]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/program.cpp
Move all OpenGL-specific code to a separate directory
[libs/gl.git] / source / core / program.cpp
index b1516e2dc329c95d6d26f7cc1ce6d575f990ef45..6458b4779d396ae3fe5072f4ec9381c1ba4b05e3 100644 (file)
@@ -1,70 +1,17 @@
-#include <cstring>
 #include <msp/core/algorithm.h>
-#include <msp/gl/extensions/arb_es2_compatibility.h>
-#include <msp/gl/extensions/arb_fragment_shader.h>
-#include <msp/gl/extensions/arb_gl_spirv.h>
-#include <msp/gl/extensions/arb_geometry_shader4.h>
-#include <msp/gl/extensions/arb_separate_shader_objects.h>
-#include <msp/gl/extensions/arb_shader_objects.h>
-#include <msp/gl/extensions/arb_uniform_buffer_object.h>
-#include <msp/gl/extensions/arb_vertex_shader.h>
-#include <msp/gl/extensions/ext_gpu_shader4.h>
-#include <msp/gl/extensions/khr_debug.h>
-#include <msp/gl/extensions/nv_non_square_matrices.h>
-#include <msp/io/print.h>
 #include "error.h"
 #include "program.h"
-#include "glsl/compiler.h"
 
 using namespace std;
 
-namespace {
-
-template<typename T, void (*&func)(GLint, GLsizei, const T *)>
-void uniform_wrapper(unsigned index, unsigned count, const void *data)
-{
-       func(index, count, static_cast<const T *>(data));
-}
-
-template<typename T, void (*&func)(GLint, GLsizei, GLboolean, const T *)>
-void uniform_matrix_wrapper(unsigned index, unsigned count, const void *data)
-{
-       func(index, count, false, static_cast<const T *>(data));
-}
-
-}
-
 namespace Msp {
 namespace GL {
 
-Program::Program()
-{
-       init();
-}
-
 Program::Program(const Module &mod, const map<string, int> &spec_values)
 {
-       init();
        add_stages(mod, spec_values);
 }
 
-void Program::init()
-{
-       static Require _req(ARB_shader_objects);
-
-       id = glCreateProgram();
-       fill(stage_ids, stage_ids+MAX_STAGES, 0);
-       linked = false;
-}
-
-Program::~Program()
-{
-       for(unsigned i=0; i<MAX_STAGES; ++i)
-               if(stage_ids[i])
-                       glDeleteShader(stage_ids[i]);
-       glDeleteProgram(id);
-}
-
 void Program::add_stages(const Module &mod, const map<string, int> &spec_values)
 {
        if(has_stages())
@@ -83,215 +30,15 @@ void Program::add_stages(const Module &mod, const map<string, int> &spec_values)
                throw invalid_argument("Program::add_stages");
        }
 
-       finalize(mod, transient);
-}
-
-bool Program::has_stages() const
-{
-       for(unsigned i=0; i<MAX_STAGES; ++i)
-               if(stage_ids[i])
-                       return true;
-       return false;
-}
-
-unsigned Program::add_stage(Stage type)
-{
-       GLenum gl_type;
-       switch(type)
-       {
-       case VERTEX: { static Require _req(ARB_vertex_shader); gl_type = GL_VERTEX_SHADER; } break;
-       case GEOMETRY: { static Require _req(ARB_geometry_shader4); gl_type = GL_GEOMETRY_SHADER; } break;
-       case FRAGMENT: { static Require _req(ARB_fragment_shader); gl_type = GL_FRAGMENT_SHADER; } break;
-       default: throw invalid_argument("Program::add_stage");
-       }
-
-       if(stage_ids[type])
-               throw invalid_operation("Program::add_stage");
-
-       unsigned stage_id = glCreateShader(gl_type);
-       stage_ids[type] = stage_id;
-       glAttachShader(id, stage_id);
-
-#ifdef DEBUG
-       if(!debug_name.empty() && KHR_debug)
-               set_stage_debug_name(stage_id, type);
-#endif
-
-       return stage_id;
-}
-
-void Program::add_glsl_stages(const GlslModule &mod, const map<string, int> &spec_values, TransientData &transient)
-{
-       SL::Compiler compiler;
-       compiler.set_source(mod.get_prepared_source(), "<module>");
-       compiler.specialize(spec_values);
-       compiler.compile(SL::Compiler::PROGRAM);
-#ifdef DEBUG
-       string diagnostics = compiler.get_diagnostics();
-       if(!diagnostics.empty())
-               IO::print("Program diagnostics:\n%s\n", diagnostics);
-#endif
-
-       vector<SL::Stage::Type> stages = compiler.get_stages();
-       if(stages.empty())
-               throw invalid_argument("Program::add_glsl_stages");
-
-       for(SL::Stage::Type st: stages)
-       {
-               unsigned stage_id = 0;
-               switch(st)
-               {
-               case SL::Stage::VERTEX: stage_id = add_stage(VERTEX); break;
-               case SL::Stage::GEOMETRY: stage_id = add_stage(GEOMETRY); break;
-               case SL::Stage::FRAGMENT: stage_id = add_stage(FRAGMENT); break;
-               default: throw invalid_operation("Program::add_glsl_stages");
-               }
-
-               string stage_src = compiler.get_stage_glsl(st);
-               const char *src_ptr = stage_src.data();
-               int src_len = stage_src.size();
-               glShaderSource(stage_id, 1, &src_ptr, &src_len);
-
-               if(st==SL::Stage::VERTEX)
-               {
-                       for(const auto &kvp: compiler.get_vertex_attributes())
-                               glBindAttribLocation(id, kvp.second, kvp.first.c_str());
-               }
-
-               if(st==SL::Stage::FRAGMENT && EXT_gpu_shader4)
-               {
-                       for(const auto &kvp: compiler.get_fragment_outputs())
-                               glBindFragDataLocation(id, kvp.second, kvp.first.c_str());
-               }
-
-               compile_glsl_stage(mod, stage_id);
-       }
-
-       transient.textures = compiler.get_texture_bindings();
-       transient.blocks = compiler.get_uniform_block_bindings();
-}
-
-void Program::compile_glsl_stage(const GlslModule &mod, unsigned stage_id)
-{
-       glCompileShader(stage_id);
-       int status = 0;
-       glGetShaderiv(stage_id, GL_COMPILE_STATUS, &status);
-
-       int info_log_len = 0;
-       glGetShaderiv(stage_id, GL_INFO_LOG_LENGTH, &info_log_len);
-       string info_log(info_log_len+1, 0);
-       glGetShaderInfoLog(stage_id, info_log_len+1, &info_log_len, &info_log[0]);
-       info_log.erase(info_log_len);
-       info_log = mod.get_source_map().translate_errors(info_log);
-
-       if(!status)
-               throw compile_error(info_log);
-#ifdef DEBUG
-       if(!info_log.empty())
-               IO::print("Shader compile info log:\n%s", info_log);
-#endif
-}
-
-void Program::add_spirv_stages(const SpirVModule &mod, const map<string, int> &spec_values, TransientData &transient)
-{
-       static Require _req(ARB_gl_spirv);
-       static Require _req2(ARB_ES2_compatibility);
-
-       unsigned n_stages = 0;
-       unsigned used_stage_ids[MAX_STAGES];
-       for(const SpirVModule::EntryPoint &e: mod.get_entry_points())
-       {
-               unsigned stage_id = 0;
-               switch(e.stage)
-               {
-               case SpirVModule::VERTEX: stage_id = add_stage(VERTEX); break;
-               case SpirVModule::GEOMETRY: stage_id = add_stage(GEOMETRY); break;
-               case SpirVModule::FRAGMENT: stage_id = add_stage(FRAGMENT); break;
-               default: throw invalid_operation("Program::add_spirv_stages");
-               }
-
-               used_stage_ids[n_stages++] = stage_id;
-       }
-
-       if(!n_stages)
-               throw invalid_argument("Program::add_spirv_stages");
-
-       const vector<uint32_t> &code = mod.get_code();
-       glShaderBinary(n_stages, used_stage_ids, GL_SHADER_BINARY_FORMAT_SPIR_V, &code[0], code.size()*4);
-
-       const vector<SpirVModule::Constant> &spec_consts = mod.get_spec_constants();
-       vector<unsigned> spec_id_array;
-       vector<unsigned> spec_value_array;
-       spec_id_array.reserve(spec_consts.size());
-       spec_value_array.reserve(spec_consts.size());
-       for(const SpirVModule::Constant &c: spec_consts)
-       {
-               auto i = spec_values.find(c.name);
-               if(i!=spec_values.end())
-               {
-                       spec_id_array.push_back(c.constant_id);
-                       spec_value_array.push_back(i->second);
-                       transient.spec_values[c.constant_id] = i->second;
-               }
-       }
-
-       auto j = mod.get_entry_points().begin();
-       for(unsigned i=0; i<MAX_STAGES; ++i)
-               if(stage_ids[i])
-                       glSpecializeShader(stage_ids[i], j->name.c_str(), spec_id_array.size(), &spec_id_array[0], &spec_value_array[0]);
-}
-
-void Program::finalize(const Module &mod, const TransientData &transient)
-{
        reflect_data = ReflectData();
 
-       glLinkProgram(id);
-       int status = 0;
-       glGetProgramiv(id, GL_LINK_STATUS, &status);
-       linked = status;
-
-       int info_log_len = 0;
-       glGetProgramiv(id, GL_INFO_LOG_LENGTH, &info_log_len);
-       string info_log(info_log_len+1, 0);
-       glGetProgramInfoLog(id, info_log_len+1, &info_log_len, &info_log[0]);
-       info_log.erase(info_log_len);
-       if(mod.get_format()==Module::GLSL)
-               info_log = static_cast<const GlslModule &>(mod).get_source_map().translate_errors(info_log);
-
-       if(!linked)
-               throw compile_error(info_log);
-#ifdef DEBUG
-       if(!info_log.empty())
-               IO::print("Program link info log:\n%s", info_log);
-#endif
+       finalize(mod);
 
        if(mod.get_format()==Module::GLSL)
        {
                query_uniforms();
                query_attributes();
-               for(unsigned i=0; i<reflect_data.uniform_blocks.size(); ++i)
-               {
-                       auto j = transient.blocks.find(reflect_data.uniform_blocks[i].name);
-                       if(j!=transient.blocks.end())
-                       {
-                               glUniformBlockBinding(id, i, j->second);
-                               reflect_data.uniform_blocks[i].bind_point = j->second;
-                       }
-               }
-
-               if(!ARB_separate_shader_objects)
-                       glUseProgram(id);
-               for(const auto &kvp: transient.textures)
-               {
-                       int location = get_uniform_location(kvp.first);
-                       if(location>=0)
-                       {
-                               if(ARB_separate_shader_objects)
-                                       glProgramUniform1i(id, location, kvp.second);
-                               else
-                                       glUniform1i(location, kvp.second);
-                       }
-               }
+               apply_bindings(transient);
        }
        else if(mod.get_format()==Module::SPIR_V)
        {
@@ -305,212 +52,6 @@ void Program::finalize(const Module &mod, const TransientData &transient)
                require_type(a.type);
 }
 
-void Program::query_uniforms()
-{
-       unsigned count = 0;
-       glGetProgramiv(id, GL_ACTIVE_UNIFORMS, reinterpret_cast<int *>(&count));
-       reflect_data.uniforms.reserve(count);
-       vector<string> uniform_names(count);
-       for(unsigned i=0; i<count; ++i)
-       {
-               char name[128];
-               int len = 0;
-               int size;
-               GLenum type;
-               glGetActiveUniform(id, i, sizeof(name), &len, &size, &type, name);
-               if(len && strncmp(name, "gl_", 3))
-               {
-                       /* Some implementations report the first element of a uniform array,
-                       others report just the name of the array itself. */
-                       if(len>3 && !strcmp(name+len-3, "[0]"))
-                               name[len-3] = 0;
-
-                       reflect_data.uniforms.push_back(ReflectData::UniformInfo());
-                       ReflectData::UniformInfo &info = reflect_data.uniforms.back();
-                       info.name = name;
-                       info.tag = name;
-                       info.array_size = size;
-                       info.type = from_gl_type(type);
-                       uniform_names[i] = name;
-               }
-       }
-
-       sort_member(reflect_data.uniforms, &ReflectData::UniformInfo::tag);
-
-       if(ARB_uniform_buffer_object)
-       {
-               vector<ReflectData::UniformInfo *> uniforms_by_index(count);
-               for(unsigned i=0; i<count; ++i)
-                       if(!uniform_names[i].empty())
-                               // The element is already known to be present
-                               uniforms_by_index[i] = &*lower_bound_member(reflect_data.uniforms, Tag(uniform_names[i]), &ReflectData::UniformInfo::tag);
-               query_uniform_blocks(uniforms_by_index);
-       }
-
-       reflect_data.uniform_blocks.push_back(ReflectData::UniformBlockInfo());
-       ReflectData::UniformBlockInfo &default_block = reflect_data.uniform_blocks.back();
-
-       for(ReflectData::UniformInfo &u: reflect_data.uniforms)
-               if(!u.block)
-               {
-                       u.location = glGetUniformLocation(id, u.name.c_str());
-                       u.block = &default_block;
-                       u.array_stride = get_type_size(u.type);
-                       if(is_matrix(u.type))
-                               u.matrix_stride = get_type_size(get_matrix_column_type(u.type));
-                       default_block.uniforms.push_back(&u);
-
-                       if(u.location>=0)
-                       {
-                               UniformCall::FuncPtr func = 0;
-                               if(u.type==FLOAT)
-                                       func = &uniform_wrapper<float, glUniform1fv>;
-                               else if(u.type==FLOAT_VEC2)
-                                       func = &uniform_wrapper<float, glUniform2fv>;
-                               else if(u.type==FLOAT_VEC3)
-                                       func = &uniform_wrapper<float, glUniform3fv>;
-                               else if(u.type==FLOAT_VEC4)
-                                       func = &uniform_wrapper<float, glUniform4fv>;
-                               else if(u.type==INT)
-                                       func = &uniform_wrapper<int, glUniform1iv>;
-                               else if(u.type==INT_VEC2)
-                                       func = &uniform_wrapper<int, glUniform2iv>;
-                               else if(u.type==INT_VEC3)
-                                       func = &uniform_wrapper<int, glUniform3iv>;
-                               else if(u.type==INT_VEC4)
-                                       func = &uniform_wrapper<int, glUniform4iv>;
-                               else if(u.type==FLOAT_MAT2)
-                                       func = &uniform_matrix_wrapper<float, glUniformMatrix2fv>;
-                               else if(u.type==FLOAT_MAT3)
-                                       func = &uniform_matrix_wrapper<float, glUniformMatrix3fv>;
-                               else if(u.type==FLOAT_MAT4)
-                                       func = &uniform_matrix_wrapper<float, glUniformMatrix4fv>;
-                               else if(u.type==FLOAT_MAT2x3)
-                                       func = &uniform_matrix_wrapper<float, glUniformMatrix2x3fv>;
-                               else if(u.type==FLOAT_MAT3x2)
-                                       func = &uniform_matrix_wrapper<float, glUniformMatrix3x2fv>;
-                               else if(u.type==FLOAT_MAT2x4)
-                                       func = &uniform_matrix_wrapper<float, glUniformMatrix2x4fv>;
-                               else if(u.type==FLOAT_MAT4x2)
-                                       func = &uniform_matrix_wrapper<float, glUniformMatrix4x2fv>;
-                               else if(u.type==FLOAT_MAT3x4)
-                                       func = &uniform_matrix_wrapper<float, glUniformMatrix3x4fv>;
-                               else if(u.type==FLOAT_MAT4x3)
-                                       func = &uniform_matrix_wrapper<float, glUniformMatrix4x3fv>;
-                               else if(is_image(u.type))
-                                       glGetUniformiv(id, u.location, &u.binding);
-
-                               if(func)
-                                       uniform_calls.push_back(UniformCall(u.location, u.array_size, func));
-                       }
-               }
-
-       default_block.sort_uniforms();
-       if(!default_block.uniforms.empty())
-       {
-               const ReflectData::UniformInfo &uni = *default_block.uniforms.back();
-               default_block.data_size = uni.location*16+uni.array_size*get_type_size(uni.type);
-       }
-       default_block.update_layout_hash();
-       reflect_data.update_layout_hash();
-}
-
-void Program::query_uniform_blocks(const vector<ReflectData::UniformInfo *> &uniforms_by_index)
-{
-       unsigned count = 0;
-       glGetProgramiv(id, GL_ACTIVE_UNIFORM_BLOCKS, reinterpret_cast<int *>(&count));
-       // Reserve an extra index for the default block
-       reflect_data.uniform_blocks.reserve(count+1);
-       for(unsigned i=0; i<count; ++i)
-       {
-               char name[128];
-               int len;
-               glGetActiveUniformBlockName(id, i, sizeof(name), &len, name);
-               reflect_data.uniform_blocks.push_back(ReflectData::UniformBlockInfo());
-               ReflectData::UniformBlockInfo &info = reflect_data.uniform_blocks.back();
-               info.name = name;
-
-               int value;
-               glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_DATA_SIZE, &value);
-               info.data_size = value;
-
-               glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_BINDING, &value);
-               info.bind_point = value;
-
-               glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &value);
-               vector<int> indices(value);
-               glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, &indices[0]);
-               for(int j: indices)
-               {
-                       if(!uniforms_by_index[j])
-                               throw logic_error("Program::link");
-                       info.uniforms.push_back(uniforms_by_index[j]);
-                       uniforms_by_index[j]->block = &info;
-               }
-
-               vector<unsigned> query_indices(indices.begin(), indices.end());
-               vector<int> values(indices.size());
-               glGetActiveUniformsiv(id, query_indices.size(), &query_indices[0], GL_UNIFORM_OFFSET, &values[0]);
-               for(unsigned j=0; j<indices.size(); ++j)
-                       uniforms_by_index[indices[j]]->offset = values[j];
-
-               query_indices.clear();
-               for(int j: indices)
-                       if(uniforms_by_index[j]->array_size>1)
-                               query_indices.push_back(j);
-               if(!query_indices.empty())
-               {
-                       glGetActiveUniformsiv(id, query_indices.size(), &query_indices[0], GL_UNIFORM_ARRAY_STRIDE, &values[0]);
-                       for(unsigned j=0; j<query_indices.size(); ++j)
-                               uniforms_by_index[query_indices[j]]->array_stride = values[j];
-               }
-
-               query_indices.clear();
-               for(int j: indices)
-               {
-                       DataType t = uniforms_by_index[j]->type;
-                       if(is_matrix(t))
-                               query_indices.push_back(j);
-               }
-               if(!query_indices.empty())
-               {
-                       glGetActiveUniformsiv(id, query_indices.size(), &query_indices[0], GL_UNIFORM_MATRIX_STRIDE, &values[0]);
-                       for(unsigned j=0; j<query_indices.size(); ++j)
-                               uniforms_by_index[query_indices[j]]->matrix_stride = values[j];
-               }
-
-               info.sort_uniforms();
-               info.update_layout_hash();
-       }
-}
-
-void Program::query_attributes()
-{
-       unsigned count = 0;
-       glGetProgramiv(id, GL_ACTIVE_ATTRIBUTES, reinterpret_cast<int *>(&count));
-       reflect_data.attributes.reserve(count);
-       for(unsigned i=0; i<count; ++i)
-       {
-               char name[128];
-               int len = 0;
-               int size;
-               GLenum type;
-               glGetActiveAttrib(id, i, sizeof(name), &len, &size, &type, name);
-               if(len && strncmp(name, "gl_", 3))
-               {
-                       if(len>3 && !strcmp(name+len-3, "[0]"))
-                               name[len-3] = 0;
-
-                       reflect_data.attributes.push_back(ReflectData::AttributeInfo());
-                       ReflectData::AttributeInfo &info = reflect_data.attributes.back();
-                       info.name = name;
-                       info.location = glGetAttribLocation(id, name);
-                       info.array_size = size;
-                       info.type = from_gl_type(type);
-               }
-       }
-}
-
 void Program::collect_uniforms(const SpirVModule &mod, const map<unsigned, int> &spec_values)
 {
        // Prepare the default block
@@ -687,33 +228,6 @@ int Program::get_attribute_location(const string &name) const
        return i!=reflect_data.attributes.end() && i->name==name ? i->location : -1;
 }
 
-void Program::set_debug_name(const string &name)
-{
-#ifdef DEBUG
-       debug_name = name;
-       if(KHR_debug)
-       {
-               glObjectLabel(GL_PROGRAM, id, name.size(), name.c_str());
-               for(unsigned i=0; i<MAX_STAGES; ++i)
-                       if(stage_ids[i])
-                               set_stage_debug_name(stage_ids[i], static_cast<Stage>(i));
-       }
-#else
-       (void)name;
-#endif
-}
-
-void Program::set_stage_debug_name(unsigned stage_id, Stage type)
-{
-#ifdef DEBUG
-       static const char *const suffixes[] = { " [VS]", " [GS]", " [FS]" };
-       string name = debug_name+suffixes[type];
-       glObjectLabel(GL_SHADER, stage_id, name.size(), name.c_str());
-#else
-       (void)stage_id; (void)type;
-#endif
-}
-
 
 Program::Loader::Loader(Program &p, Collection &c):
        DataFile::CollectionObjectLoader<Program>(p, &c)