namespace Msp {
namespace GL {
+class Blend;
class BufferBackedUniformBlock;
class DefaultUniformBlock;
+class DepthTest;
class Program;
class Sampler;
+class StencilTest;
class Texture;
class UniformBlock;
class VertexSetup;
FACE_CULL = 4,
CLIP_PLANES = 8,
TEXTURES = 16,
- UNIFORMS = 32
+ UNIFORMS = 32,
+ DEPTH_TEST = 64,
+ STENCIL_TEST = 128,
+ BLEND = 256
};
const Program *shprog;
unsigned enabled_clip_planes;
std::vector<BoundTexture> textures;
std::vector<BoundUniformBlock> uniform_blocks;
+ const DepthTest *depth_test;
+ const StencilTest *stencil_test;
+ const Blend *blend;
mutable unsigned changes;
static const PipelineState *last_applied;
private:
void set_uniform_block_(int, const UniformBlock *);
public:
+ void set_depth_test(const DepthTest *);
+ void set_stencil_test(const StencilTest *);
+ void set_blend(const Blend *);
const Program *get_shader_program() const { return shprog; }
const VertexSetup *get_vertex_setup() const { return vertex_setup; }