X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fcore%2Fpipelinestate.cpp;h=23a2ed6a96b9b61dfcabe7e044324da797773572;hp=7a38eab5e4136a12e490e4bdcbb079872e181de1;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=2b2676392aff2eb6b38c3e463cc67f4d67a4ef8b diff --git a/source/core/pipelinestate.cpp b/source/core/pipelinestate.cpp index 7a38eab5..23a2ed6a 100644 --- a/source/core/pipelinestate.cpp +++ b/source/core/pipelinestate.cpp @@ -1,50 +1,12 @@ #include #include -#include -#include -#include -#include -#include -#include "blend.h" -#include "buffer.h" -#include "deviceinfo.h" -#include "depthtest.h" #include "pipelinestate.h" -#include "program.h" -#include "stenciltest.h" -#include "texture.h" -#include "uniformblock.h" -#include "vertexsetup.h" using namespace std; namespace Msp { namespace GL { -const PipelineState *PipelineState::last_applied = 0; -vector PipelineState::bound_tex_targets; - -PipelineState::PipelineState(): - shprog(0), - vertex_setup(0), - front_face(COUNTERCLOCKWISE), - face_cull(NO_CULL), - enabled_clip_planes(0), - depth_test(0), - stencil_test(0), - blend(0), - changes(0) -{ - if(!ARB_direct_state_access && bound_tex_targets.empty()) - bound_tex_targets.resize(Limits::get_global().max_texture_bindings); -} - -PipelineState::~PipelineState() -{ - if(this==last_applied) - last_applied = 0; -} - template void PipelineState::set(T &target, T value, unsigned flag) { @@ -55,6 +17,21 @@ void PipelineState::set(T &target, T value, unsigned flag) } } +void PipelineState::set_framebuffer(const Framebuffer *f) +{ + set(framebuffer, f, FRAMEBUFFER); +} + +void PipelineState::set_viewport(const Rect *v) +{ + set(viewport, v, VIEWPORT); +} + +void PipelineState::set_scissor(const Rect *s) +{ + set(scissor, s, SCISSOR); +} + void PipelineState::set_shader_program(const Program *p) { set(shprog, p, SHPROG); @@ -85,7 +62,7 @@ void PipelineState::set_texture(unsigned binding, const Texture *tex, const Samp if((tex!=0)!=(samp!=0)) throw invalid_argument("PipelineState::set_texture"); - vector::iterator i = lower_bound_member(textures, binding, &BoundTexture::binding); + auto i = lower_bound_member(textures, binding, &BoundTexture::binding); if(i==textures.end() || i->binding!=binding) i = textures.insert(i, BoundTexture(binding)); if(tex!=i->texture || samp!=i->sampler) @@ -97,19 +74,9 @@ void PipelineState::set_texture(unsigned binding, const Texture *tex, const Samp } } -void PipelineState::set_uniforms(const DefaultUniformBlock *block) +void PipelineState::set_uniform_block(int binding, const UniformBlock *block) { - set_uniform_block_(-1, block); -} - -void PipelineState::set_uniform_block(unsigned binding, const BufferBackedUniformBlock *block) -{ - set_uniform_block_(binding, block); -} - -void PipelineState::set_uniform_block_(int binding, const UniformBlock *block) -{ - vector::iterator i = lower_bound_member(uniform_blocks, binding, &BoundUniformBlock::binding); + auto i = lower_bound_member(uniform_blocks, binding, &BoundUniformBlock::binding); if(i==uniform_blocks.end() || i->binding!=binding) i = uniform_blocks.insert(i, BoundUniformBlock(binding)); if(block!=i->block || binding<0) @@ -135,236 +102,6 @@ void PipelineState::set_blend(const Blend *b) set(blend, b, BLEND); } -void PipelineState::apply() const -{ - apply(this==last_applied ? changes : ~0U); -} - -void PipelineState::apply(unsigned mask) const -{ - if(mask&SHPROG) - glUseProgram(shprog ? shprog->get_id() : 0); - - if(mask&VERTEX_SETUP) - { - glBindVertexArray(vertex_setup ? vertex_setup->get_id() : 0); - if(vertex_setup) - vertex_setup->refresh(); - } - - if(mask&FACE_CULL) - { - glFrontFace(front_face==CLOCKWISE ? GL_CW : GL_CCW); - - if(face_cull!=NO_CULL && front_face!=NON_MANIFOLD) - { - glEnable(GL_CULL_FACE); - glCullFace(face_cull==CULL_FRONT ? GL_FRONT : GL_BACK); - } - else - glDisable(GL_CULL_FACE); - } - - if(mask&CLIP_PLANES) - { - unsigned max_clip_planes = Limits::get_global().max_clip_planes; - for(unsigned i=0; i>i)&1) - glEnable(GL_CLIP_PLANE0+i); - else - glDisable(GL_CLIP_PLANE0+i); - } - } - - if(mask&TEXTURES) - { - if(last_applied && this!=last_applied) - { - vector::const_iterator i = textures.begin(); - vector::const_iterator j = last_applied->textures.begin(); - while(j!=last_applied->textures.end()) - { - if(i==textures.end() || j->bindingbinding) - { - if(bound_tex_targets[j->binding]) - { - if(ARB_direct_state_access) - glBindTextureUnit(j->binding, 0); - else - { - glActiveTexture(GL_TEXTURE0+j->binding); - glBindTexture(bound_tex_targets[j->binding], 0); - } - } - ++j; - } - else - { - if(i->binding==j->binding) - ++j; - ++i; - } - } - } - - for(vector::const_iterator i=textures.begin(); i!=textures.end(); ++i) - if(i->changed || mask==~0U) - { - if(i->texture && i->sampler) - { - if(ARB_direct_state_access) - glBindTextureUnit(i->binding, i->texture->get_id()); - else - { - glActiveTexture(GL_TEXTURE0+i->binding); - if(bound_tex_targets[i->binding] && static_cast(i->texture->get_target())!=bound_tex_targets[i->binding]) - glBindTexture(bound_tex_targets[i->binding], 0); - glBindTexture(i->texture->get_target(), i->texture->get_id()); - bound_tex_targets[i->binding] = i->texture->get_target(); - } - - glBindSampler(i->binding, i->sampler->get_id()); - i->sampler->refresh(); - } - else if(bound_tex_targets[i->binding]) - { - if(ARB_direct_state_access) - glBindTextureUnit(i->binding, 0); - else - { - glActiveTexture(GL_TEXTURE0+i->binding); - glBindTexture(bound_tex_targets[i->binding], 0); - bound_tex_targets[i->binding] = 0; - } - } - - i->changed = false; - } - } - - if(mask&UNIFORMS) - { - if(last_applied && this!=last_applied) - { - vector::const_iterator i = uniform_blocks.begin(); - vector::const_iterator j = last_applied->uniform_blocks.begin(); - while(j!=last_applied->uniform_blocks.end()) - { - if(i==uniform_blocks.end() || j->bindingbinding) - { - glBindBufferBase(GL_UNIFORM_BUFFER, j->binding, 0); - ++j; - } - else - { - if(i->binding==j->binding) - ++j; - ++i; - } - } - } - - for(vector::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i) - if(i->changed || mask==~0U) - { - if(i->block) - { - if(i->binding>=0) - { - const BufferBackedUniformBlock *block = static_cast(i->block); - glBindBufferRange(GL_UNIFORM_BUFFER, i->binding, block->get_buffer()->get_id(), block->get_offset(), block->get_data_size()); - } - else - static_cast(i->block)->apply(); - } - else - glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0); - - i->changed = false; - } - } - - if(mask&DEPTH_TEST) - { - if(depth_test && depth_test->enabled) - { - glEnable(GL_DEPTH_TEST); - glDepthFunc(get_gl_predicate(depth_test->compare)); - } - else - glDisable(GL_DEPTH_TEST); - - glDepthMask(!depth_test || depth_test->write); - } - - if(mask&STENCIL_TEST) - { - if(stencil_test && stencil_test->enabled) - { - glEnable(GL_STENCIL_TEST); - glStencilFunc(get_gl_predicate(stencil_test->compare), stencil_test->reference, 0xFFFFFFFF); - glStencilOp(get_gl_stencil_op(stencil_test->stencil_fail_op), get_gl_stencil_op(stencil_test->depth_fail_op), get_gl_stencil_op(stencil_test->depth_pass_op)); - } - else - glDisable(GL_STENCIL_TEST); - } - - if(mask&BLEND) - { - if(blend && blend->enabled) - { - glEnable(GL_BLEND); - glBlendEquation(get_gl_blend_equation(blend->equation)); - glBlendFunc(get_gl_blend_factor(blend->src_factor), get_gl_blend_factor(blend->dst_factor)); - glBlendColor(blend->constant.r, blend->constant.g, blend->constant.b, blend->constant.a); - } - else - glDisable(GL_BLEND); - } - - last_applied = this; - changes &= ~mask; -} - -void PipelineState::clear() -{ - if(last_applied) - { - glUseProgram(0); - glBindVertexArray(0); - - unsigned max_clip_planes = Limits::get_global().max_clip_planes; - for(unsigned i=0; ienabled_clip_planes>>i)&1) - glDisable(GL_CLIP_PLANE0+i); - - for(vector::const_iterator i=last_applied->textures.begin(); i!=last_applied->textures.end(); ++i) - if(i->texture && i->sampler) - { - if(ARB_direct_state_access) - glBindTextureUnit(i->binding, 0); - else - { - glActiveTexture(GL_TEXTURE0+i->binding); - glBindTexture(bound_tex_targets[i->binding], 0); - bound_tex_targets[i->binding] = 0; - } - } - - for(vector::const_iterator i=last_applied->uniform_blocks.begin(); i!=last_applied->uniform_blocks.end(); ++i) - if(i->block) - glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0); - - glDisable(GL_DEPTH_TEST); - glDepthMask(true); - glDisable(GL_STENCIL_TEST); - glDisable(GL_BLEND); - - last_applied = 0; - } -} - PipelineState::BoundTexture::BoundTexture(unsigned b): binding(b),