#ifndef MSP_GL_TEXTURE_H_
#define MSP_GL_TEXTURE_H_
-#include <msp/core/attributes.h>
#include <msp/datafile/objectloader.h>
#include <msp/graphics/image.h>
-#include "datatype.h"
#include "gl.h"
#include "pixelformat.h"
-#include "predicate.h"
-#include "sampler.h"
#include "resource.h"
namespace Msp {
bool auto_gen_mipmap;
std::string debug_name;
- static int swizzle_orders[];
+ static const int swizzle_orders[];
static Texture *scratch_binding;
Texture(GLenum, ResourceManager * = 0);
/// Loads a Graphics::Image from a file and uploads it to the texture.
virtual void load_image(const std::string &, unsigned = 0);
- DEPRECATED void load_image(const std::string &, bool srgb);
-
/** Uploads an image to the texture. If storage has not been defined, it
will be set to match the image. Otherwise the image must be compatible
with the defined storage. Semantics depend on the type of texture. */
virtual void image(const Graphics::Image &, unsigned = 0) = 0;
- DEPRECATED void image(const Graphics::Image &, bool srgb);
-
GLenum get_target() const { return target; }
unsigned get_id() const { return id; }