]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/pipelinestate.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / core / pipelinestate.cpp
index 4dc54e2403ffea9288375df8dbfa09eb01f50283..6078db5d0aa24d39bfb9fcf0a8ce1187e5215dcf 100644 (file)
@@ -1,7 +1,9 @@
 #include <stdexcept>
 #include <msp/core/algorithm.h>
+#include <msp/io/print.h>
 #include "error.h"
 #include "pipelinestate.h"
+#include "program.h"
 #include "uniformblock.h"
 
 using namespace std;
@@ -107,6 +109,11 @@ void PipelineState::set_primitive_type(PrimitiveType t)
        set(primitive_type, t, PRIMITIVE_TYPE);
 }
 
+void PipelineState::set_patch_size(unsigned s)
+{
+       set(patch_size, s, PATCH_SIZE);
+}
+
 void PipelineState::set_front_face(FaceWinding w)
 {
        set(front_face, w, FACE_CULL);
@@ -132,5 +139,27 @@ void PipelineState::set_blend(const Blend &b)
        set(blend, b, BLEND);
 }
 
+void PipelineState::check_bound_resources() const
+{
+       if(!shprog)
+               return;
+
+       for(const ReflectData::UniformBlockInfo &b: shprog->get_uniform_blocks())
+               if(b.bind_point!=ReflectData::DEFAULT_BLOCK)
+               {
+                       auto i = lower_bound_member(resources, b.bind_point, &PipelineState::BoundResource::binding);
+                       if(i==resources.end() || i->binding!=b.bind_point)
+                               IO::print(IO::cerr, "Warning: No resource present for uniform block binding %d:%d (%s)\n", b.bind_point>>20, b.bind_point&0xFFFFF, b.name);
+               }
+
+       for(const ReflectData::UniformInfo &u: shprog->get_uniforms())
+               if(u.binding>=0 && is_image(u.type))
+               {
+                       auto i = lower_bound_member(resources, u.binding, &PipelineState::BoundResource::binding);
+                       if(i==resources.end() || i->binding!=u.binding)
+                               IO::print(IO::cerr, "Warning: No resource present for texture binding %d:%d (%s)\n", u.binding>>20, u.binding&0xFFFFF, u.name);
+               }
+}
+
 } // namespace GL
 } // namespace Msp