]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/batch.h
Add tessellation shader support to the engine
[libs/gl.git] / source / core / batch.h
index 1fc225210f739a457278b7e5f6ba3ba87e62b4da..f3495860e4b4297d072869f73082ce6f4e6a7c7b 100644 (file)
@@ -30,6 +30,7 @@ public:
                Loader(Batch &);
        private:
                void indices(const std::vector<unsigned> &);
+               void patch_size(unsigned);
        };
 
 private:
@@ -37,6 +38,7 @@ private:
        DataType index_type;
        std::vector<std::uint8_t> data;
        unsigned max_index;
+       unsigned patch_size = 3;
 
 public:
        Batch(PrimitiveType);
@@ -50,6 +52,12 @@ public:
 
        DataType get_index_type() const { return index_type; }
 
+       /** Sets the number of control points per patch.  Only available if the
+       primitive type is PATCHES. */
+       void set_patch_size(unsigned);
+
+       unsigned get_patch_size() const { return patch_size; }
+
        /** Appends a single index.  The data type is automatically adjusted if the
        index is too large for the current data type. */
        Batch &append(unsigned);