quad(get_fullscreen_quad())
{
shprog.attach_shader(get_fullscreen_vertex_shader());
- Shader *fs = new Shader(FRAGMENT_SHADER, fragment_src);
- shprog.attach_shader_owned(fs);
+ shprog.attach_shader_owned(new FragmentShader(fragment_src));
shprog.link();
set_peak(0.2);