]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/deviceinfo.cpp
Move all OpenGL-specific code to a separate directory
[libs/gl.git] / source / core / deviceinfo.cpp
index 37a04f8a86a4fe058611cb886f1d32954bc2acd9..8400ffdf0d344c448d3ed69eb132dc5f17c2f97e 100644 (file)
@@ -1,49 +1,8 @@
-#include <msp/gl/extensions/arb_enhanced_layouts.h>
-#include <msp/gl/extensions/arb_explicit_attrib_location.h>
-#include <msp/gl/extensions/arb_explicit_uniform_location.h>
-#include <msp/gl/extensions/arb_gpu_shader5.h>
-#include <msp/gl/extensions/arb_separate_shader_objects.h>
-#include <msp/gl/extensions/arb_uniform_buffer_object.h>
-#include <msp/gl/extensions/arb_vertex_shader.h>
-#include <msp/gl/extensions/ext_framebuffer_multisample.h>
-#include <msp/gl/extensions/ext_gpu_shader4.h>
-#include <msp/gl/extensions/ext_texture_array.h>
-#include <msp/gl/extensions/msp_clipping.h>
-#include <msp/gl/extensions/nv_fbo_color_attachments.h>
 #include "deviceinfo.h"
-#include "gl.h"
 
 namespace Msp {
 namespace GL {
 
-Limits::Limits()
-{
-       glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, reinterpret_cast<int *>(&max_vertex_attributes));
-       glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, reinterpret_cast<int *>(&max_texture_bindings));
-       glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, reinterpret_cast<int *>(&max_uniform_bindings));
-       glGetIntegerv(GL_MAX_CLIP_PLANES, reinterpret_cast<int *>(&max_clip_planes));
-       glGetIntegerv(GL_MAX_SAMPLES, reinterpret_cast<int *>(&max_samples));
-       glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, reinterpret_cast<int *>(&uniform_buffer_alignment));
-       glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, reinterpret_cast<int *>(&max_color_attachments));
-}
-
-
-DeviceInfo::DeviceInfo()
-{
-       glsl_features.target_api = get_backend_api();
-       glsl_features.glsl_version = get_glsl_version();
-       glsl_features.arb_enhanced_layouts = ARB_enhanced_layouts;
-       glsl_features.arb_explicit_attrib_location = ARB_explicit_attrib_location;
-       glsl_features.arb_explicit_uniform_location = ARB_explicit_uniform_location;
-       glsl_features.arb_gpu_shader5 = ARB_gpu_shader5;
-       glsl_features.arb_separate_shader_objects = ARB_separate_shader_objects;
-       glsl_features.arb_uniform_buffer_object = ARB_uniform_buffer_object;
-       glsl_features.ext_gpu_shader4 = EXT_gpu_shader4;
-       glsl_features.ext_texture_array = EXT_texture_array;
-       glsl_features.uniform_binding_range = limits.max_uniform_bindings;
-       glsl_features.texture_binding_range = limits.max_texture_bindings;
-}
-
 const DeviceInfo &DeviceInfo::get_global()
 {
        static DeviceInfo info;