]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/mesh.cpp
Make VertexFormat capable of storing type information
[libs/gl.git] / source / core / mesh.cpp
index 492f416d1adeccb28e2abf3febfbe874a679abeb..de05102a358a5665a51b12cd0c345c21441052d5 100644 (file)
@@ -31,7 +31,7 @@ void Mesh::init(ResourceManager *rm)
        ibuf = 0;
        dirty = 0;
        disallow_rendering = false;
-       winding = 0;
+       face_winding = NON_MANIFOLD;
 
        if(rm)
                set_manager(rm);
@@ -89,7 +89,6 @@ void Mesh::check_buffers(unsigned mask)
                        ibuf = new Buffer;
                        if(!batches.empty())
                                batches.front().change_buffer(ibuf);
-                       vtx_setup.set_index_buffer(*ibuf);
                        dirty |= INDEX_BUFFER;
 
 #ifdef DEBUG
@@ -97,6 +96,9 @@ void Mesh::check_buffers(unsigned mask)
                                vbuf->set_debug_name(debug_name+" [IBO]");
 #endif
                }
+
+               if(!batches.empty())
+                       vtx_setup.set_index_buffer(*ibuf, batches.front().get_index_type());
        }
 }
 
@@ -105,7 +107,7 @@ unsigned Mesh::get_n_vertices() const
        return vertices.size();
 }
 
-float *Mesh::modify_vertex(unsigned i)
+char *Mesh::modify_vertex(unsigned i)
 {
        if(vertices.get_format().empty())
                throw invalid_operation("Mesh::modify_vertex");
@@ -146,12 +148,25 @@ void Mesh::add_batch(const Batch &b)
                        batches.back().use_buffer(ibuf, prev);
        }
 
+       DataType existing_type = batches.front().get_index_type();
+       DataType added_type = batches.back().get_index_type();
+       if(existing_type!=added_type)
+       {
+               if(get_type_size(existing_type)>get_type_size(added_type))
+                       batches.back().set_index_type(existing_type);
+               else
+               {
+                       for(vector<Batch>::iterator i=batches.begin(); i!=batches.end(); ++i)
+                               i->set_index_type(added_type);
+               }
+       }
+
        check_buffers(INDEX_BUFFER);
 }
 
-void Mesh::set_winding(const WindingTest *w)
+void Mesh::set_winding(FaceWinding w)
 {
-       winding = w;
+       face_winding = w;
 }
 
 void Mesh::draw(Renderer &renderer) const
@@ -183,7 +198,7 @@ void Mesh::draw(Renderer &renderer, const VertexSetup *vs, unsigned count) const
                resize_buffers();
 
        renderer.set_vertex_setup(vs ? vs : &vtx_setup);
-       renderer.set_winding_test(winding);
+       renderer.set_front_face(face_winding);
 
        if(!count)
        {
@@ -256,7 +271,7 @@ Mesh::Loader::Loader(Mesh &m, bool g):
        add("storage",  &Loader::storage);
        add("vertices", &Loader::vertices);
        add("vertices", &Loader::vertices_with_format);
-       add("winding",  &Loader::winding);
+       add("winding",  &Mesh::face_winding);
 }
 
 void Mesh::Loader::storage(const vector<VertexAttribute> &a)
@@ -290,14 +305,6 @@ void Mesh::Loader::batch(PrimitiveType p)
        obj.add_batch(btc);
 }
 
-void Mesh::Loader::winding(FaceWinding w)
-{
-       if(w==CLOCKWISE)
-               obj.winding = &WindingTest::clockwise();
-       else if(w==COUNTERCLOCKWISE)
-               obj.winding = &WindingTest::counterclockwise();
-}
-
 
 Mesh::AsyncLoader::AsyncLoader(Mesh &m, IO::Seekable &i):
        mesh(m),