]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/framebuffer.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / core / framebuffer.cpp
index 97cc905d5bfb107d9af7dc3101333218ea0301f7..4f30dbb158b346a71d726fcd9f431da171193b9a 100644 (file)
@@ -44,6 +44,7 @@ void Framebuffer::set_format(const FrameFormat &fmt)
 
        format = fmt;
        attachments.resize(format.size());
+       format_changed(format);
 }
 
 void Framebuffer::update() const
@@ -81,6 +82,7 @@ void Framebuffer::check_size()
                        {
                                w = max(tex_cube->get_size()>>a.level, 1U);
                                h = w;
+                               l = (a.layer<0 ? 6 : 1);
                        }
 
                        if(first)
@@ -99,7 +101,7 @@ void Framebuffer::check_size()
                }
 }
 
-void Framebuffer::set_attachment(FrameAttachment attch, Texture &tex, unsigned level, int layer, unsigned samples)
+void Framebuffer::set_attachment(FrameAttachment attch, Texture &tex, Texture *res, unsigned level, int layer, unsigned samples)
 {
        if(format.empty() || attachments.empty())
                throw invalid_operation("Framebuffer::attach");
@@ -112,7 +114,7 @@ void Framebuffer::set_attachment(FrameAttachment attch, Texture &tex, unsigned l
        {
                if(a==attch)
                {
-                       attachments[i].set(tex, level, layer);
+                       attachments[i].set(tex, res, level, layer);
                        dirty |= 1<<i;
                        check_size();
                        return;
@@ -125,34 +127,34 @@ void Framebuffer::set_attachment(FrameAttachment attch, Texture &tex, unsigned l
 
 void Framebuffer::attach(FrameAttachment attch, Texture2D &tex, unsigned level)
 {
-       set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, 0, 0);
+       set_attachment(make_typed_attachment(attch, tex.get_format()), tex, 0, level, 0, 0);
 }
 
-void Framebuffer::attach(FrameAttachment attch, Texture2DMultisample &tex)
+void Framebuffer::attach(FrameAttachment attch, Texture2DMultisample &tex, Texture2D *res)
 {
-       set_attachment(make_typed_attachment(attch, tex.get_format()), tex, 0, 0, tex.get_samples());
+       set_attachment(make_typed_attachment(attch, tex.get_format()), tex, res, 0, 0, tex.get_samples());
 }
 
 void Framebuffer::attach(FrameAttachment attch, Texture3D &tex, unsigned layer, unsigned level)
 {
-       set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, layer, 0);
+       set_attachment(make_typed_attachment(attch, tex.get_format()), tex, 0, level, layer, 0);
 }
 
 void Framebuffer::attach(FrameAttachment attch, TextureCube &tex, TextureCubeFace face, unsigned level)
 {
-       set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, face, 0);
+       set_attachment(make_typed_attachment(attch, tex.get_format()), tex, 0, level, face, 0);
 }
 
 void Framebuffer::attach_layered(FrameAttachment attch, Texture3D &tex, unsigned level)
 {
        require_layered();
-       set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, -1, 0);
+       set_attachment(make_typed_attachment(attch, tex.get_format()), tex, 0, level, -1, 0);
 }
 
 void Framebuffer::attach_layered(FrameAttachment attch, TextureCube &tex, unsigned level)
 {
        require_layered();
-       set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, -1, 0);
+       set_attachment(make_typed_attachment(attch, tex.get_format()), tex, 0, level, -1, 0);
 }
 
 void Framebuffer::detach(FrameAttachment attch)
@@ -183,6 +185,28 @@ const Texture *Framebuffer::get_attachment(unsigned i) const
        return (i<attachments.size() ? attachments[i].tex : 0);
 }
 
+const Texture *Framebuffer::get_resolve_attachment(FrameAttachment attch) const
+{
+       if(attachments.empty())
+               return 0;
+
+       int i = format.index(attch);
+       return (i>=0 ? attachments[i].resolve : 0);
+}
+
+const Texture *Framebuffer::get_resolve_attachment(unsigned i) const
+{
+       return (i<attachments.size() ? attachments[i].resolve : 0);
+}
+
+bool Framebuffer::has_resolve_attachments() const
+{
+       for(const Attachment &a: attachments)
+               if(a.resolve)
+                       return true;
+       return false;
+}
+
 void Framebuffer::require_complete() const
 {
        bool layered = (!attachments.empty() && attachments.front().layer<0);
@@ -198,9 +222,10 @@ void Framebuffer::require_complete() const
 }
 
 
-void Framebuffer::Attachment::set(Texture &t, unsigned l, int z)
+void Framebuffer::Attachment::set(Texture &t, Texture *r, unsigned l, int z)
 {
        tex = &t;
+       resolve = r;
        level = l;
        layer = z;
 }