]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/tests.cpp
Redesign depth and stencil test and blend state management
[libs/gl.git] / source / core / tests.cpp
index e1ad526115b5386a8c5007cf1e7a9563f52d8498..0bbec053c01ef3a5adee0ba0c31deba3a5af8b6b 100644 (file)
@@ -3,43 +3,6 @@
 namespace Msp {
 namespace GL {
 
 namespace Msp {
 namespace GL {
 
-DepthTest::DepthTest():
-       write(true),
-       pred(LESS)
-{ }
-
-DepthTest::DepthTest(Predicate p, bool w):
-       write(w),
-       pred(p)
-{ }
-
-void DepthTest::bind() const
-{
-       if(set_current(this))
-       {
-               glEnable(GL_DEPTH_TEST);
-               glDepthFunc(get_gl_predicate(pred));
-               glDepthMask(write);
-       }
-}
-
-const DepthTest &DepthTest::lequal()
-{
-       static DepthTest test(LEQUAL);
-       return test;
-}
-
-void DepthTest::unbind()
-{
-       if(set_current(0))
-       {
-               glDisable(GL_DEPTH_TEST);
-               // Allow glClear(GL_DEPTH_BUFFER_BIT) to work
-               glDepthMask(true);
-       }
-}
-
-
 ScissorTest::ScissorTest():
        left(0),
        bottom(0),
 ScissorTest::ScissorTest():
        left(0),
        bottom(0),