]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/mesh.h
Make VertexFormat capable of storing type information
[libs/gl.git] / source / core / mesh.h
index 57c87b7e42986ac31f94092612c373159b633a7a..0111bb7798908348cfb09080631c29d7c3e1f6cc 100644 (file)
@@ -3,10 +3,10 @@
 
 #include <msp/datafile/objectloader.h>
 #include "batch.h"
+#include "cullface.h"
 #include "resource.h"
 #include "vertexarray.h"
 #include "vertexsetup.h"
-#include "windingtest.h"
 
 namespace Msp {
 namespace GL {
@@ -32,9 +32,10 @@ public:
        public:
                Loader(Mesh &, bool = true);
        private:
-               void vertices(const std::vector<VertexComponent> &);
+               void storage(const std::vector<VertexAttribute> &);
+               void vertices();
+               void vertices_with_format(const std::vector<VertexAttribute> &);
                void batch(PrimitiveType);
-               void winding(FaceWinding);
        };
 
 private:
@@ -68,7 +69,8 @@ private:
        VertexSetup vtx_setup;
        mutable unsigned short dirty;
        bool disallow_rendering;
-       const WindingTest *winding;
+       FaceWinding face_winding;
+       std::string debug_name;
 
 public:
        Mesh(ResourceManager * = 0);
@@ -78,6 +80,8 @@ private:
 public:
        ~Mesh();
 
+       void storage(const VertexFormat &);
+
        void clear();
 private:
        void check_buffers(unsigned);
@@ -87,12 +91,12 @@ public:
        const VertexSetup &get_vertex_setup() const { return vtx_setup; }
        const Buffer *get_index_buffer() const { return ibuf; }
        unsigned get_n_vertices() const;
-       float *modify_vertex(unsigned);
+       char *modify_vertex(unsigned);
 
        void add_batch(const Batch &b);
        const std::vector<Batch> &get_batches() const { return batches; }
 
-       void set_winding(const WindingTest *);
+       void set_winding(FaceWinding);
 
        void draw(Renderer &) const;
        void draw_instanced(Renderer &, const VertexSetup &, unsigned) const;
@@ -105,6 +109,8 @@ public:
        virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0);
        virtual UInt64 get_data_size() const;
        virtual void unload();
+
+       void set_debug_name(const std::string &);
 };
 
 } // namespace GL