used_stage_ids[n_stages++] = stage_id;
}
- const vector<UInt32> &code = mod.get_code();
+ const vector<uint32_t> &code = mod.get_code();
glShaderBinary(n_stages, used_stage_ids, GL_SHADER_BINARY_FORMAT_SPIR_V, &code[0], code.size()*4);
if(!spec_values.empty() && !transient)