]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texture.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / core / texture.cpp
index 877e4d10c38f6ab60d64fd7166e4e56d5d1f2674..a65715e716a26c6fbc283655c37c0382fc795010 100644 (file)
-#include <msp/gl/extensions/arb_direct_state_access.h>
-#include <msp/gl/extensions/arb_texture_swizzle.h>
-#include <msp/gl/extensions/ext_framebuffer_object.h>
-#include <msp/gl/extensions/khr_debug.h>
+#include <msp/datafile/rawdata.h>
 #include <msp/io/memory.h>
 #include "error.h"
 #include "resourcemanager.h"
-#include "resources.h"
 #include "texture.h"
+#include "texture1d.h"
+#include "texture2d.h"
+#include "texture2darray.h"
+#include "texture3d.h"
+#include "texturecube.h"
 
 using namespace std;
 
 namespace Msp {
 namespace GL {
 
-const int Texture::swizzle_orders[] =
-{
-       GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA,
-       GL_RED, GL_RED, GL_RED, GL_ONE,
-       GL_RED, GL_RED, GL_RED, GL_GREEN,
-       GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA
-};
-
-Texture *Texture::scratch_binding = 0;
-
-Texture::Texture(GLenum t, ResourceManager *m):
-       id(0),
-       target(t),
-       format(NO_PIXELFORMAT),
-       storage_fmt(format),
-       swizzle(NO_SWIZZLE),
-       use_srgb_format(false),
-       auto_gen_mipmap(false)
-{
-       if(m)
-               set_manager(m);
-       else
-               generate_id();
-
-       static bool alignment_init = false;
-       if(!alignment_init)
-       {
-               glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-               alignment_init = true;
-       }
-}
-
-Texture::~Texture()
-{
-       if(this==scratch_binding)
-               unbind_scratch();
-       if(id)
-               glDeleteTextures(1, &id);
-}
-
-void Texture::generate_id()
-{
-       if(id)
-               throw invalid_operation("Texture::generate_id");
-       if(ARB_direct_state_access)
-               glCreateTextures(target, 1, &id);
-       else
-               glGenTextures(1, &id);
-
-#ifdef DEBUG
-       if(!debug_name.empty() && KHR_debug)
-               glObjectLabel(GL_TEXTURE, id, debug_name.size(), debug_name.c_str());
-#endif
-}
+Texture::Texture(unsigned t):
+       TextureBackend(t)
+{ }
 
 void Texture::set_format(PixelFormat fmt)
 {
        PixelComponents comp = get_components(fmt);
-       PixelComponents st_comp = comp;
-       FormatSwizzle swiz = NO_SWIZZLE;
-       switch(comp)
-       {
-       case LUMINANCE:
-               st_comp = RED;
-               swiz = R_TO_LUMINANCE;
-               break;
-       case LUMINANCE_ALPHA:
-               st_comp = RG;
-               swiz = RG_TO_LUMINANCE_ALPHA;
-               break;
-       case BGR:
-               st_comp = RGB;
-               swiz = RGB_TO_BGR;
-               break;
-       case BGRA:
-               st_comp = RGBA;
-               swiz = RGB_TO_BGR;
-               break;
-       default:;
-       }
+       ComponentSwizzle swiz = get_required_swizzle(comp);
+       PixelComponents st_comp = unswizzle_components(comp, swiz);
 
        PixelFormat st_fmt = make_pixelformat(st_comp, get_component_type(fmt), is_srgb(fmt));
        require_pixelformat(st_fmt);
        if(swiz!=NO_SWIZZLE)
-               static Require _req(ARB_texture_swizzle);
+               require_swizzle();
 
        format = fmt;
        storage_fmt = st_fmt;
        swizzle = swiz;
 }
 
-void Texture::apply_swizzle()
-{
-       if(swizzle==NO_SWIZZLE)
-               return;
-
-       if(get_gl_api()==OPENGL_ES2)
-       {
-               set_parameter_i(GL_TEXTURE_SWIZZLE_R, swizzle_orders[swizzle*4]);
-               set_parameter_i(GL_TEXTURE_SWIZZLE_G, swizzle_orders[swizzle*4+1]);
-               set_parameter_i(GL_TEXTURE_SWIZZLE_B, swizzle_orders[swizzle*4+2]);
-               set_parameter_i(GL_TEXTURE_SWIZZLE_A, swizzle_orders[swizzle*4+3]);
-       }
-       else
-       {
-               if(ARB_direct_state_access)
-                       glTextureParameteriv(id, GL_TEXTURE_SWIZZLE_RGBA, swizzle_orders+swizzle*4);
-               else
-                       glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle_orders+swizzle*4);
-       }
-}
-
-void Texture::set_parameter_i(GLenum param, int value) const
+unsigned Texture::count_levels(unsigned size)
 {
-       if(ARB_direct_state_access)
-               glTextureParameteri(id, param, value);
-       else
-               glTexParameteri(target, param, value);
+       unsigned n = 0;
+       for(; size; size>>=1, ++n) ;
+       return n;
 }
 
-void Texture::generate_mipmap()
+void Texture::stage_pixels(void *staging, const void *data, size_t count)
 {
-       // glGenerateMipmap is defined here
-       static Require _req(EXT_framebuffer_object);
-
-       if(ARB_direct_state_access)
-               glGenerateTextureMipmap(id);
+       if(swizzle==RGBA_TO_RGB)
+       {
+               const uint32_t *src = static_cast<const uint32_t *>(data);
+               uint32_t *dst = static_cast<uint32_t *>(staging);
+               size_t i = 0;
+               for(; i+3<count; i+=4)
+               {
+                       dst[0] = src[0]|0xFF000000;
+                       dst[1] = (src[0]>>24)|(src[1]<<8)|0xFF000000;
+                       dst[2] = (src[1]>>16)|(src[2]<<16)|0xFF000000;
+                       dst[3] = (src[2]>>8)|0xFF000000;
+                       src += 3;
+                       dst += 4;
+               }
+
+               if(i<count)
+               {
+                       const uint8_t *src_bytes = reinterpret_cast<const uint8_t *>(src);
+                       for(; i<count; ++i)
+                       {
+                               *dst++ = src_bytes[0]|(src_bytes[1]<<8)|(src_bytes[2]<<16)|0xFF000000;
+                               src_bytes += 3;
+                       }
+               }
+       }
        else
        {
-               bind_scratch();
-               glGenerateMipmap(target);
+               const char *src = static_cast<const char *>(data);
+               size_t data_size = count*get_pixel_size(storage_fmt);
+               copy(src, src+data_size, static_cast<char *>(staging));
        }
 }
 
@@ -155,61 +84,34 @@ void Texture::load_image(const string &fn, unsigned lv)
        image(img, lv);
 }
 
-void Texture::set_debug_name(const string &name)
+Texture::GenericLoader::TypeRegistry &Texture::get_texture_registry()
 {
-#ifdef DEBUG
-       debug_name = name;
-       if(id && KHR_debug)
-               glObjectLabel(GL_TEXTURE, id, name.size(), name.c_str());
-#else
-       (void)name;
-#endif
-}
-
-void Texture::bind_scratch()
-{
-       if(!scratch_binding)
-               glActiveTexture(GL_TEXTURE0);
-       if(scratch_binding!=this)
-       {
-               if(scratch_binding && scratch_binding->target!=target)
-                       glBindTexture(scratch_binding->target, 0);
-               glBindTexture(target, id);
-               scratch_binding = this;
-       }
-}
-
-void Texture::unbind_scratch()
-{
-       if(scratch_binding)
+       static GenericLoader::TypeRegistry registry;
+       static bool initialized = false;
+       if(!initialized)
        {
-               glBindTexture(scratch_binding->target, 0);
-               scratch_binding = 0;
+               initialized = true;
+               registry.register_type<Texture1D>("1d");
+               registry.register_type<Texture2D>("2d");
+               registry.register_type<Texture3D>("3d");
+               registry.register_type<Texture2DArray>("2d_array");
+               registry.register_type<TextureCube>("cube");
        }
+       return registry;
 }
 
 
-Texture::Loader::Loader(Texture &t):
-       DataFile::CollectionObjectLoader<Texture>(t, 0)
+Texture::Loader::Loader(Texture &t, Collection *c):
+       CollectionObjectLoader<Texture>(t, c),
+       levels(0)
 {
-       init();
-}
-
-Texture::Loader::Loader(Texture &t, Collection &c):
-       DataFile::CollectionObjectLoader<Texture>(t, &c)
-{
-       init();
-}
-
-void Texture::Loader::init()
-{
-       levels = 0;
-
-       add("external_image", &Loader::external_image);
-       add("external_image_srgb", &Loader::external_image_srgb);
+       add("external_data", &Loader::external_data);
+       add("external_image", &Loader::external_image, false);
+       add("external_image_srgb", &Loader::external_image, true);
        add("generate_mipmap", &Loader::generate_mipmap);
        add("image_data", &Loader::image_data);
        add("mipmap_levels", &Loader::mipmap_levels);
+       add("raw_data", &Loader::raw_data);
 }
 
 void Texture::Loader::finish()
@@ -226,20 +128,22 @@ void Texture::Loader::load_external_image(Graphics::Image &img, const string &fn
        img.load_io(*io);
 }
 
-void Texture::Loader::external_image(const string &fn)
+void Texture::Loader::external_data(const string &fn)
 {
-       obj.use_srgb_format = false;
-       external_image_common(fn);
-}
-
-void Texture::Loader::external_image_srgb(const string &fn)
-{
-       obj.use_srgb_format = true;
-       external_image_common(fn);
+       if(obj.manager)
+               obj.manager->set_resource_location(obj, get_collection(), fn);
+       else
+       {
+               DataFile::RawData rd;
+               rd.open_file(get_collection(), fn);
+               rd.load();
+               obj.image(0, rd.get_data());
+       }
 }
 
-void Texture::Loader::external_image_common(const string &fn)
+void Texture::Loader::external_image(bool srgb, const string &fn)
 {
+       obj.use_srgb_format = srgb;
        if(obj.manager)
                obj.manager->set_resource_location(obj, get_collection(), fn);
        else
@@ -258,11 +162,7 @@ void Texture::Loader::generate_mipmap(bool gm)
 void Texture::Loader::image_data(const string &data)
 {
        if(obj.manager)
-       {
                obj.set_manager(0);
-               if(!obj.id)
-                       obj.generate_id();
-       }
 
        Graphics::Image img;
        IO::Memory mem(data.data(), data.size());
@@ -276,5 +176,13 @@ void Texture::Loader::mipmap_levels(unsigned l)
        levels = l;
 }
 
+void Texture::Loader::raw_data(const string &data)
+{
+       if(obj.manager)
+               obj.set_manager(0);
+
+       obj.image(0, data.data());
+}
+
 } // namespace GL
 } // namespace Msp