]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/framebuffer.cpp
Use standard fixed-size integer types
[libs/gl.git] / source / core / framebuffer.cpp
index 4dbb30929e05dc38ff822c981b51e251613f61bb..e9d8863ca16e4e0379a11e9777def136cb596d2e 100644 (file)
@@ -8,8 +8,8 @@
 #include "error.h"
 #include "framebuffer.h"
 #include "misc.h"
-#include "renderbuffer.h"
 #include "texture2d.h"
+#include "texture2dmultisample.h"
 #include "texture3d.h"
 #include "windowview.h"
 
@@ -77,14 +77,32 @@ Framebuffer::Framebuffer(unsigned i):
        height = view[3];
 }
 
-Framebuffer::Framebuffer():
-       width(0),
-       height(0),
-       status(FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT),
-       dirty(0)
+Framebuffer::Framebuffer()
+{
+       init();
+}
+
+Framebuffer::Framebuffer(FrameAttachment fa)
+{
+       init();
+       set_format(fa);
+}
+
+Framebuffer::Framebuffer(const FrameFormat &f)
+{
+       init();
+       set_format(f);
+}
+
+void Framebuffer::init()
 {
        static Require _req(EXT_framebuffer_object);
 
+       width = 0;
+       height = 0;
+       status = FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
+       dirty = 0;
+
        if(ARB_direct_state_access)
                glCreateFramebuffers(1, &id);
        else
@@ -97,50 +115,57 @@ Framebuffer::~Framebuffer()
                glDeleteFramebuffers(1, &id);
 }
 
+void Framebuffer::set_format(const FrameFormat &fmt)
+{
+       if(!format.empty())
+               throw invalid_operation("Framebuffer::set_format");
+       if(fmt.empty())
+               throw invalid_argument("Framebuffer::set_format");
+
+       format = fmt;
+       attachments.resize(format.size());
+}
+
 void Framebuffer::update() const
 {
        vector<GLenum> color_bufs;
-       color_bufs.reserve(attachments.size());
-       for(unsigned i=0; i<attachments.size(); ++i)
+       color_bufs.reserve(format.size());
+       unsigned i = 0;
+       for(const uint16_t *j=format.begin(); j!=format.end(); ++j, ++i)
        {
-               const Attachment &attch = attachments[i];
+               GLenum gl_attach_point = get_gl_attachment(static_cast<FrameAttachment>(*j));
                if(dirty&(1<<i))
                {
-                       if(attch.type==GL_RENDERBUFFER)
-                       {
-                               if(ARB_direct_state_access)
-                                       glNamedFramebufferRenderbuffer(id, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id());
-                               else
-                                       glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id());
-                       }
-                       else if(attch.type)
+                       const Attachment &attch = attachments[i];
+                       if(attch.tex)
                        {
+                               GLenum type = attch.tex->get_target();
                                if(ARB_direct_state_access)
                                {
-                                       if(attch.type==GL_TEXTURE_2D || attch.layer<0)
-                                               glNamedFramebufferTexture(id, attch.attachment, attch.tex->get_id(), attch.level);
+                                       if(type==GL_TEXTURE_2D || type==GL_TEXTURE_2D_MULTISAMPLE || attch.layer<0)
+                                               glNamedFramebufferTexture(id, gl_attach_point, attch.tex->get_id(), attch.level);
                                        else
-                                               glNamedFramebufferTextureLayer(id, attch.attachment, attch.tex->get_id(), attch.level, attch.layer);
+                                               glNamedFramebufferTextureLayer(id, gl_attach_point, attch.tex->get_id(), attch.level, attch.layer);
                                }
-                               else if(attch.type==GL_TEXTURE_2D)
-                                       glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level);
+                               else if(type==GL_TEXTURE_2D || type==GL_TEXTURE_2D_MULTISAMPLE)
+                                       glFramebufferTexture2D(GL_FRAMEBUFFER, gl_attach_point, type, attch.tex->get_id(), attch.level);
                                else if(attch.layer<0)
-                                       glFramebufferTexture(GL_FRAMEBUFFER, attch.attachment, attch.tex->get_id(), attch.level);
-                               else if(attch.type==GL_TEXTURE_2D_ARRAY)
-                                       glFramebufferTextureLayer(GL_FRAMEBUFFER, attch.attachment, attch.tex->get_id(), attch.level, attch.layer);
-                               else if(attch.type==GL_TEXTURE_3D)
-                                       glFramebufferTexture3D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level, attch.layer);
-                               else if(attch.type==GL_TEXTURE_CUBE_MAP)
-                                       glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, TextureCube::enumerate_faces(attch.layer), attch.tex->get_id(), attch.level);
+                                       glFramebufferTexture(GL_FRAMEBUFFER, gl_attach_point, attch.tex->get_id(), attch.level);
+                               else if(type==GL_TEXTURE_2D_ARRAY)
+                                       glFramebufferTextureLayer(GL_FRAMEBUFFER, gl_attach_point, attch.tex->get_id(), attch.level, attch.layer);
+                               else if(type==GL_TEXTURE_3D)
+                                       glFramebufferTexture3D(GL_FRAMEBUFFER, gl_attach_point, type, attch.tex->get_id(), attch.level, attch.layer);
+                               else if(type==GL_TEXTURE_CUBE_MAP)
+                                       glFramebufferTexture2D(GL_FRAMEBUFFER, gl_attach_point, TextureCube::enumerate_faces(attch.layer), attch.tex->get_id(), attch.level);
                        }
                        else if(ARB_direct_state_access)
-                               glNamedFramebufferRenderbuffer(id, attch.attachment, 0, 0);
+                               glNamedFramebufferTexture(id, gl_attach_point, 0, 0);
                        else
-                               glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, 0, 0);
+                               glFramebufferTexture2D(GL_FRAMEBUFFER, gl_attach_point, GL_TEXTURE_2D, 0, 0);
                }
 
-               if(attch.attachment>=COLOR_ATTACHMENT0 && attch.attachment<=COLOR_ATTACHMENT3)
-                       color_bufs.push_back(attch.attachment);
+               if(gl_attach_point!=GL_DEPTH_ATTACHMENT && gl_attach_point!=GL_STENCIL_ATTACHMENT)
+                       color_bufs.push_back(gl_attach_point);
        }
 
        if(color_bufs.size()>1)
@@ -175,107 +200,121 @@ void Framebuffer::update() const
 
 void Framebuffer::check_size()
 {
-       for(vector<Attachment>::iterator i=attachments.begin(); i!=attachments.end(); ++i)
-               if(i->type)
+       bool first = true;
+       for(Attachment &a: attachments)
+               if(a.tex)
                {
-                       if(i->type==GL_RENDERBUFFER)
+                       GLenum type = a.tex->get_target();
+                       unsigned w = 0;
+                       unsigned h = 0;
+                       if(type==GL_TEXTURE_2D)
                        {
-                               width = i->rbuf->get_width();
-                               height = i->rbuf->get_height();
+                               Texture2D *tex = static_cast<Texture2D *>(a.tex);
+                               w = max(tex->get_width()>>a.level, 1U);
+                               h = max(tex->get_height()>>a.level, 1U);
                        }
-                       else if(i->type==GL_TEXTURE_2D)
+                       else if(type==GL_TEXTURE_2D_MULTISAMPLE)
                        {
-                               Texture2D *tex = static_cast<Texture2D *>(i->tex);
-                               width = max(tex->get_width()>>i->level, 1U);
-                               height = max(tex->get_height()>>i->level, 1U);
+                               Texture2DMultisample *tex = static_cast<Texture2DMultisample *>(a.tex);
+                               w = tex->get_width();
+                               h = tex->get_height();
                        }
-                       else if(i->type==GL_TEXTURE_3D || i->type==GL_TEXTURE_2D_ARRAY)
+                       else if(type==GL_TEXTURE_3D || type==GL_TEXTURE_2D_ARRAY)
                        {
-                               Texture3D *tex = static_cast<Texture3D *>(i->tex);
-                               width = max(tex->get_width()>>i->level, 1U);
-                               height = max(tex->get_height()>>i->level, 1U);
+                               Texture3D *tex = static_cast<Texture3D *>(a.tex);
+                               w = max(tex->get_width()>>a.level, 1U);
+                               h = max(tex->get_height()>>a.level, 1U);
                        }
-                       else if(i->type==GL_TEXTURE_CUBE_MAP)
+                       else if(type==GL_TEXTURE_CUBE_MAP)
                        {
-                               width = max(static_cast<TextureCube *>(i->tex)->get_size()>>i->level, 1U);
-                               height = width;
+                               w = max(static_cast<TextureCube *>(a.tex)->get_size()>>a.level, 1U);
+                               h = w;
                        }
-                       break;
-               }
-}
 
-unsigned Framebuffer::get_attachment_index(FramebufferAttachment attch)
-{
-       for(unsigned i=0; i<attachments.size(); ++i)
-               if(attachments[i].attachment==attch)
-                       return i;
-       attachments.push_back(Attachment(attch));
-       return attachments.size()-1;
+                       if(first)
+                       {
+                               width = w;
+                               height = h;
+                               first = false;
+                       }
+                       else
+                       {
+                               width = min(width, w);
+                               height = min(height, h);
+                       }
+               }
 }
 
-void Framebuffer::set_texture_attachment(FramebufferAttachment attch, Texture &tex, unsigned level, int layer)
+void Framebuffer::set_attachment(FrameAttachment attch, Texture &tex, unsigned level, int layer, unsigned samples)
 {
-       if(!id)
+       if(format.empty() || !id)
                throw invalid_operation("Framebuffer::attach");
 
-       unsigned i = get_attachment_index(attch);
-       attachments[i].set(tex, level, layer);
-       dirty |= 1<<i;
-       check_size();
-}
+       if((format.get_samples()>1 && samples!=format.get_samples()) || (format.get_samples()==1 && samples))
+               throw incompatible_data("Framebuffer::attach");
 
-void Framebuffer::attach(FramebufferAttachment attch, Renderbuffer &rbuf)
-{
-       if(!id)
-               throw invalid_operation("Framebuffer::attach");
+       unsigned i = 0;
+       for(const uint16_t *j=format.begin(); j!=format.end(); ++j, ++i)
+               if(*j==attch)
+               {
+                       attachments[i].set(tex, level, layer);
+                       dirty |= 1<<i;
+                       check_size();
+                       return;
+               }
 
-       unsigned i = get_attachment_index(attch);
-       attachments[i].set(rbuf);
-       dirty |= 1<<i;
-       check_size();
+       throw incompatible_data("Framebuffer::attach");
 }
 
-void Framebuffer::attach(FramebufferAttachment attch, Texture2D &tex, unsigned level)
+void Framebuffer::attach(FrameAttachment attch, Texture2D &tex, unsigned level)
 {
        tex.allocate(level);
-       set_texture_attachment(attch, tex, level, 0);
+       set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, 0, 0);
+}
+
+void Framebuffer::attach(FrameAttachment attch, Texture2DMultisample &tex)
+{
+       set_attachment(make_typed_attachment(attch, tex.get_format()), tex, 0, 0, tex.get_samples());
 }
 
-void Framebuffer::attach(FramebufferAttachment attch, Texture3D &tex, unsigned layer, unsigned level)
+void Framebuffer::attach(FrameAttachment attch, Texture3D &tex, unsigned layer, unsigned level)
 {
        tex.allocate(level);
-       set_texture_attachment(attch, tex, level, layer);
+       set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, layer, 0);
 }
 
-void Framebuffer::attach(FramebufferAttachment attch, TextureCube &tex, TextureCubeFace face, unsigned level)
+void Framebuffer::attach(FrameAttachment attch, TextureCube &tex, TextureCubeFace face, unsigned level)
 {
        tex.allocate(level);
-       set_texture_attachment(attch, tex, level, TextureCube::get_face_index(face));
+       set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, TextureCube::get_face_index(face), 0);
 }
 
-void Framebuffer::attach_layered(FramebufferAttachment attch, Texture3D &tex, unsigned level)
+void Framebuffer::attach_layered(FrameAttachment attch, Texture3D &tex, unsigned level)
 {
        static Require _req(ARB_geometry_shader4);
        tex.allocate(level);
-       set_texture_attachment(attch, tex, level, -1);
+       set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, -1, 0);
 }
 
-void Framebuffer::attach_layered(FramebufferAttachment attch, TextureCube &tex, unsigned level)
+void Framebuffer::attach_layered(FrameAttachment attch, TextureCube &tex, unsigned level)
 {
        static Require _req(ARB_geometry_shader4);
        tex.allocate(level);
-       set_texture_attachment(attch, tex, level, -1);
+       set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, -1, 0);
 }
 
-void Framebuffer::detach(FramebufferAttachment attch)
+void Framebuffer::detach(FrameAttachment attch)
 {
        if(!id)
                throw invalid_operation("Framebuffer::detach");
 
-       unsigned i = get_attachment_index(attch);
-       attachments[i].clear();
-       dirty |= 1<<i;
-       check_size();
+       int i = format.index(attch);
+       if(i>=0)
+       {
+               attachments[i].clear();
+               dirty |= 1<<i;
+               check_size();
+       }
 }
 
 void Framebuffer::resize(const WindowView &view)
@@ -310,24 +349,14 @@ Framebuffer &Framebuffer::system()
 }
 
 
-Framebuffer::Attachment::Attachment(FramebufferAttachment a):
-       attachment(a),
-       type(0),
+Framebuffer::Attachment::Attachment():
+       tex(0),
        level(0),
        layer(0)
 { }
 
-void Framebuffer::Attachment::set(Renderbuffer &r)
-{
-       type = GL_RENDERBUFFER;
-       rbuf = &r;
-       level = 0;
-       layer = 0;
-}
-
 void Framebuffer::Attachment::set(Texture &t, unsigned l, int z)
 {
-       type = t.get_target();
        tex = &t;
        level = l;
        layer = z;
@@ -335,7 +364,7 @@ void Framebuffer::Attachment::set(Texture &t, unsigned l, int z)
 
 void Framebuffer::Attachment::clear()
 {
-       type = 0;
+       tex = 0;
 }
 
 } // namespace GL