]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texture.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / core / texture.cpp
index 54577aacd55e06f389361f0eda96305b42a63057..a65715e716a26c6fbc283655c37c0382fc795010 100644 (file)
@@ -1,3 +1,4 @@
+#include <msp/datafile/rawdata.h>
 #include <msp/io/memory.h>
 #include "error.h"
 #include "resourcemanager.h"
@@ -14,39 +15,14 @@ namespace Msp {
 namespace GL {
 
 Texture::Texture(unsigned t):
-       TextureBackend(t),
-       format(NO_PIXELFORMAT),
-       storage_fmt(format),
-       swizzle(NO_SWIZZLE),
-       use_srgb_format(false),
-       auto_gen_mipmap(false)
+       TextureBackend(t)
 { }
 
 void Texture::set_format(PixelFormat fmt)
 {
        PixelComponents comp = get_components(fmt);
-       PixelComponents st_comp = comp;
-       FormatSwizzle swiz = NO_SWIZZLE;
-       switch(comp)
-       {
-       case LUMINANCE:
-               st_comp = RED;
-               swiz = R_TO_LUMINANCE;
-               break;
-       case LUMINANCE_ALPHA:
-               st_comp = RG;
-               swiz = RG_TO_LUMINANCE_ALPHA;
-               break;
-       case BGR:
-               st_comp = RGB;
-               swiz = RGB_TO_BGR;
-               break;
-       case BGRA:
-               st_comp = RGBA;
-               swiz = RGB_TO_BGR;
-               break;
-       default:;
-       }
+       ComponentSwizzle swiz = get_required_swizzle(comp);
+       PixelComponents st_comp = unswizzle_components(comp, swiz);
 
        PixelFormat st_fmt = make_pixelformat(st_comp, get_component_type(fmt), is_srgb(fmt));
        require_pixelformat(st_fmt);
@@ -58,6 +34,48 @@ void Texture::set_format(PixelFormat fmt)
        swizzle = swiz;
 }
 
+unsigned Texture::count_levels(unsigned size)
+{
+       unsigned n = 0;
+       for(; size; size>>=1, ++n) ;
+       return n;
+}
+
+void Texture::stage_pixels(void *staging, const void *data, size_t count)
+{
+       if(swizzle==RGBA_TO_RGB)
+       {
+               const uint32_t *src = static_cast<const uint32_t *>(data);
+               uint32_t *dst = static_cast<uint32_t *>(staging);
+               size_t i = 0;
+               for(; i+3<count; i+=4)
+               {
+                       dst[0] = src[0]|0xFF000000;
+                       dst[1] = (src[0]>>24)|(src[1]<<8)|0xFF000000;
+                       dst[2] = (src[1]>>16)|(src[2]<<16)|0xFF000000;
+                       dst[3] = (src[2]>>8)|0xFF000000;
+                       src += 3;
+                       dst += 4;
+               }
+
+               if(i<count)
+               {
+                       const uint8_t *src_bytes = reinterpret_cast<const uint8_t *>(src);
+                       for(; i<count; ++i)
+                       {
+                               *dst++ = src_bytes[0]|(src_bytes[1]<<8)|(src_bytes[2]<<16)|0xFF000000;
+                               src_bytes += 3;
+                       }
+               }
+       }
+       else
+       {
+               const char *src = static_cast<const char *>(data);
+               size_t data_size = count*get_pixel_size(storage_fmt);
+               copy(src, src+data_size, static_cast<char *>(staging));
+       }
+}
+
 void Texture::load_image(const string &fn, unsigned lv)
 {
        Graphics::Image img;
@@ -87,11 +105,13 @@ Texture::Loader::Loader(Texture &t, Collection *c):
        CollectionObjectLoader<Texture>(t, c),
        levels(0)
 {
-       add("external_image", &Loader::external_image);
-       add("external_image_srgb", &Loader::external_image_srgb);
+       add("external_data", &Loader::external_data);
+       add("external_image", &Loader::external_image, false);
+       add("external_image_srgb", &Loader::external_image, true);
        add("generate_mipmap", &Loader::generate_mipmap);
        add("image_data", &Loader::image_data);
        add("mipmap_levels", &Loader::mipmap_levels);
+       add("raw_data", &Loader::raw_data);
 }
 
 void Texture::Loader::finish()
@@ -108,20 +128,22 @@ void Texture::Loader::load_external_image(Graphics::Image &img, const string &fn
        img.load_io(*io);
 }
 
-void Texture::Loader::external_image(const string &fn)
+void Texture::Loader::external_data(const string &fn)
 {
-       obj.use_srgb_format = false;
-       external_image_common(fn);
-}
-
-void Texture::Loader::external_image_srgb(const string &fn)
-{
-       obj.use_srgb_format = true;
-       external_image_common(fn);
+       if(obj.manager)
+               obj.manager->set_resource_location(obj, get_collection(), fn);
+       else
+       {
+               DataFile::RawData rd;
+               rd.open_file(get_collection(), fn);
+               rd.load();
+               obj.image(0, rd.get_data());
+       }
 }
 
-void Texture::Loader::external_image_common(const string &fn)
+void Texture::Loader::external_image(bool srgb, const string &fn)
 {
+       obj.use_srgb_format = srgb;
        if(obj.manager)
                obj.manager->set_resource_location(obj, get_collection(), fn);
        else
@@ -154,5 +176,13 @@ void Texture::Loader::mipmap_levels(unsigned l)
        levels = l;
 }
 
+void Texture::Loader::raw_data(const string &data)
+{
+       if(obj.manager)
+               obj.set_manager(0);
+
+       obj.image(0, data.data());
+}
+
 } // namespace GL
 } // namespace Msp