SequenceBuilder::SequenceBuilder(const SequenceTemplate &t):
tmpl(t)
{
- for(const SequenceTemplate::Step &s: tmpl.get_steps())
- renderables[s.slot_name] = s.default_renderable;
+ for(const SequenceTemplate::Renderable &r: tmpl.get_renderables())
+ renderables[r.slot_name] = r.renderable;
for(const SequenceTemplate::PostProcessor &p: tmpl.get_postprocessors())
if(!p.slot_name.empty())
postprocessors[p.slot_name] = 0;
for(const SequenceTemplate::Step &s: tmpl.get_steps())
{
- Renderable *renderable = get_item(renderables, s.slot_name);
+ Renderable *renderable = get_item(renderables, s.renderable_name);
if(!renderable)
continue;
Sequence::Step &step = sequence.add_step(s.tag, *renderable);
- step.set_blend(s.blend);
step.set_depth_test(s.depth_test);
step.set_stencil_test(s.stencil_test);
step.set_lighting(s.lighting);
#endif
for(const SequenceTemplate::PostProcessor &p: tmpl.get_postprocessors())
{
- PostProcessor *proc = 0;
+ RefPtr<PostProcessor> proc = 0;
if(!p.slot_name.empty())
proc = get_item(postprocessors, p.slot_name);
if(proc)
if(!debug_name.empty())
proc->set_debug_name(format("%s/%d.pproc", debug_name, index++));
#endif
- sequence.add_postprocessor_owned(proc);
+ sequence.add_postprocessor(*proc.get());
+ sequence.add_owned(proc.release());
}
}
}