]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/pipelinestate.cpp
Use default member initializers for simple types
[libs/gl.git] / source / core / pipelinestate.cpp
index 7a38eab5e4136a12e490e4bdcbb079872e181de1..23a2ed6a96b9b61dfcabe7e044324da797773572 100644 (file)
@@ -1,50 +1,12 @@
 #include <stdexcept>
 #include <msp/core/algorithm.h>
-#include <msp/gl/extensions/arb_direct_state_access.h>
-#include <msp/gl/extensions/arb_sampler_objects.h>
-#include <msp/gl/extensions/arb_shader_objects.h>
-#include <msp/gl/extensions/arb_uniform_buffer_object.h>
-#include <msp/gl/extensions/arb_vertex_array_object.h>
-#include "blend.h"
-#include "buffer.h"
-#include "deviceinfo.h"
-#include "depthtest.h"
 #include "pipelinestate.h"
-#include "program.h"
-#include "stenciltest.h"
-#include "texture.h"
-#include "uniformblock.h"
-#include "vertexsetup.h"
 
 using namespace std;
 
 namespace Msp {
 namespace GL {
 
-const PipelineState *PipelineState::last_applied = 0;
-vector<int> PipelineState::bound_tex_targets;
-
-PipelineState::PipelineState():
-       shprog(0),
-       vertex_setup(0),
-       front_face(COUNTERCLOCKWISE),
-       face_cull(NO_CULL),
-       enabled_clip_planes(0),
-       depth_test(0),
-       stencil_test(0),
-       blend(0),
-       changes(0)
-{
-       if(!ARB_direct_state_access && bound_tex_targets.empty())
-               bound_tex_targets.resize(Limits::get_global().max_texture_bindings);
-}
-
-PipelineState::~PipelineState()
-{
-       if(this==last_applied)
-               last_applied = 0;
-}
-
 template<typename T>
 void PipelineState::set(T &target, T value, unsigned flag)
 {
@@ -55,6 +17,21 @@ void PipelineState::set(T &target, T value, unsigned flag)
        }
 }
 
+void PipelineState::set_framebuffer(const Framebuffer *f)
+{
+       set(framebuffer, f, FRAMEBUFFER);
+}
+
+void PipelineState::set_viewport(const Rect *v)
+{
+       set(viewport, v, VIEWPORT);
+}
+
+void PipelineState::set_scissor(const Rect *s)
+{
+       set(scissor, s, SCISSOR);
+}
+
 void PipelineState::set_shader_program(const Program *p)
 {
        set(shprog, p, SHPROG);
@@ -85,7 +62,7 @@ void PipelineState::set_texture(unsigned binding, const Texture *tex, const Samp
        if((tex!=0)!=(samp!=0))
                throw invalid_argument("PipelineState::set_texture");
 
-       vector<BoundTexture>::iterator i = lower_bound_member(textures, binding, &BoundTexture::binding);
+       auto i = lower_bound_member(textures, binding, &BoundTexture::binding);
        if(i==textures.end() || i->binding!=binding)
                i = textures.insert(i, BoundTexture(binding));
        if(tex!=i->texture || samp!=i->sampler)
@@ -97,19 +74,9 @@ void PipelineState::set_texture(unsigned binding, const Texture *tex, const Samp
        }
 }
 
-void PipelineState::set_uniforms(const DefaultUniformBlock *block)
+void PipelineState::set_uniform_block(int binding, const UniformBlock *block)
 {
-       set_uniform_block_(-1, block);
-}
-
-void PipelineState::set_uniform_block(unsigned binding, const BufferBackedUniformBlock *block)
-{
-       set_uniform_block_(binding, block);
-}
-
-void PipelineState::set_uniform_block_(int binding, const UniformBlock *block)
-{
-       vector<BoundUniformBlock>::iterator i = lower_bound_member(uniform_blocks, binding, &BoundUniformBlock::binding);
+       auto i = lower_bound_member(uniform_blocks, binding, &BoundUniformBlock::binding);
        if(i==uniform_blocks.end() || i->binding!=binding)
                i = uniform_blocks.insert(i, BoundUniformBlock(binding));
        if(block!=i->block || binding<0)
@@ -135,236 +102,6 @@ void PipelineState::set_blend(const Blend *b)
        set(blend, b, BLEND);
 }
 
-void PipelineState::apply() const
-{
-       apply(this==last_applied ? changes : ~0U);
-}
-
-void PipelineState::apply(unsigned mask) const
-{
-       if(mask&SHPROG)
-               glUseProgram(shprog ? shprog->get_id() : 0);
-
-       if(mask&VERTEX_SETUP)
-       {
-               glBindVertexArray(vertex_setup ? vertex_setup->get_id() : 0);
-               if(vertex_setup)
-                       vertex_setup->refresh();
-       }
-
-       if(mask&FACE_CULL)
-       {
-               glFrontFace(front_face==CLOCKWISE ? GL_CW : GL_CCW);
-
-               if(face_cull!=NO_CULL && front_face!=NON_MANIFOLD)
-               {
-                       glEnable(GL_CULL_FACE);
-                       glCullFace(face_cull==CULL_FRONT ? GL_FRONT : GL_BACK);
-               }
-               else
-                       glDisable(GL_CULL_FACE);
-       }
-
-       if(mask&CLIP_PLANES)
-       {
-               unsigned max_clip_planes = Limits::get_global().max_clip_planes;
-               for(unsigned i=0; i<max_clip_planes; ++i)
-               {
-                       if((enabled_clip_planes>>i)&1)
-                               glEnable(GL_CLIP_PLANE0+i);
-                       else
-                               glDisable(GL_CLIP_PLANE0+i);
-               }
-       }
-
-       if(mask&TEXTURES)
-       {
-               if(last_applied && this!=last_applied)
-               {
-                       vector<BoundTexture>::const_iterator i = textures.begin();
-                       vector<BoundTexture>::const_iterator j = last_applied->textures.begin();
-                       while(j!=last_applied->textures.end())
-                       {
-                               if(i==textures.end() || j->binding<i->binding)
-                               {
-                                       if(bound_tex_targets[j->binding])
-                                       {
-                                               if(ARB_direct_state_access)
-                                                       glBindTextureUnit(j->binding, 0);
-                                               else
-                                               {
-                                                       glActiveTexture(GL_TEXTURE0+j->binding);
-                                                       glBindTexture(bound_tex_targets[j->binding], 0);
-                                               }
-                                       }
-                                       ++j;
-                               }
-                               else
-                               {
-                                       if(i->binding==j->binding)
-                                               ++j;
-                                       ++i;
-                               }
-                       }
-               }
-
-               for(vector<BoundTexture>::const_iterator i=textures.begin(); i!=textures.end(); ++i)
-                       if(i->changed || mask==~0U)
-                       {
-                               if(i->texture && i->sampler)
-                               {
-                                       if(ARB_direct_state_access)
-                                               glBindTextureUnit(i->binding, i->texture->get_id());
-                                       else
-                                       {
-                                               glActiveTexture(GL_TEXTURE0+i->binding);
-                                               if(bound_tex_targets[i->binding] && static_cast<int>(i->texture->get_target())!=bound_tex_targets[i->binding])
-                                                       glBindTexture(bound_tex_targets[i->binding], 0);
-                                               glBindTexture(i->texture->get_target(), i->texture->get_id());
-                                               bound_tex_targets[i->binding] = i->texture->get_target();
-                                       }
-
-                                       glBindSampler(i->binding, i->sampler->get_id());
-                                       i->sampler->refresh();
-                               }
-                               else if(bound_tex_targets[i->binding])
-                               {
-                                       if(ARB_direct_state_access)
-                                               glBindTextureUnit(i->binding, 0);
-                                       else
-                                       {
-                                               glActiveTexture(GL_TEXTURE0+i->binding);
-                                               glBindTexture(bound_tex_targets[i->binding], 0);
-                                               bound_tex_targets[i->binding] = 0;
-                                       }
-                               }
-
-                               i->changed = false;
-                       }
-       }
-
-       if(mask&UNIFORMS)
-       {
-               if(last_applied && this!=last_applied)
-               {
-                       vector<BoundUniformBlock>::const_iterator i = uniform_blocks.begin();
-                       vector<BoundUniformBlock>::const_iterator j = last_applied->uniform_blocks.begin();
-                       while(j!=last_applied->uniform_blocks.end())
-                       {
-                               if(i==uniform_blocks.end() || j->binding<i->binding)
-                               {
-                                       glBindBufferBase(GL_UNIFORM_BUFFER, j->binding, 0);
-                                       ++j;
-                               }
-                               else
-                               {
-                                       if(i->binding==j->binding)
-                                               ++j;
-                                       ++i;
-                               }
-                       }
-               }
-
-               for(vector<BoundUniformBlock>::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i)
-                       if(i->changed || mask==~0U)
-                       {
-                               if(i->block)
-                               {
-                                       if(i->binding>=0)
-                                       {
-                                               const BufferBackedUniformBlock *block = static_cast<const BufferBackedUniformBlock *>(i->block);
-                                               glBindBufferRange(GL_UNIFORM_BUFFER, i->binding, block->get_buffer()->get_id(), block->get_offset(), block->get_data_size());
-                                       }
-                                       else
-                                               static_cast<const DefaultUniformBlock *>(i->block)->apply();
-                               }
-                               else
-                                       glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0);
-
-                               i->changed = false;
-                       }
-       }
-
-       if(mask&DEPTH_TEST)
-       {
-               if(depth_test && depth_test->enabled)
-               {
-                       glEnable(GL_DEPTH_TEST);
-                       glDepthFunc(get_gl_predicate(depth_test->compare));
-               }
-               else
-                       glDisable(GL_DEPTH_TEST);
-
-               glDepthMask(!depth_test || depth_test->write);
-       }
-
-       if(mask&STENCIL_TEST)
-       {
-               if(stencil_test && stencil_test->enabled)
-               {
-                       glEnable(GL_STENCIL_TEST);
-                       glStencilFunc(get_gl_predicate(stencil_test->compare), stencil_test->reference, 0xFFFFFFFF);
-                       glStencilOp(get_gl_stencil_op(stencil_test->stencil_fail_op), get_gl_stencil_op(stencil_test->depth_fail_op), get_gl_stencil_op(stencil_test->depth_pass_op));
-               }
-               else
-                       glDisable(GL_STENCIL_TEST);
-       }
-
-       if(mask&BLEND)
-       {
-               if(blend && blend->enabled)
-               {
-                       glEnable(GL_BLEND);
-                       glBlendEquation(get_gl_blend_equation(blend->equation));
-                       glBlendFunc(get_gl_blend_factor(blend->src_factor), get_gl_blend_factor(blend->dst_factor));
-                       glBlendColor(blend->constant.r, blend->constant.g, blend->constant.b, blend->constant.a);
-               }
-               else
-                       glDisable(GL_BLEND);
-       }
-
-       last_applied = this;
-       changes &= ~mask;
-}
-
-void PipelineState::clear()
-{
-       if(last_applied)
-       {
-               glUseProgram(0);
-               glBindVertexArray(0);
-
-               unsigned max_clip_planes = Limits::get_global().max_clip_planes;
-               for(unsigned i=0; i<max_clip_planes; ++i)
-                       if((last_applied->enabled_clip_planes>>i)&1)
-                               glDisable(GL_CLIP_PLANE0+i);
-
-               for(vector<BoundTexture>::const_iterator i=last_applied->textures.begin(); i!=last_applied->textures.end(); ++i)
-                       if(i->texture && i->sampler)
-                       {
-                               if(ARB_direct_state_access)
-                                       glBindTextureUnit(i->binding, 0);
-                               else
-                               {
-                                       glActiveTexture(GL_TEXTURE0+i->binding);
-                                       glBindTexture(bound_tex_targets[i->binding], 0);
-                                       bound_tex_targets[i->binding] = 0;
-                               }
-                       }
-
-               for(vector<BoundUniformBlock>::const_iterator i=last_applied->uniform_blocks.begin(); i!=last_applied->uniform_blocks.end(); ++i)
-                       if(i->block)
-                               glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0);
-
-               glDisable(GL_DEPTH_TEST);
-               glDepthMask(true);
-               glDisable(GL_STENCIL_TEST);
-               glDisable(GL_BLEND);
-
-               last_applied = 0;
-       }
-}
-
 
 PipelineState::BoundTexture::BoundTexture(unsigned b):
        binding(b),