]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/program.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / core / program.cpp
index 74c1df3e3058ac069bda809cf96a9566bf1e2904..91f215651b57df64b834315c13aa89b86d57d546 100644 (file)
-#include <algorithm>
-#include <cstring>
-#include <set>
-#include <msp/core/hash.h>
-#include <msp/core/maputils.h>
-#include <msp/gl/extensions/arb_shader_objects.h>
-#include <msp/gl/extensions/arb_uniform_buffer_object.h>
-#include <msp/gl/extensions/arb_vertex_shader.h>
-#include <msp/gl/extensions/ext_gpu_shader4.h>
-#include <msp/gl/extensions/nv_non_square_matrices.h>
-#include <msp/io/print.h>
-#include <msp/strings/format.h>
-#include "buffer.h"
+#include <msp/core/algorithm.h>
 #include "error.h"
-#include "misc.h"
 #include "program.h"
-#include "resources.h"
-#include "shader.h"
-#include "glsl/compiler.h"
 
 using namespace std;
 
 namespace Msp {
 namespace GL {
 
-Program::Program()
+Program::Program(const Module &mod, const map<string, int> &spec_values)
 {
-       init();
+       add_stages(mod, spec_values);
 }
 
-Program::Program(const std::string &source)
+Program::Program(Program &&other):
+       ProgramBackend(move(other)),
+       reflect_data(move(other.reflect_data)),
+       specialized_spirv(other.specialized_spirv)
 {
-       init();
-
-       SL::Compiler compiler;
-       if(source.find(';')==string::npos && source.size()>5 && !source.compare(source.size()-5, 5, ".glsl"))
-       {
-               if(RefPtr<IO::Seekable> io = Resources::get_builtins().open(source))
-                       compiler.compile(*io, source);
-               else
-                       throw IO::file_not_found(source);
-       }
-       else
-               compiler.compile(source);
-       compiler.add_shaders(*this);
-       link();
+       other.specialized_spirv = 0;
 }
 
-Program::Program(const string &vert, const string &frag)
+Program::~Program()
 {
-       init();
-
-       attach_shader_owned(new VertexShader(vert));
-       attach_shader_owned(new FragmentShader(frag));
-       link();
+       delete specialized_spirv;
 }
 
-void Program::init()
+void Program::add_stages(const Module &mod, const map<string, int> &spec_values)
 {
-       static Require _req(ARB_shader_objects);
+       if(has_stages())
+               throw invalid_operation("Program::add_stages");
 
-       linked = false;
-       id = glCreateProgram();
-}
+       reflect_data = ReflectData();
+       const Module *final_module = &mod;
 
-Program::~Program()
-{
-       for(ShaderList::iterator i=owned_data.begin(); i!=owned_data.end(); ++i)
-               delete *i;
-       glDeleteProgram(id);
-}
-
-void Program::attach_shader(Shader &shader)
-{
-       if(find(shaders.begin(), shaders.end(), &shader)==shaders.end())
+       switch(mod.get_format())
        {
-               glAttachShader(id, shader.get_id());
-               shaders.push_back(&shader);
+       case Module::GLSL:
+               add_glsl_stages(static_cast<const GlslModule &>(mod), spec_values);
+               break;
+       case Module::SPIR_V:
+               if(static_cast<const SpirVModule &>(mod).is_specializable())
+               {
+                       specialized_spirv = static_cast<const SpirVModule &>(mod).specialize(spec_values);
+                       final_module = specialized_spirv;
+               }
+               add_spirv_stages(*static_cast<const SpirVModule *>(final_module), spec_values);
+               break;
+       default:
+               throw invalid_argument("Program::add_stages");
        }
-}
 
-void Program::attach_shader_owned(Shader *shader)
-{
-       attach_shader(*shader);
-       if(find(owned_data.begin(), owned_data.end(), shader)==owned_data.end())
-               owned_data.push_back(shader);
-}
-
-void Program::detach_shader(Shader &shader)
-{
-       ShaderList::iterator i = remove(shaders.begin(), shaders.end(), &shader);
-       if(i!=shaders.end())
+       if(final_module->get_format()==Module::SPIR_V)
        {
-               shaders.erase(i, shaders.end());
-               glDetachShader(id, shader.get_id());
+               const SpirVModule &spirv_mod = *static_cast<const SpirVModule *>(final_module);
+               collect_uniforms(spirv_mod);
+               collect_attributes(spirv_mod);
+               collect_builtins(spirv_mod);
+
+               for(const SpirVModule::EntryPoint &e: spirv_mod.get_entry_points())
+                       if(e.stage==SpirVModule::COMPUTE)
+                               reflect_data.compute_wg_size = e.compute_local_size;
        }
-}
 
-void Program::bind_attribute(unsigned index, const string &name)
-{
-       static Require _req(ARB_vertex_shader);
-       glBindAttribLocation(id, index, name.c_str());
-}
+       finalize_uniforms();
 
-void Program::bind_attribute(VertexComponent comp, const string &name)
-{
-       bind_attribute(get_component_type(comp), name);
-}
+       reflect_data.update_used_bindings();
 
-void Program::bind_fragment_data(unsigned index, const string &name)
-{
-       static Require _req(EXT_gpu_shader4);
-       glBindFragDataLocation(id, index, name.c_str());
-}
-
-void Program::link()
-{
-       for(ShaderList::iterator i=shaders.begin(); i!=shaders.end(); ++i)
-               if(!(*i)->is_compiled())
-                       (*i)->compile();
-
-       uniforms.clear();
-
-       glLinkProgram(id);
-       linked = get_program_i(id, GL_LINK_STATUS);
-       if(!linked)
-               throw compile_error(get_info_log());
-
-#ifdef DEBUG
-       std::string info_log = get_info_log();
-       if(!info_log.empty())
-               IO::print("Program link info log:\n%s", info_log);
-#endif
-
-       query_uniforms();
-       query_attributes();
-
-       for(UniformMap::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
-               require_type(i->second.type);
-       for(AttributeMap::const_iterator i=attributes.begin(); i!=attributes.end(); ++i)
-               require_type(i->second.type);
+       for(const ReflectData::UniformInfo &u: reflect_data.uniforms)
+               require_type(u.type);
+       for(const ReflectData::AttributeInfo &a: reflect_data.attributes)
+               require_type(a.type);
 }
 
-void Program::require_type(GLenum t)
+void Program::collect_uniforms(const SpirVModule &mod)
 {
-       switch(t)
-       {
-       case GL_FLOAT_MAT2x3:
-       case GL_FLOAT_MAT2x4:
-       case GL_FLOAT_MAT3x2:
-       case GL_FLOAT_MAT3x4:
-       case GL_FLOAT_MAT4x2:
-       case GL_FLOAT_MAT4x3:
-               { static Require _req(NV_non_square_matrices); }
-               break;
-       }
-}
+       // Prepare the default block
+       reflect_data.uniform_blocks.emplace_back();
+       vector<vector<string> > block_uniform_names(1);
 
-void Program::query_uniforms()
-{
-       unsigned count = get_program_i(id, GL_ACTIVE_UNIFORMS);
-       vector<UniformInfo *> uniforms_by_index(count);
-       for(unsigned i=0; i<count; ++i)
+       for(const SpirVModule::Variable &v: mod.get_variables())
        {
-               char name[128];
-               int len = 0;
-               int size;
-               GLenum type;
-               glGetActiveUniform(id, i, sizeof(name), &len, &size, &type, name);
-               if(len && strncmp(name, "gl_", 3))
+               if((v.storage==SpirVModule::UNIFORM || v.storage==SpirVModule::PUSH_CONSTANT) && v.struct_type)
                {
-                       /* Some implementations report the first element of a uniform array,
-                       others report just the name of the array itself. */
-                       if(len>3 && !strcmp(name+len-3, "[0]"))
-                               name[len-3] = 0;
-
-                       UniformInfo &info = uniforms[name];
-                       info.block = 0;
-                       info.name = name;
-                       info.size = size;
-                       info.array_stride = 0;
-                       info.matrix_stride = 0;
-                       info.type = type;
-                       uniforms_by_index[i] = &info;
+                       reflect_data.uniform_blocks.emplace_back();
+                       ReflectData::UniformBlockInfo &info = reflect_data.uniform_blocks.back();
+                       info.name = v.struct_type->name;
+                       info.data_size = v.struct_type->size;
+                       if(v.storage==SpirVModule::PUSH_CONSTANT)
+                       {
+                               info.bind_point = ReflectData::PUSH_CONSTANT;
+                               reflect_data.push_constants_size = info.data_size;
+                       }
+                       else
+                       {
+                               if(v.binding>=0)
+                                       info.bind_point = v.binding | (v.descriptor_set<<20);
+                               else
+                                       info.bind_point = ReflectData::DEFAULT_BLOCK;
+                               reflect_data.n_descriptor_sets = max(reflect_data.n_descriptor_sets, v.descriptor_set+1);
+                       }
+
+                       string prefix;
+                       if(!v.name.empty())
+                               prefix = v.struct_type->name+".";
+                       block_uniform_names.emplace_back();
+                       collect_block_uniforms(*v.struct_type, prefix, 0, block_uniform_names.back());
+               }
+               else if(v.storage==SpirVModule::UNIFORM_CONSTANT && (v.location>=0 || v.binding>=0))
+               {
+                       block_uniform_names[0].push_back(v.name);
+                       reflect_data.uniforms.emplace_back();
+                       ReflectData::UniformInfo &info = reflect_data.uniforms.back();
+                       info.name = v.name;
+                       info.tag = v.name;
+                       info.location = v.location;
+                       if(v.binding>=0)
+                               info.binding = v.binding | (v.descriptor_set<<20);
+                       reflect_data.n_descriptor_sets = max(reflect_data.n_descriptor_sets, v.descriptor_set+1);
+                       info.array_size = max(v.array_size, 1U);
+                       info.type = v.type;
                }
        }
 
-       if(ARB_uniform_buffer_object)
-               query_uniform_blocks(uniforms_by_index);
+       sort_member(reflect_data.uniforms, &ReflectData::UniformInfo::tag);
 
-       UniformBlockInfo &default_block = uniform_blocks[string()];
-       default_block.data_size = 0;
-       default_block.bind_point = -1;
+       if(block_uniform_names.front().empty())
+       {
+               reflect_data.uniform_blocks.erase(reflect_data.uniform_blocks.begin());
+               block_uniform_names.erase(block_uniform_names.begin());
+       }
 
-       for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
-               if(!i->second.block)
+       for(unsigned i=0; i<reflect_data.uniform_blocks.size(); ++i)
+       {
+               ReflectData::UniformBlockInfo &block = reflect_data.uniform_blocks[i];
+               for(const string &n: block_uniform_names[i])
                {
-                       i->second.location = glGetUniformLocation(id, i->second.name.c_str());
-                       i->second.block = &default_block;
-                       default_block.uniforms.push_back(&i->second);
+                       // The element is already known to be present
+                       ReflectData::UniformInfo &uni = *lower_bound_member(reflect_data.uniforms, Tag(n), &ReflectData::UniformInfo::tag);
+                       block.uniforms.push_back(&uni);
+                       uni.block = &block;
                }
+               block.sort_uniforms();
+               block.update_layout_hash();
+       }
 
-       default_block.layout_hash = compute_layout_hash(default_block.uniforms);
-
-       string layout_descriptor;
-       for(UniformBlockMap::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i)
-               layout_descriptor += format("%d:%x\n", i->second.bind_point, i->second.layout_hash);
-       uniform_layout_hash = hash32(layout_descriptor);
+       reflect_data.update_layout_hash();
 }
 
-void Program::query_uniform_blocks(const vector<UniformInfo *> &uniforms_by_index)
+void Program::collect_block_uniforms(const SpirVModule::Structure &strct, const string &prefix, unsigned base_offset, vector<string> &uniform_names)
 {
-       uniform_blocks.clear();
-
-       std::set<unsigned> used_bind_points;
-       unsigned count = get_program_i(id, GL_ACTIVE_UNIFORM_BLOCKS);
-       for(unsigned i=0; i<count; ++i)
+       for(const SpirVModule::StructMember &m: strct.members)
        {
-               char name[128];
-               int len;
-               glGetActiveUniformBlockName(id, i, sizeof(name), &len, name);
-               UniformBlockInfo &info = uniform_blocks[name];
-               info.name = name;
-
-               int value;
-               glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_DATA_SIZE, &value);
-               info.data_size = value;
-
-               glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &value);
-               vector<int> indices(value);
-               glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, &indices[0]);
-               for(vector<int>::iterator j=indices.begin(); j!=indices.end(); ++j)
-               {
-                       if(!uniforms_by_index[*j])
-                               throw logic_error("Program::link");
-                       info.uniforms.push_back(uniforms_by_index[*j]);
-                       uniforms_by_index[*j]->block = &info;
-               }
-
-               vector<unsigned> indices2(indices.begin(), indices.end());
-               vector<int> values(indices.size());
-               glGetActiveUniformsiv(id, indices.size(), &indices2[0], GL_UNIFORM_OFFSET, &values[0]);
-               for(unsigned j=0; j<indices.size(); ++j)
-                       uniforms_by_index[indices[j]]->location = values[j];
-
-               indices2.clear();
-               for(vector<int>::iterator j=indices.begin(); j!=indices.end(); ++j)
-                       if(uniforms_by_index[*j]->size>1)
-                               indices2.push_back(*j);
-               if(!indices2.empty())
-               {
-                       glGetActiveUniformsiv(id, indices2.size(), &indices2[0], GL_UNIFORM_ARRAY_STRIDE, &values[0]);
-                       for(unsigned j=0; j<indices2.size(); ++j)
-                               uniforms_by_index[indices2[j]]->array_stride = values[j];
-               }
-
-               indices2.clear();
-               for(vector<int>::iterator j=indices.begin(); j!=indices.end(); ++j)
+               unsigned offset = base_offset+m.offset;
+               if(m.struct_type)
                {
-                       GLenum t = uniforms_by_index[*j]->type;
-                       if(t==GL_FLOAT_MAT4 || t==GL_FLOAT_MAT3 || t==GL_FLOAT_MAT2 ||
-                               t==GL_FLOAT_MAT2x3 || t==GL_FLOAT_MAT2x4 || t==GL_FLOAT_MAT3x2 ||
-                               t==GL_FLOAT_MAT3x4 || t==GL_FLOAT_MAT4x2 || t==GL_FLOAT_MAT4x3)
-                               indices2.push_back(*j);
+                       if(m.array_size)
+                       {
+                               for(unsigned j=0; j<m.array_size; ++j, offset+=m.array_stride)
+                                       collect_block_uniforms(*m.struct_type, format("%s%s[%d].", prefix, m.name, j), offset, uniform_names);
+                       }
+                       else
+                               collect_block_uniforms(*m.struct_type, prefix+m.name+".", offset, uniform_names);
                }
-               if(!indices2.empty())
+               else
                {
-                       glGetActiveUniformsiv(id, indices2.size(), &indices2[0], GL_UNIFORM_MATRIX_STRIDE, &values[0]);
-                       for(unsigned j=0; j<indices2.size(); ++j)
-                               uniforms_by_index[indices2[j]]->matrix_stride = values[j];
+                       string name = prefix+m.name;
+                       uniform_names.push_back(name);
+                       reflect_data.uniforms.emplace_back();
+                       ReflectData::UniformInfo &info = reflect_data.uniforms.back();
+                       info.name = name;
+                       info.tag = name;
+                       info.offset = offset;
+                       info.array_size = max(m.array_size, 1U);
+                       info.array_stride = m.array_stride;
+                       info.matrix_stride = m.matrix_stride;
+                       info.type = m.type;
                }
-
-               sort(info.uniforms.begin(), info.uniforms.end(), uniform_location_compare);
-               info.layout_hash = compute_layout_hash(info.uniforms);
-               unsigned n_bindings = BufferRange::get_n_uniform_buffer_bindings();
-               info.bind_point = info.layout_hash%n_bindings;
-               while(used_bind_points.count(info.bind_point))
-                       info.bind_point = (info.bind_point+1)%n_bindings;
-               glUniformBlockBinding(id, i, info.bind_point);
-               used_bind_points.insert(info.bind_point);
        }
 }
 
-void Program::query_attributes()
+void Program::collect_attributes(const SpirVModule &mod)
 {
-       unsigned count = get_program_i(id, GL_ACTIVE_ATTRIBUTES);
-       for(unsigned i=0; i<count; ++i)
-       {
-               char name[128];
-               int len = 0;
-               int size;
-               GLenum type;
-               glGetActiveAttrib(id, i, sizeof(name), &len, &size, &type, name);
-               if(len && strncmp(name, "gl_", 3))
+       for(const SpirVModule::EntryPoint &e: mod.get_entry_points())
+               if(e.stage==SpirVModule::VERTEX && e.name=="main")
                {
-                       if(len>3 && !strcmp(name+len-3, "[0]"))
-                               name[len-3] = 0;
-
-                       AttributeInfo &info = attributes[name];
-                       info.name = name;
-                       info.location = glGetAttribLocation(id, name);
-                       info.size = size;
-                       info.type = type;
+                       for(const SpirVModule::Variable *v: e.globals)
+                               if(v->storage==SpirVModule::INPUT)
+                               {
+                                       reflect_data.attributes.emplace_back();
+                                       ReflectData::AttributeInfo &info = reflect_data.attributes.back();
+                                       info.name = v->name;
+                                       info.location = v->location;
+                                       info.array_size = v->array_size;
+                                       info.type = v->type;
+                               }
                }
-       }
+
+       sort_member(reflect_data.attributes, &ReflectData::AttributeInfo::name);
 }
 
-Program::LayoutHash Program::compute_layout_hash(const vector<const UniformInfo *> &uniforms)
+void Program::collect_builtins(const SpirVModule &mod)
 {
-       string layout_descriptor;
-       for(vector<const UniformInfo *>::const_iterator i = uniforms.begin(); i!=uniforms.end(); ++i)
-               layout_descriptor += format("%d:%s:%x:%d\n", (*i)->location, (*i)->name, (*i)->type, (*i)->size);
-       return hash32(layout_descriptor);
+       for(const SpirVModule::Variable &v: mod.get_variables())
+               if(v.storage==SpirVModule::OUTPUT && v.struct_type)
+                       collect_builtins(*v.struct_type);
 }
 
-bool Program::uniform_location_compare(const UniformInfo *uni1, const UniformInfo *uni2)
+void Program::collect_builtins(const SpirVModule::Structure &strct)
 {
-       return uni1->location<uni2->location;
+       for(const SpirVModule::StructMember &m: strct.members)
+               if(m.builtin==SpirVModule::CLIP_DISTANCE)
+                       reflect_data.n_clip_distances = m.array_size;
 }
 
-string Program::get_info_log() const
+const ReflectData::UniformBlockInfo &Program::get_uniform_block_info(const string &name) const
 {
-       GLsizei len = get_program_i(id, GL_INFO_LOG_LENGTH);
-       string log(len+1, 0);
-       glGetProgramInfoLog(id, len+1, &len, &log[0]);
-       log.erase(len);
-       return log;
+       auto i = find_member(reflect_data.uniform_blocks, name, &ReflectData::UniformBlockInfo::name);
+       if(i==reflect_data.uniform_blocks.end())
+               throw key_error(name);
+       return *i;
 }
 
-const Program::UniformBlockInfo &Program::get_uniform_block_info(const string &name) const
+const ReflectData::UniformInfo &Program::get_uniform_info(const string &name) const
 {
-       return get_item(uniform_blocks, name);
+       auto i = lower_bound_member(reflect_data.uniforms, Tag(name), &ReflectData::UniformInfo::tag);
+       if(i==reflect_data.uniforms.end() || i->name!=name)
+               throw key_error(name);
+       return *i;
 }
 
-const Program::UniformInfo &Program::get_uniform_info(const string &name) const
+const ReflectData::UniformInfo &Program::get_uniform_info(Tag tag) const
 {
-       return get_item(uniforms, name);
+       auto i = lower_bound_member(reflect_data.uniforms, tag, &ReflectData::UniformInfo::tag);
+       if(i==reflect_data.uniforms.end() || i->tag!=tag)
+               throw key_error(tag);
+       return *i;
 }
 
-int Program::get_uniform_location(const string &n) const
+int Program::get_uniform_location(const string &name) const
 {
-       if(n[n.size()-1]==']')
+       if(name[name.size()-1]==']')
                throw invalid_argument("Program::get_uniform_location");
 
-       UniformMap::const_iterator i = uniforms.find(n);
-       if(i==uniforms.end())
-               return -1;
-
-       return i->second.block->bind_point<0 ? i->second.location : -1;
+       auto i = lower_bound_member(reflect_data.uniforms, Tag(name), &ReflectData::UniformInfo::tag);
+       return i!=reflect_data.uniforms.end() && i->name==name && i->block->bind_point<0 ? i->location : -1;
 }
 
-const Program::AttributeInfo &Program::get_attribute_info(const string &name) const
+int Program::get_uniform_location(Tag tag) const
 {
-       return get_item(attributes, name);
+       auto i = lower_bound_member(reflect_data.uniforms, tag, &ReflectData::UniformInfo::tag);
+       return i!=reflect_data.uniforms.end() && i->tag==tag && i->block->bind_point<0 ? i->location : -1;
 }
 
-int Program::get_attribute_location(const string &n) const
+int Program::get_uniform_binding(Tag tag) const
 {
-       if(n[n.size()-1]==']')
-               throw invalid_argument("Program::get_attribute_location");
-
-       AttributeMap::const_iterator i = attributes.find(n);
-       return i!=attributes.end() ? i->second.location : -1;
+       auto i = lower_bound_member(reflect_data.uniforms, tag, &ReflectData::UniformInfo::tag);
+       return i!=reflect_data.uniforms.end() && i->tag==tag ? i->binding : -1;
 }
 
-void Program::bind() const
+bool Program::uses_binding(int binding) const
 {
-       if(!linked)
-               throw invalid_operation("Program::bind");
-
-       if(!set_current(this))
-               return;
+       auto i = lower_bound(reflect_data.used_bindings, binding);
+       return i!=reflect_data.used_bindings.end() && *i==binding;
+}
 
-       glUseProgram(id);
+const ReflectData::AttributeInfo &Program::get_attribute_info(const string &name) const
+{
+       auto i = lower_bound_member(reflect_data.attributes, name, &ReflectData::AttributeInfo::name);
+       if(i==reflect_data.attributes.end() || i->name!=name)
+               throw key_error(name);
+       return *i;
 }
 
-void Program::unbind()
+int Program::get_attribute_location(const string &name) const
 {
-       if(!set_current(0))
-               return;
+       if(name[name.size()-1]==']')
+               throw invalid_argument("Program::get_attribute_location");
 
-       glUseProgram(0);
+       auto i = lower_bound_member(reflect_data.attributes, name, &ReflectData::AttributeInfo::name);
+       return i!=reflect_data.attributes.end() && i->name==name ? i->location : -1;
 }
 
 
-Program::Loader::Loader(Program &p):
-       DataFile::ObjectLoader<Program>(p)
+Program::Loader::Loader(Program &p, Collection &c):
+       DataFile::CollectionObjectLoader<Program>(p, &c)
 {
-       add("attribute",       &Loader::attribute);
-       add("fragment_shader", &Loader::fragment_shader);
-       add("geometry_shader", &Loader::geometry_shader);
-       add("vertex_shader",   &Loader::vertex_shader);
+       add("module", &Loader::module);
 }
 
-void Program::Loader::finish()
+void Program::Loader::module(const string &n)
 {
-       obj.link();
+       map<string, int> spec_values;
+       SpecializationLoader ldr(spec_values);
+       load_sub_with(ldr);
+       obj.add_stages(get_collection().get<Module>(n), spec_values);
 }
 
-void Program::Loader::attribute(unsigned i, const string &n)
+
+DataFile::Loader::ActionMap Program::SpecializationLoader::shared_actions;
+
+Program::SpecializationLoader::SpecializationLoader(map<string, int> &sv):
+       spec_values(sv)
 {
-       obj.bind_attribute(i, n);
+       set_actions(shared_actions);
 }
 
-void Program::Loader::fragment_shader(const string &src)
+void Program::SpecializationLoader::init_actions()
 {
-       obj.attach_shader_owned(new FragmentShader(src));
+       add("specialize", &SpecializationLoader::specialize_bool);
+       add("specialize", &SpecializationLoader::specialize_int);
 }
 
-void Program::Loader::geometry_shader(const string &src)
+void Program::SpecializationLoader::specialize_bool(const string &name, bool value)
 {
-       obj.attach_shader_owned(new GeometryShader(src));
+       spec_values[name] = value;
 }
 
-void Program::Loader::vertex_shader(const string &src)
+void Program::SpecializationLoader::specialize_int(const string &name, int value)
 {
-       obj.attach_shader_owned(new VertexShader(src));
+       spec_values[name] = value;
 }
 
 } // namespace GL