+++ /dev/null
-#ifndef MSP_GL_COLORCURVE_H_
-#define MSP_GL_COLORCURVE_H_
-
-#include "postprocessor.h"
-#include "program.h"
-#include "programdata.h"
-#include "texture1d.h"
-
-namespace Msp {
-namespace GL {
-
-/**
-Processes oversaturated colors to preserve hues. When one color component
-exceeds 1.0, the others are scaled towards white. A transition curve is also
-applied near 1.0 to prevent the abrupt change in the gradient.
-
-Gamma or sRGB correction can also be applied to the output. It can be used to
-improve color reproduction by performing lighting calculations in linear color
-space and converting to sRGB for display.
-*/
-class ColorCurve: public PostProcessor
-{
-private:
- Program shprog;
- ProgramData shdata;
- Texture1D curve;
- const Mesh &quad;
-
-public:
- ColorCurve();
-
- /// Sets the size of the peak zone. Must be between 0 and 1, inclusive.
- void set_peak(float);
-
- /** Sets brightness for oversaturated colors. Must be >= 1. Suggested
- values are between 1.5 and 2.0; a value of 1.0 will clamp colors to the
- saturated value. */
- void set_brightness(float);
-
- /** Sets the gamma value used for mapping output colors. Allowed range is
- from 0.1 to 10. */
- void set_gamma(float);
-
- /** Sets output mapping to sRGB. This is almost, but not exactly equivalent
- to set_gamma(2.2). */
- void set_srgb();
-
- /// Sets output mapping to linear. This is equivalent to set_gamma(1).
- void set_linear();
-
- virtual void render(const Texture2D &, const Texture2D &);
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif