get_data_size() const { return 0; }
 
        void set_debug_name(const std::string &);
+
+protected:
+       void bind_scratch();
+public:
+       static void unbind_scratch();
 };
 
 } // namespace GL